; Pixel shader - track reflection stuff. ps.1.1 def c0,1.0f,1.0f,1.0f,1.0f tex t0 tex t1 mul r1,t0,t1.a mov r0,t1 add r0.rgb,r0.rgb,r1.rgb mul_x2 r0.rgb,r0.rgb,v0.rgb +mov r0.a,c0.a