// MODELS // ====== // // mdl_file_name part_name LOD variant // ---------------------------------------------------------------- mdl( "cap_feet_mac_h", "feet_mac_h", 0, 0 ) mdl( "cap_feet_mac_h", "feet_mac_h", 1, 0 ) mdl( "cap_feet_mac_m", "feet_mac_m", 2, 0 ) mdl( "cap_feet_mac_l", "feet_mac_l", 3, 0 ) mdl( "cap_legs_mac_h", "legs_mac_h", 0, 0 ) mdl( "cap_legs_mac_h", "legs_mac_h", 1, 0 ) mdl( "cap_legs_mac_m", "legs_mac_m", 2, 0 ) mdl( "cap_legs_mac_l", "legs_mac_l", 3, 0 ) mdl( "cap_Eyes_MaleTest_NIS", "Eyes_MaleTest_NIS", 0, 0 ) mdl( "cap_Head_MaleTest_NIS", "Head_MaleTest_NIS", 0, 0 ) mdl( "cap_Head_MaleTest_NIS", "Head_MaleTest_NIS", 1, 0 ) mdl( "cap_Head_MaleTest_NIS", "Head_MaleTest_NIS", 2, 0 ) mdl( "cap_Head_MaleTest_NIS", "Head_MaleTest_NIS", 3, 0 ) mdl( "cap_hair_mac_h", "hair_mac_h", 0, 0 ) mdl( "cap_hair_mac_h", "hair_mac_h", 1, 0 ) mdl( "cap_hair_mac_m", "hair_mac_m", 2, 0 ) mdl( "cap_hair_mac_l", "hair_mac_l", 3, 0 ) mdl( "cap_hat_mac_h", "hat_mac_h", 0, 0 ) mdl( "cap_hat_mac_h", "hat_mac_h", 1, 0 ) mdl( "cap_hat_mac_m", "hat_mac_m", 2, 0 ) mdl( "cap_hat_mac_l", "hat_mac_l", 3, 0 ) mdl( "cap_torso_mac_h", "torso_mac_h", 0, 0 ) mdl( "cap_torso_mac_h", "torso_mac_h", 1, 0 ) mdl( "cap_torso_mac_m", "torso_mac_m", 2, 0 ) mdl( "cap_torso_mac_l", "torso_mac_l", 3, 0 ) mdl( "cap_commonlow_ls_xl", "commonlow_ls_xl", 4, 0 ) mdl( "cap_commonlow_ls_xxl", "commonlow_ls_xxl", 5, 0 ) mdl( "cap_shadow_shdw", "shadow_shdw", 6, 0 ) mdl( "cap_shadowlow_shdw", "shadowlow_shdw", 7, 0 ) mdl( "cap_hands_malel_nis", "hands_malel_nis", 0, 0 ) mdl( "cap_hands_maler_nis", "hands_maler_nis", 0, 0 ) mdl( "cap_hands_male_h", "hands_male_h", 1, 0 ) mdl( "cap_hands_male_m", "hands_male_m", 2, 0 ) mdl( "cap_hands_male_l", "hands_male_l", 3, 0 ) mdl( "vehicles_boarda_h", "boarda_h", 0, 0 ) mdl( "vehicles_boarda_h", "boarda_h", 1, 0 ) mdl( "vehicles_boarda_m", "boarda_m", 2, 0 ) mdl( "vehicles_boarda_l", "boarda_l", 3, 0 ) mdl( "vehicles_boarda_xl", "boarda_xl", 4, 0 ) mdl( "vehicles_boarda_xxl", "boarda_xxl", 5, 0 ) mdl( "vehicles_boarda_shdw", "boarda_shdw", 6, 0 ) mdl( "vehicles_boarda_shdw", "boarda_shdw", 7, 0 ) mdl( "vehicles_boardflexa_h", "boardflexa_h", 0, 0 ) mdl( "vehicles_boardflexa_h", "boardflexa_h", 1, 0 ) // TEXTURES // ======== // // tex_file_name layer topLeftXY bottomRightXY rotCW // ---------------------------------------------------------------------- tex( "alph_mac_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "suit_mac_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "head_morphtest_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "boot_mac_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "board_arielle_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f )