// MODELS // ====== // // mdl_file_name part_name LOD variant // ------------------------------------------------------------ mdl( "cap_feet_nate_h", "feet_nate_h", 0, 0 ) mdl( "cap_feet_nate_h", "feet_nate_h", 1, 0 ) mdl( "cap_feet_nate_m", "feet_nate_m", 2, 0 ) mdl( "cap_feet_nate_l", "feet_nate_l", 3, 0 ) mdl( "cap_legs_nate_h", "legs_nate_h", 0, 0 ) mdl( "cap_legs_nate_h", "legs_nate_h", 1, 0 ) mdl( "cap_legs_nate_m", "legs_nate_m", 2, 0 ) mdl( "cap_legs_nate_l", "legs_nate_l", 3, 0 ) mdl( "cap_eyes_nate_nis", "eyes_nate_nis", 0, 0 ) mdl( "cap_head_nate_nis", "head_nate_nis", 0, 0 ) mdl( "cap_head_nate_h", "head_nate_h", 1, 0 ) mdl( "cap_head_nate_m", "head_nate_m", 2, 0 ) mdl( "cap_head_nate_l", "head_nate_l", 3, 0 ) mdl( "cap_hair_nate_h", "hair_nate_h", 0, 0 ) mdl( "cap_hair_nate_h", "hair_nate_h", 1, 0 ) mdl( "cap_hair_nate_m", "hair_nate_m", 2, 0 ) mdl( "cap_hair_nate_l", "hair_nate_l", 3, 0 ) mdl( "cap_hat_nate_h", "hat_nate_h", 0, 0 ) mdl( "cap_hat_nate_h", "hat_nate_h", 1, 0 ) mdl( "cap_hat_nate_m", "hat_nate_m", 2, 0 ) mdl( "cap_hat_nate_l", "hat_nate_l", 3, 0 ) mdl( "cap_torso_nate_h", "torso_nate_h", 0, 0 ) mdl( "cap_torso_nate_h", "torso_nate_h", 1, 0 ) mdl( "cap_torso_nate_m", "torso_nate_m", 2, 0 ) mdl( "cap_torso_nate_l", "torso_nate_l", 3, 0 ) mdl( "cap_commonlow_ls_xl", "commonlow_ls_xl", 4, 0 ) mdl( "cap_commonlow_ls_xxl", "commonlow_ls_xxl", 5, 0 ) mdl( "cap_shadow_shdw", "shadow_shdw", 6, 0 ) mdl( "cap_shadowlow_shdw", "shadowlow_shdw", 7, 0 ) mdl( "cap_hands_malel_nis", "hands_malel_nis", 0, 0 ) mdl( "cap_hands_maler_nis", "hands_maler_nis", 0, 0 ) mdl( "cap_hands_male_h", "hands_male_h", 1, 0 ) mdl( "cap_hands_male_m", "hands_male_m", 2, 0 ) mdl( "cap_hands_male_l", "hands_male_l", 3, 0 ) mdl( "vehicles_skisa_h", "skisa_h", 0, 0 ) mdl( "vehicles_skisa_h", "skisa_h", 1, 0 ) mdl( "vehicles_skisa_m", "skisa_m", 2, 0 ) mdl( "vehicles_skisa_l", "skisa_l", 3, 0 ) mdl( "vehicles_skisa_l", "skisa_l", 4, 0 ) mdl( "vehicles_skisa_l", "skisa_l", 5, 0 ) mdl( "vehicles_skisa_shdw", "skisa_shdw", 6, 0 ) mdl( "vehicles_skisa_shdw", "skisa_shdw", 7, 0 ) mdl( "vehicles_poles_h", "poles_h", 0, 0 ) mdl( "vehicles_poles_h", "poles_h", 1, 0 ) mdl( "vehicles_poles_m", "poles_m", 2, 0 ) mdl( "vehicles_poles_l", "poles_l", 3, 0 ) mdl( "vehicles_poleslow_l", "poleslow_l", 4, 0 ) mdl( "vehicles_poleslow_l", "poleslow_l", 5, 0 ) mdl( "vehicles_poles_shdw", "poles_shdw", 6, 0 ) // TEXTURES // ======== // // tex_file_name layer topLeftXY bottomRightXY rotCW // ---------------------------------------------------------------------- tex( "alph_Nate_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "suit_Nate_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "head_Nate_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "boot_Nate_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "skis_patrol_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f )