; Pixel shader - alpha transparency on tex 1 ; alpha determines lerp between ps.1.0 tex t0 tex t1 mov r0,t1 lrp r0,t1.a,r0,t1 mul_x2 r0.rgb,r0.rgb,v0.rgb +mul r0.a, r0.a, v0.a mul r1,v1,t0.a add r0.rgb,r0,r1