// MODELS // ====== // // mdl_file_name part_name LOD variant // ------------------------------------------------------------ mdl( "cap_feet_psymon_h", "feet_psymon_h", 0, 0 ) mdl( "cap_feet_psymon_h", "feet_psymon_h", 1, 0 ) mdl( "cap_feet_psymon_m", "feet_psymon_m", 2, 0 ) mdl( "cap_feet_psymon_l", "feet_psymon_l", 3, 0 ) mdl( "cap_legs_psymon_h", "legs_psymon_h", 0, 0 ) mdl( "cap_legs_psymon_h", "legs_psymon_h", 1, 0 ) mdl( "cap_legs_psymon_m", "legs_psymon_m", 2, 0 ) mdl( "cap_legs_psymon_l", "legs_psymon_l", 3, 0 ) mdl( "cap_eyes_psymon_nis", "eyes_psymon_nis", 0, 0 ) mdl( "cap_head_psymon_nis", "head_psymon_nis", 0, 0 ) mdl( "cap_head_psymon_h", "head_psymon_h", 1, 0 ) mdl( "cap_head_psymon_m", "head_psymon_m", 2, 0 ) mdl( "cap_head_psymon_l", "head_psymon_l", 3, 0 ) mdl( "cap_hair_psymon_h", "hair_psymon_h", 0, 0 ) mdl( "cap_hair_psymon_h", "hair_psymon_h", 1, 0 ) mdl( "cap_hair_psymon_m", "hair_psymon_m", 2, 0 ) mdl( "cap_hair_psymon_l", "hair_psymon_l", 3, 0 ) mdl( "cap_torso_psymon_h", "torso_psymon_h", 0, 0 ) mdl( "cap_torso_psymon_h", "torso_psymon_h", 1, 0 ) mdl( "cap_torso_psymon_m", "torso_psymon_m", 2, 0 ) mdl( "cap_torso_psymon_l", "torso_psymon_l", 3, 0 ) mdl( "cap_commonlow_ls_xl", "commonlow_ls_xl", 4, 0 ) mdl( "cap_commonlow_ls_xxl", "commonlow_ls_xxl", 5, 0 ) mdl( "cap_shadow_shdw", "shadow_shdw", 6, 0 ) mdl( "cap_shadowlow_shdw", "shadowlow_shdw", 7, 0 ) mdl( "cap_hands_malel_nis", "hands_malel_nis", 0, 0 ) mdl( "cap_hands_maler_nis", "hands_maler_nis", 0, 0 ) mdl( "cap_hands_male_h", "hands_male_h", 1, 0 ) mdl( "cap_hands_male_m", "hands_male_m", 2, 0 ) mdl( "cap_hands_male_l", "hands_male_l", 3, 0 ) mdl( "vehicles_boarda_h", "boarda_h", 0, 0 ) mdl( "vehicles_boarda_h", "boarda_h", 1, 0 ) mdl( "vehicles_boarda_m", "boarda_m", 2, 0 ) mdl( "vehicles_boarda_l", "boarda_l", 3, 0 ) mdl( "vehicles_boarda_xl", "boarda_xl", 4, 0 ) mdl( "vehicles_boarda_xxl", "boarda_xxl", 5, 0 ) mdl( "vehicles_boarda_shdw", "boarda_shdw", 6, 0 ) mdl( "vehicles_boarda_shdw", "boarda_shdw", 7, 0 ) mdl( "vehicles_boardflexa_h", "boardflexa_h", 0, 0 ) mdl( "vehicles_boardflexa_h", "boardflexa_h", 1, 0 ) // TEXTURES // ======== // // tex_file_name layer topLeftXY bottomRightXY rotCW // ---------------------------------------------------------------------- tex( "alph_psymon_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "suit_psymon_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "head_psymon_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "boot_psymon_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f ) tex( "board_arielle_001", 0, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f )