# Contains all list of crowd midi data loaded for each track # Note that the SECTION NAME must appears somewhere in # TRACK FILE NAME to locate the right bank # Use the labels TRICK1 through TRICK3 to specify the MIDI file played based # upon the quality of the successful trick # Use the labels FALL1 through FALL3 to specify the MIDI file played based # upon the severity of the fall. # Use the labels CROWDPATCH1 through CROWDPATCH6 to specify the SFX patch to play depending upon # the player's position. [GLOBAL] TRICK1 = "|data\audio\Cheer10.eam" TRICK2 = "|data\audio\Cheer20.eam" TRICK3 = "|data\audio\Cheer30.eam" FALL1 = "|data\audio\Ahh10.eam" FALL2 = "|data\audio\Ahh20.eam" FALL3 = "|data\audio\Ahh30.eam" ANTICIPATE1 = "|data\audio\Anticipation10.eam" ANTICIPATE2 = "|data\audio\Anticipation20.eam" ANTICIPATE3 = "|data\audio\Anticipation30.eam" ATTACK1 = 1.0 DECAY1 = 4.0 MAXBEND1 = 32.0 ATTACK2 = 1.0 DECAY2 = 4.0 MAXBEND2 = 32.0 ATTACK3 = 1.0 DECAY3 = 4.0 MAXBEND3 = 32.0 [CIRCUIT] [WARM] [SNOW] [MESA] [ELYSIUM] [ALOHA] [MERQUERY] [MEGAPLEX] [UNTRACKED] [PIPE] [GARI]