Player*PlayerIsInvincible INT 1 Camera*OffsetNear FLOAT 26.000067 Camera*OffsetFar FLOAT 16.000025 Camera*UnderwaterHeight FLOAT -5.000000 Camera*AbovewaterHeight FLOAT 3.000000 Camera*FOV FLOAT 65.099922 CopterAI*VehicleReactionTime FLOAT 0.800000 CopterAI*MaxYaw FLOAT 80.000000 CopterAI*MaxChangeInYaw FLOAT 0.800000 CopterAI*YawDamping FLOAT 5.000000 CopterAI*YawSpeedDamping FLOAT 1.000000 CopterAI*CurrentYawVelocityRatio FLOAT 5.000000 CopterAI*MinThrust FLOAT -0.050000 CopterAI*TurnDamping FLOAT 0.980994 CopterAI*AimPerSpeedRatio FLOAT 0.200000 CopterAI*MinAimDistance FLOAT 12.000000 CopterAI*VehicleAnticipationTime FLOAT 1.000000 CopterAI*MaxSpeed FLOAT 70.399689 CopterAI*MaxIncidentalSpeed FLOAT 40.000153 CopterAI*RepelRadius FLOAT 5.000000 CopterAI*RepelTimeLookAhead FLOAT 0.200000 FighterCopterAI*RadarRadius FLOAT 70.099541 FighterCopterAI*TrackingRadarScaler FLOAT 2.000000 FighterCopterAI*EnemyCopterSpeedScaler FLOAT 1.000000 FighterCopterAI*FiringCosAngle FLOAT 0.700000 FighterCopterAI*RocketFiringRange FLOAT 180.001831 FighterCopterAI*FleeBelowRatio FLOAT 0.000000 FighterCopterAI*MaxViewDistance FLOAT 500.000000 FighterCopterAI*RocketChance DWORD 12 FighterCopterAI*GrappleChance DWORD 2 FighterCopterAI*GravityMineChance DWORD 36 FighterCopterAI*ProximityMineChance DWORD 24 FighterCopterAI*PowerUpPercentage DWORD 50 Bomb*AirDrag FLOAT 0.980000 Bomb*WaterDrag FLOAT 0.950000 Bomb*Gravity FLOAT 50.000000 Bomb*LightColor COLOR 1.000000 1.000000 0.500000 1.000000 Bomb*LightLifeSpan FLOAT 1.000000 Bomb*LightMaxDistance FLOAT 200.000000 Bomb*Damage1 FLOAT 200.000000 Bomb*Damage2 FLOAT 400.000000 Bomb*Damage3 FLOAT 800.000000 Bomb*DamageRadius FLOAT 100.000000 Bomb*DamageDuration FLOAT 2.000000 Bomb*FiringDelay FLOAT 0.500000 Bomb*MaxRound INT 50 Bomb*Pickup INT 5 Grapple*Damage1 FLOAT 100.000000 Grapple*Damage2 FLOAT 200.000000 Grapple*Damage3 FLOAT 300.000000 Grapple*MaxLength FLOAT 200.000000 Grapple*TimeToExtend FLOAT 0.300000 Grapple*TimeToRetract FLOAT 0.400000 Grapple*FiringDelay FLOAT 3.000000 Grapple*EndSpeed FLOAT 20.000038 Grapple*Red FLOAT 0.310000 Grapple*Green FLOAT 0.320000 Grapple*Blue FLOAT 0.180000 Grapple*Alpha FLOAT 0.300000 Grapple*LightLifeSpan FLOAT 0.800000 Grapple*LightMaxDistance FLOAT 50.000000 Grapple*MaxRound INT 200 Grapple*Pickup INT 40 RocketSmokeTrail*ParticleRenderState*ZTestEnable DWORD 1 RocketSmokeTrail*ParticleRenderState*ZWriteEnable DWORD 0 RocketSmokeTrail*ParticleRenderState*AlphaBlendEnable DWORD 1 RocketSmokeTrail*ParticleRenderState*SrcBlend DWORD 770 RocketSmokeTrail*ParticleRenderState*DestBlend DWORD 1 RocketSmokeTrail*ParticleRenderState*BlendOp DWORD 32774 RocketSmokeTrail*ParticleRenderState*AlphaTestEnable DWORD 1 RocketSmokeTrail*ParticleRenderState*ColorArg1 DWORD 2 RocketSmokeTrail*ParticleRenderState*ColorArg2 DWORD 0 RocketSmokeTrail*ParticleRenderState*ColorOp DWORD 4 RocketSmokeTrail*ParticleRenderState*AlphaArg1 DWORD 2 RocketSmokeTrail*ParticleRenderState*AlphaArg2 DWORD 0 RocketSmokeTrail*ParticleRenderState*AlphaOp DWORD 4 RocketSmokeTrail*ParticleGroup*YawVar FLOAT 0.000000 RocketSmokeTrail*ParticleGroup*PitchVar FLOAT 0.000000 RocketSmokeTrail*ParticleGroup*RollVar FLOAT 0.000000 RocketSmokeTrail*ParticleGroup*Birthrate FLOAT 12.000000 RocketSmokeTrail*ParticleGroup*BirthrateVar FLOAT 3.000000 RocketSmokeTrail*ParticleGroup*Lifespan FLOAT 2.500000 RocketSmokeTrail*ParticleGroup*LifespanVar FLOAT 0.000000 RocketSmokeTrail*ParticleGroup*Vel FLOAT 0.000000 RocketSmokeTrail*ParticleGroup*VelVar FLOAT 3.800000 RocketSmokeTrail*ParticleGroup*SizeStart FLOAT 1.700000 RocketSmokeTrail*ParticleGroup*SizeStartVar FLOAT 0.100000 RocketSmokeTrail*ParticleGroup*SizeMid FLOAT 1.700000 RocketSmokeTrail*ParticleGroup*TimeMid FLOAT 0.000000 RocketSmokeTrail*ParticleGroup*SizeEnd FLOAT 0.800000 RocketSmokeTrail*ParticleGroup*InheritVel FLOAT 0.000000 RocketSmokeTrail*ParticleGroup*VelocitySpawning INT 1 RocketSmokeTrail*ParticleGroup*Friction FLOAT 0.000000 RocketSmokeTrail*ParticleGroup*ForceStart VECTOR3 0.000000 1.000000 0.000000 RocketSmokeTrail*ParticleGroup*ForceEnd VECTOR3 0.000000 0.000000 0.000000 RocketSmokeTrail*ParticleGroup*VelocityElongation FLOAT 2.229998 RocketSmokeTrail*ParticleGroup*Spin FLOAT 0.000000 RocketSmokeTrail*ParticleGroup*SpinVar FLOAT 0.000000 RocketSmokeTrail*ParticleGroup*UsePointSprites INT 0 RocketSmokeTrail*ParticleGroupColorStart*Red FLOAT 0.860000 RocketSmokeTrail*ParticleGroupColorStart*Green FLOAT 0.720000 RocketSmokeTrail*ParticleGroupColorStart*Blue FLOAT 0.000000 RocketSmokeTrail*ParticleGroupColorStart*Alpha FLOAT 0.290000 RocketSmokeTrail*ParticleGroupColorStartVar*Red FLOAT 0.860000 RocketSmokeTrail*ParticleGroupColorStartVar*Green FLOAT 0.720000 RocketSmokeTrail*ParticleGroupColorStartVar*Blue FLOAT 0.000000 RocketSmokeTrail*ParticleGroupColorStartVar*Alpha FLOAT 0.290000 RocketSmokeTrail*ParticleGroupColorEnd*Red FLOAT 0.740000 RocketSmokeTrail*ParticleGroupColorEnd*Green FLOAT 0.590000 RocketSmokeTrail*ParticleGroupColorEnd*Blue FLOAT 0.520000 RocketSmokeTrail*ParticleGroupColorEnd*Alpha FLOAT 0.000000 RocketBubbleTrail*ParticleRenderState*ZTestEnable DWORD 1 RocketBubbleTrail*ParticleRenderState*ZWriteEnable DWORD 0 RocketBubbleTrail*ParticleRenderState*AlphaBlendEnable DWORD 1 RocketBubbleTrail*ParticleRenderState*SrcBlend DWORD 770 RocketBubbleTrail*ParticleRenderState*DestBlend DWORD 769 RocketBubbleTrail*ParticleRenderState*BlendOp DWORD 32774 RocketBubbleTrail*ParticleRenderState*AlphaTestEnable DWORD 1 RocketBubbleTrail*ParticleRenderState*ColorArg1 DWORD 2 RocketBubbleTrail*ParticleRenderState*ColorArg2 DWORD 0 RocketBubbleTrail*ParticleRenderState*ColorOp DWORD 4 RocketBubbleTrail*ParticleRenderState*AlphaArg1 DWORD 2 RocketBubbleTrail*ParticleRenderState*AlphaArg2 DWORD 0 RocketBubbleTrail*ParticleRenderState*AlphaOp DWORD 4 RocketBubbleTrail*ParticleGroup*YawVar FLOAT 0.000000 RocketBubbleTrail*ParticleGroup*PitchVar FLOAT 0.000000 RocketBubbleTrail*ParticleGroup*RollVar FLOAT 0.000000 RocketBubbleTrail*ParticleGroup*Birthrate FLOAT 34.000000 RocketBubbleTrail*ParticleGroup*BirthrateVar FLOAT 0.000000 RocketBubbleTrail*ParticleGroup*Lifespan FLOAT 4.100000 RocketBubbleTrail*ParticleGroup*LifespanVar FLOAT 1.000000 RocketBubbleTrail*ParticleGroup*Vel FLOAT 2.300000 RocketBubbleTrail*ParticleGroup*VelVar FLOAT 10.600000 RocketBubbleTrail*ParticleGroup*SizeStart FLOAT 0.900000 RocketBubbleTrail*ParticleGroup*SizeStartVar FLOAT 0.100000 RocketBubbleTrail*ParticleGroup*SizeMid FLOAT 0.900000 RocketBubbleTrail*ParticleGroup*TimeMid FLOAT 0.000000 RocketBubbleTrail*ParticleGroup*SizeEnd FLOAT 1.500000 RocketBubbleTrail*ParticleGroup*InheritVel FLOAT 0.000000 RocketBubbleTrail*ParticleGroup*VelocitySpawning INT 1 RocketBubbleTrail*ParticleGroup*Friction FLOAT 0.000000 RocketBubbleTrail*ParticleGroup*ForceStart VECTOR3 0.000000 1.000000 0.000000 RocketBubbleTrail*ParticleGroup*ForceEnd VECTOR3 0.000000 0.700000 0.000000 RocketBubbleTrail*ParticleGroup*VelocityElongation FLOAT 0.000000 RocketBubbleTrail*ParticleGroup*Spin FLOAT 4.750000 RocketBubbleTrail*ParticleGroup*SpinVar FLOAT 1.699999 RocketBubbleTrail*ParticleGroup*UsePointSprites INT 1 RocketBubbleTrail*ParticleGroupColorStart*Red FLOAT 0.000000 RocketBubbleTrail*ParticleGroupColorStart*Green FLOAT 0.340000 RocketBubbleTrail*ParticleGroupColorStart*Blue FLOAT 0.420000 RocketBubbleTrail*ParticleGroupColorStart*Alpha FLOAT 0.960000 RocketBubbleTrail*ParticleGroupColorStartVar*Red FLOAT 0.000000 RocketBubbleTrail*ParticleGroupColorStartVar*Green FLOAT 0.340000 RocketBubbleTrail*ParticleGroupColorStartVar*Blue FLOAT 0.420000 RocketBubbleTrail*ParticleGroupColorStartVar*Alpha FLOAT 0.960000 RocketBubbleTrail*ParticleGroupColorEnd*Red FLOAT 0.180000 RocketBubbleTrail*ParticleGroupColorEnd*Green FLOAT 0.110000 RocketBubbleTrail*ParticleGroupColorEnd*Blue FLOAT 0.100000 RocketBubbleTrail*ParticleGroupColorEnd*Alpha FLOAT 0.690000 RocketBurner*ParticleRenderState*ZTestEnable DWORD 1 RocketBurner*ParticleRenderState*ZWriteEnable DWORD 0 RocketBurner*ParticleRenderState*AlphaBlendEnable DWORD 1 RocketBurner*ParticleRenderState*SrcBlend DWORD 770 RocketBurner*ParticleRenderState*DestBlend DWORD 1 RocketBurner*ParticleRenderState*BlendOp DWORD 32774 RocketBurner*ParticleRenderState*AlphaTestEnable DWORD 1 RocketBurner*ParticleRenderState*ColorArg1 DWORD 2 RocketBurner*ParticleRenderState*ColorArg2 DWORD 0 RocketBurner*ParticleRenderState*ColorOp DWORD 4 RocketBurner*ParticleRenderState*AlphaArg1 DWORD 2 RocketBurner*ParticleRenderState*AlphaArg2 DWORD 0 RocketBurner*ParticleRenderState*AlphaOp DWORD 4 RocketBurner*ParticleGroup*YawVar FLOAT 0.000000 RocketBurner*ParticleGroup*PitchVar FLOAT 0.000000 RocketBurner*ParticleGroup*RollVar FLOAT 0.000000 RocketBurner*ParticleGroup*Birthrate FLOAT 16.000000 RocketBurner*ParticleGroup*BirthrateVar FLOAT 9.000000 RocketBurner*ParticleGroup*Lifespan FLOAT 0.110000 RocketBurner*ParticleGroup*LifespanVar FLOAT 0.000000 RocketBurner*ParticleGroup*Vel FLOAT 0.000000 RocketBurner*ParticleGroup*VelVar FLOAT 0.000000 RocketBurner*ParticleGroup*SizeStart FLOAT 3.599999 RocketBurner*ParticleGroup*SizeStartVar FLOAT 1.400000 RocketBurner*ParticleGroup*SizeMid FLOAT 3.599999 RocketBurner*ParticleGroup*TimeMid FLOAT 0.000000 RocketBurner*ParticleGroup*SizeEnd FLOAT 0.000000 RocketBurner*ParticleGroup*InheritVel FLOAT 0.000000 RocketBurner*ParticleGroup*VelocitySpawning INT 1 RocketBurner*ParticleGroup*Friction FLOAT 0.000000 RocketBurner*ParticleGroup*ForceStart VECTOR3 0.000000 0.200000 0.000000 RocketBurner*ParticleGroup*ForceEnd VECTOR3 0.000000 0.400000 0.000000 RocketBurner*ParticleGroup*VelocityElongation FLOAT 3.139997 RocketBurner*ParticleGroup*Spin FLOAT 0.000000 RocketBurner*ParticleGroup*SpinVar FLOAT 0.000000 RocketBurner*ParticleGroup*UsePointSprites INT 1 RocketBurner*ParticleGroupColorStart*Red FLOAT 0.780000 RocketBurner*ParticleGroupColorStart*Green FLOAT 0.630000 RocketBurner*ParticleGroupColorStart*Blue FLOAT 0.000000 RocketBurner*ParticleGroupColorStart*Alpha FLOAT 0.800000 RocketBurner*ParticleGroupColorStartVar*Red FLOAT 0.780000 RocketBurner*ParticleGroupColorStartVar*Green FLOAT 0.630000 RocketBurner*ParticleGroupColorStartVar*Blue FLOAT 0.000000 RocketBurner*ParticleGroupColorStartVar*Alpha FLOAT 0.800000 RocketBurner*ParticleGroupColorEnd*Red FLOAT 0.770000 RocketBurner*ParticleGroupColorEnd*Green FLOAT 0.480000 RocketBurner*ParticleGroupColorEnd*Blue FLOAT 0.000000 RocketBurner*ParticleGroupColorEnd*Alpha FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleRenderState*ZTestEnable DWORD 1 FreezeMissileSmokeTrail*ParticleRenderState*ZWriteEnable DWORD 0 FreezeMissileSmokeTrail*ParticleRenderState*AlphaBlendEnable DWORD 1 FreezeMissileSmokeTrail*ParticleRenderState*SrcBlend DWORD 770 FreezeMissileSmokeTrail*ParticleRenderState*DestBlend DWORD 1 FreezeMissileSmokeTrail*ParticleRenderState*BlendOp DWORD 32774 FreezeMissileSmokeTrail*ParticleRenderState*AlphaTestEnable DWORD 1 FreezeMissileSmokeTrail*ParticleRenderState*ColorArg1 DWORD 2 FreezeMissileSmokeTrail*ParticleRenderState*ColorArg2 DWORD 0 FreezeMissileSmokeTrail*ParticleRenderState*ColorOp DWORD 4 FreezeMissileSmokeTrail*ParticleRenderState*AlphaArg1 DWORD 2 FreezeMissileSmokeTrail*ParticleRenderState*AlphaArg2 DWORD 0 FreezeMissileSmokeTrail*ParticleRenderState*AlphaOp DWORD 4 FreezeMissileSmokeTrail*ParticleGroup*YawVar FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroup*PitchVar FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroup*RollVar FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroup*Birthrate FLOAT 21.000000 FreezeMissileSmokeTrail*ParticleGroup*BirthrateVar FLOAT 3.000000 FreezeMissileSmokeTrail*ParticleGroup*Lifespan FLOAT 2.500000 FreezeMissileSmokeTrail*ParticleGroup*LifespanVar FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroup*Vel FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroup*VelVar FLOAT 3.800000 FreezeMissileSmokeTrail*ParticleGroup*SizeStart FLOAT 1.100000 FreezeMissileSmokeTrail*ParticleGroup*SizeStartVar FLOAT 0.100000 FreezeMissileSmokeTrail*ParticleGroup*SizeMid FLOAT 1.100000 FreezeMissileSmokeTrail*ParticleGroup*TimeMid FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroup*SizeEnd FLOAT 0.800000 FreezeMissileSmokeTrail*ParticleGroup*InheritVel FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroup*VelocitySpawning INT 1 FreezeMissileSmokeTrail*ParticleGroup*Friction FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroup*ForceStart VECTOR3 0.000000 1.000000 0.000000 FreezeMissileSmokeTrail*ParticleGroup*ForceEnd VECTOR3 0.000000 0.000000 0.000000 FreezeMissileSmokeTrail*ParticleGroup*VelocityElongation FLOAT 2.229998 FreezeMissileSmokeTrail*ParticleGroup*Spin FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroup*SpinVar FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroup*UsePointSprites INT 1 FreezeMissileSmokeTrail*ParticleGroupColorStart*Red FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroupColorStart*Green FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroupColorStart*Blue FLOAT 1.000000 FreezeMissileSmokeTrail*ParticleGroupColorStart*Alpha FLOAT 0.560000 FreezeMissileSmokeTrail*ParticleGroupColorStartVar*Red FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroupColorStartVar*Green FLOAT 0.000000 FreezeMissileSmokeTrail*ParticleGroupColorStartVar*Blue FLOAT 1.000000 FreezeMissileSmokeTrail*ParticleGroupColorStartVar*Alpha FLOAT 0.560000 FreezeMissileSmokeTrail*ParticleGroupColorEnd*Red FLOAT 0.500000 FreezeMissileSmokeTrail*ParticleGroupColorEnd*Green FLOAT 0.500000 FreezeMissileSmokeTrail*ParticleGroupColorEnd*Blue FLOAT 0.970000 FreezeMissileSmokeTrail*ParticleGroupColorEnd*Alpha FLOAT 0.000000 FreezeMissileBubbleTrail*ParticleRenderState*ZTestEnable DWORD 1 FreezeMissileBubbleTrail*ParticleRenderState*ZWriteEnable DWORD 0 FreezeMissileBubbleTrail*ParticleRenderState*AlphaBlendEnable DWORD 1 FreezeMissileBubbleTrail*ParticleRenderState*SrcBlend DWORD 770 FreezeMissileBubbleTrail*ParticleRenderState*DestBlend DWORD 769 FreezeMissileBubbleTrail*ParticleRenderState*BlendOp DWORD 32774 FreezeMissileBubbleTrail*ParticleRenderState*AlphaTestEnable DWORD 1 FreezeMissileBubbleTrail*ParticleRenderState*ColorArg1 DWORD 2 FreezeMissileBubbleTrail*ParticleRenderState*ColorArg2 DWORD 0 FreezeMissileBubbleTrail*ParticleRenderState*ColorOp DWORD 4 FreezeMissileBubbleTrail*ParticleRenderState*AlphaArg1 DWORD 2 FreezeMissileBubbleTrail*ParticleRenderState*AlphaArg2 DWORD 0 FreezeMissileBubbleTrail*ParticleRenderState*AlphaOp DWORD 4 FreezeMissileBubbleTrail*ParticleGroup*YawVar FLOAT 0.000000 FreezeMissileBubbleTrail*ParticleGroup*PitchVar FLOAT 0.000000 FreezeMissileBubbleTrail*ParticleGroup*RollVar FLOAT 0.000000 FreezeMissileBubbleTrail*ParticleGroup*Birthrate FLOAT 34.000000 FreezeMissileBubbleTrail*ParticleGroup*BirthrateVar FLOAT 0.000000 FreezeMissileBubbleTrail*ParticleGroup*Lifespan FLOAT 4.100000 FreezeMissileBubbleTrail*ParticleGroup*LifespanVar FLOAT 1.000000 FreezeMissileBubbleTrail*ParticleGroup*Vel FLOAT 2.300000 FreezeMissileBubbleTrail*ParticleGroup*VelVar FLOAT 10.600000 FreezeMissileBubbleTrail*ParticleGroup*SizeStart FLOAT 0.900000 FreezeMissileBubbleTrail*ParticleGroup*SizeStartVar FLOAT 0.100000 FreezeMissileBubbleTrail*ParticleGroup*SizeMid FLOAT 0.900000 FreezeMissileBubbleTrail*ParticleGroup*TimeMid FLOAT 0.000000 FreezeMissileBubbleTrail*ParticleGroup*SizeEnd FLOAT 1.500000 FreezeMissileBubbleTrail*ParticleGroup*InheritVel FLOAT 0.000000 FreezeMissileBubbleTrail*ParticleGroup*VelocitySpawning INT 1 FreezeMissileBubbleTrail*ParticleGroup*Friction FLOAT 0.000000 FreezeMissileBubbleTrail*ParticleGroup*ForceStart VECTOR3 0.000000 1.000000 0.000000 FreezeMissileBubbleTrail*ParticleGroup*ForceEnd VECTOR3 0.000000 0.700000 0.000000 FreezeMissileBubbleTrail*ParticleGroup*VelocityElongation FLOAT 0.000000 FreezeMissileBubbleTrail*ParticleGroup*Spin FLOAT 4.750000 FreezeMissileBubbleTrail*ParticleGroup*SpinVar FLOAT 0.000000 FreezeMissileBubbleTrail*ParticleGroup*UsePointSprites INT 1 FreezeMissileBubbleTrail*ParticleGroupColorStart*Red FLOAT 0.000000 FreezeMissileBubbleTrail*ParticleGroupColorStart*Green FLOAT 0.340000 FreezeMissileBubbleTrail*ParticleGroupColorStart*Blue FLOAT 0.420000 FreezeMissileBubbleTrail*ParticleGroupColorStart*Alpha FLOAT 1.000000 FreezeMissileBubbleTrail*ParticleGroupColorStartVar*Red FLOAT 0.000000 FreezeMissileBubbleTrail*ParticleGroupColorStartVar*Green FLOAT 0.340000 FreezeMissileBubbleTrail*ParticleGroupColorStartVar*Blue FLOAT 0.420000 FreezeMissileBubbleTrail*ParticleGroupColorStartVar*Alpha FLOAT 1.000000 FreezeMissileBubbleTrail*ParticleGroupColorEnd*Red FLOAT 0.180000 FreezeMissileBubbleTrail*ParticleGroupColorEnd*Green FLOAT 0.110000 FreezeMissileBubbleTrail*ParticleGroupColorEnd*Blue FLOAT 0.100000 FreezeMissileBubbleTrail*ParticleGroupColorEnd*Alpha FLOAT 0.200000 FreezeMissileBurner*ParticleRenderState*ZTestEnable DWORD 1 FreezeMissileBurner*ParticleRenderState*ZWriteEnable DWORD 0 FreezeMissileBurner*ParticleRenderState*AlphaBlendEnable DWORD 1 FreezeMissileBurner*ParticleRenderState*SrcBlend DWORD 770 FreezeMissileBurner*ParticleRenderState*DestBlend DWORD 1 FreezeMissileBurner*ParticleRenderState*BlendOp DWORD 32774 FreezeMissileBurner*ParticleRenderState*AlphaTestEnable DWORD 1 FreezeMissileBurner*ParticleRenderState*ColorArg1 DWORD 2 FreezeMissileBurner*ParticleRenderState*ColorArg2 DWORD 0 FreezeMissileBurner*ParticleRenderState*ColorOp DWORD 4 FreezeMissileBurner*ParticleRenderState*AlphaArg1 DWORD 2 FreezeMissileBurner*ParticleRenderState*AlphaArg2 DWORD 0 FreezeMissileBurner*ParticleRenderState*AlphaOp DWORD 4 FreezeMissileBurner*ParticleGroup*YawVar FLOAT 0.000000 FreezeMissileBurner*ParticleGroup*PitchVar FLOAT 0.000000 FreezeMissileBurner*ParticleGroup*RollVar FLOAT 0.000000 FreezeMissileBurner*ParticleGroup*Birthrate FLOAT 22.000000 FreezeMissileBurner*ParticleGroup*BirthrateVar FLOAT 9.000000 FreezeMissileBurner*ParticleGroup*Lifespan FLOAT 0.110000 FreezeMissileBurner*ParticleGroup*LifespanVar FLOAT 0.000000 FreezeMissileBurner*ParticleGroup*Vel FLOAT 0.000000 FreezeMissileBurner*ParticleGroup*VelVar FLOAT 0.000000 FreezeMissileBurner*ParticleGroup*SizeStart FLOAT 4.599998 FreezeMissileBurner*ParticleGroup*SizeStartVar FLOAT 2.200000 FreezeMissileBurner*ParticleGroup*SizeMid FLOAT 4.599998 FreezeMissileBurner*ParticleGroup*TimeMid FLOAT 0.000000 FreezeMissileBurner*ParticleGroup*SizeEnd FLOAT 0.000000 FreezeMissileBurner*ParticleGroup*InheritVel FLOAT 0.000000 FreezeMissileBurner*ParticleGroup*VelocitySpawning INT 1 FreezeMissileBurner*ParticleGroup*Friction FLOAT 0.000000 FreezeMissileBurner*ParticleGroup*ForceStart VECTOR3 0.000000 0.200000 0.000000 FreezeMissileBurner*ParticleGroup*ForceEnd VECTOR3 0.000000 0.400000 0.000000 FreezeMissileBurner*ParticleGroup*VelocityElongation FLOAT 3.139997 FreezeMissileBurner*ParticleGroup*Spin FLOAT 0.000000 FreezeMissileBurner*ParticleGroup*SpinVar FLOAT 0.000000 FreezeMissileBurner*ParticleGroup*UsePointSprites INT 1 FreezeMissileBurner*ParticleGroupColorStart*Red FLOAT 0.000000 FreezeMissileBurner*ParticleGroupColorStart*Green FLOAT 0.120000 FreezeMissileBurner*ParticleGroupColorStart*Blue FLOAT 1.000000 FreezeMissileBurner*ParticleGroupColorStart*Alpha FLOAT 1.000000 FreezeMissileBurner*ParticleGroupColorStartVar*Red FLOAT 0.000000 FreezeMissileBurner*ParticleGroupColorStartVar*Green FLOAT 0.120000 FreezeMissileBurner*ParticleGroupColorStartVar*Blue FLOAT 1.000000 FreezeMissileBurner*ParticleGroupColorStartVar*Alpha FLOAT 1.000000 FreezeMissileBurner*ParticleGroupColorEnd*Red FLOAT 0.000000 FreezeMissileBurner*ParticleGroupColorEnd*Green FLOAT 0.110000 FreezeMissileBurner*ParticleGroupColorEnd*Blue FLOAT 0.100000 FreezeMissileBurner*ParticleGroupColorEnd*Alpha FLOAT 0.100000 HeatSeekerSmokeTrail*ParticleRenderState*ZTestEnable DWORD 1 HeatSeekerSmokeTrail*ParticleRenderState*ZWriteEnable DWORD 0 HeatSeekerSmokeTrail*ParticleRenderState*AlphaBlendEnable DWORD 1 HeatSeekerSmokeTrail*ParticleRenderState*SrcBlend DWORD 770 HeatSeekerSmokeTrail*ParticleRenderState*DestBlend DWORD 1 HeatSeekerSmokeTrail*ParticleRenderState*BlendOp DWORD 32774 HeatSeekerSmokeTrail*ParticleRenderState*AlphaTestEnable DWORD 1 HeatSeekerSmokeTrail*ParticleRenderState*ColorArg1 DWORD 2 HeatSeekerSmokeTrail*ParticleRenderState*ColorArg2 DWORD 0 HeatSeekerSmokeTrail*ParticleRenderState*ColorOp DWORD 4 HeatSeekerSmokeTrail*ParticleRenderState*AlphaArg1 DWORD 2 HeatSeekerSmokeTrail*ParticleRenderState*AlphaArg2 DWORD 0 HeatSeekerSmokeTrail*ParticleRenderState*AlphaOp DWORD 4 HeatSeekerSmokeTrail*ParticleGroup*YawVar FLOAT 0.000000 HeatSeekerSmokeTrail*ParticleGroup*PitchVar FLOAT 0.000000 HeatSeekerSmokeTrail*ParticleGroup*RollVar FLOAT 0.000000 HeatSeekerSmokeTrail*ParticleGroup*Birthrate FLOAT 21.000000 HeatSeekerSmokeTrail*ParticleGroup*BirthrateVar FLOAT 3.000000 HeatSeekerSmokeTrail*ParticleGroup*Lifespan FLOAT 2.500000 HeatSeekerSmokeTrail*ParticleGroup*LifespanVar FLOAT 0.000000 HeatSeekerSmokeTrail*ParticleGroup*Vel FLOAT 0.000000 HeatSeekerSmokeTrail*ParticleGroup*VelVar FLOAT 3.800000 HeatSeekerSmokeTrail*ParticleGroup*SizeStart FLOAT 1.200000 HeatSeekerSmokeTrail*ParticleGroup*SizeStartVar FLOAT 0.100000 HeatSeekerSmokeTrail*ParticleGroup*SizeMid FLOAT 1.200000 HeatSeekerSmokeTrail*ParticleGroup*TimeMid FLOAT 0.000000 HeatSeekerSmokeTrail*ParticleGroup*SizeEnd FLOAT 0.800000 HeatSeekerSmokeTrail*ParticleGroup*InheritVel FLOAT 0.000000 HeatSeekerSmokeTrail*ParticleGroup*VelocitySpawning INT 1 HeatSeekerSmokeTrail*ParticleGroup*Friction FLOAT 0.000000 HeatSeekerSmokeTrail*ParticleGroup*ForceStart VECTOR3 0.000000 1.000000 0.000000 HeatSeekerSmokeTrail*ParticleGroup*ForceEnd VECTOR3 0.000000 0.000000 0.000000 HeatSeekerSmokeTrail*ParticleGroup*VelocityElongation FLOAT 2.229998 HeatSeekerSmokeTrail*ParticleGroup*Spin FLOAT 0.000000 HeatSeekerSmokeTrail*ParticleGroup*SpinVar FLOAT 0.000000 HeatSeekerSmokeTrail*ParticleGroup*UsePointSprites INT 1 HeatSeekerSmokeTrail*ParticleGroupColorStart*Red FLOAT 0.869999 HeatSeekerSmokeTrail*ParticleGroupColorStart*Green FLOAT 0.200000 HeatSeekerSmokeTrail*ParticleGroupColorStart*Blue FLOAT 0.000000 HeatSeekerSmokeTrail*ParticleGroupColorStart*Alpha FLOAT 0.280000 HeatSeekerSmokeTrail*ParticleGroupColorStartVar*Red FLOAT 0.869999 HeatSeekerSmokeTrail*ParticleGroupColorStartVar*Green FLOAT 0.200000 HeatSeekerSmokeTrail*ParticleGroupColorStartVar*Blue FLOAT 0.000000 HeatSeekerSmokeTrail*ParticleGroupColorStartVar*Alpha FLOAT 0.280000 HeatSeekerSmokeTrail*ParticleGroupColorEnd*Red FLOAT 1.000000 HeatSeekerSmokeTrail*ParticleGroupColorEnd*Green FLOAT 0.500000 HeatSeekerSmokeTrail*ParticleGroupColorEnd*Blue FLOAT 0.000000 HeatSeekerSmokeTrail*ParticleGroupColorEnd*Alpha FLOAT 0.000000 HeatSeekerBubbleTrail*ParticleRenderState*ZTestEnable DWORD 1 HeatSeekerBubbleTrail*ParticleRenderState*ZWriteEnable DWORD 0 HeatSeekerBubbleTrail*ParticleRenderState*AlphaBlendEnable DWORD 1 HeatSeekerBubbleTrail*ParticleRenderState*SrcBlend DWORD 770 HeatSeekerBubbleTrail*ParticleRenderState*DestBlend DWORD 769 HeatSeekerBubbleTrail*ParticleRenderState*BlendOp DWORD 32774 HeatSeekerBubbleTrail*ParticleRenderState*AlphaTestEnable DWORD 1 HeatSeekerBubbleTrail*ParticleRenderState*ColorArg1 DWORD 2 HeatSeekerBubbleTrail*ParticleRenderState*ColorArg2 DWORD 0 HeatSeekerBubbleTrail*ParticleRenderState*ColorOp DWORD 4 HeatSeekerBubbleTrail*ParticleRenderState*AlphaArg1 DWORD 2 HeatSeekerBubbleTrail*ParticleRenderState*AlphaArg2 DWORD 0 HeatSeekerBubbleTrail*ParticleRenderState*AlphaOp DWORD 4 HeatSeekerBubbleTrail*ParticleGroup*YawVar FLOAT 0.000000 HeatSeekerBubbleTrail*ParticleGroup*PitchVar FLOAT 0.000000 HeatSeekerBubbleTrail*ParticleGroup*RollVar FLOAT 0.000000 HeatSeekerBubbleTrail*ParticleGroup*Birthrate FLOAT 34.000000 HeatSeekerBubbleTrail*ParticleGroup*BirthrateVar FLOAT 19.000000 HeatSeekerBubbleTrail*ParticleGroup*Lifespan FLOAT 4.100000 HeatSeekerBubbleTrail*ParticleGroup*LifespanVar FLOAT 1.000000 HeatSeekerBubbleTrail*ParticleGroup*Vel FLOAT 2.300000 HeatSeekerBubbleTrail*ParticleGroup*VelVar FLOAT 10.600000 HeatSeekerBubbleTrail*ParticleGroup*SizeStart FLOAT 0.900000 HeatSeekerBubbleTrail*ParticleGroup*SizeStartVar FLOAT 0.100000 HeatSeekerBubbleTrail*ParticleGroup*SizeMid FLOAT 0.900000 HeatSeekerBubbleTrail*ParticleGroup*TimeMid FLOAT 0.000000 HeatSeekerBubbleTrail*ParticleGroup*SizeEnd FLOAT 1.500000 HeatSeekerBubbleTrail*ParticleGroup*InheritVel FLOAT 0.000000 HeatSeekerBubbleTrail*ParticleGroup*VelocitySpawning INT 1 HeatSeekerBubbleTrail*ParticleGroup*Friction FLOAT 0.000000 HeatSeekerBubbleTrail*ParticleGroup*ForceStart VECTOR3 0.000000 1.000000 0.000000 HeatSeekerBubbleTrail*ParticleGroup*ForceEnd VECTOR3 0.000000 0.700000 0.000000 HeatSeekerBubbleTrail*ParticleGroup*VelocityElongation FLOAT 0.000000 HeatSeekerBubbleTrail*ParticleGroup*Spin FLOAT 4.750000 HeatSeekerBubbleTrail*ParticleGroup*SpinVar FLOAT 0.000000 HeatSeekerBubbleTrail*ParticleGroup*UsePointSprites INT 1 HeatSeekerBubbleTrail*ParticleGroupColorStart*Red FLOAT 0.000000 HeatSeekerBubbleTrail*ParticleGroupColorStart*Green FLOAT 0.340000 HeatSeekerBubbleTrail*ParticleGroupColorStart*Blue FLOAT 0.420000 HeatSeekerBubbleTrail*ParticleGroupColorStart*Alpha FLOAT 0.940000 HeatSeekerBubbleTrail*ParticleGroupColorStartVar*Red FLOAT 0.000000 HeatSeekerBubbleTrail*ParticleGroupColorStartVar*Green FLOAT 0.340000 HeatSeekerBubbleTrail*ParticleGroupColorStartVar*Blue FLOAT 0.420000 HeatSeekerBubbleTrail*ParticleGroupColorStartVar*Alpha FLOAT 0.940000 HeatSeekerBubbleTrail*ParticleGroupColorEnd*Red FLOAT 0.180000 HeatSeekerBubbleTrail*ParticleGroupColorEnd*Green FLOAT 0.110000 HeatSeekerBubbleTrail*ParticleGroupColorEnd*Blue FLOAT 0.100000 HeatSeekerBubbleTrail*ParticleGroupColorEnd*Alpha FLOAT 0.400000 HeatSeekerBurner*ParticleRenderState*ZTestEnable DWORD 1 HeatSeekerBurner*ParticleRenderState*ZWriteEnable DWORD 0 HeatSeekerBurner*ParticleRenderState*AlphaBlendEnable DWORD 1 HeatSeekerBurner*ParticleRenderState*SrcBlend DWORD 770 HeatSeekerBurner*ParticleRenderState*DestBlend DWORD 1 HeatSeekerBurner*ParticleRenderState*BlendOp DWORD 32774 HeatSeekerBurner*ParticleRenderState*AlphaTestEnable DWORD 1 HeatSeekerBurner*ParticleRenderState*ColorArg1 DWORD 2 HeatSeekerBurner*ParticleRenderState*ColorArg2 DWORD 0 HeatSeekerBurner*ParticleRenderState*ColorOp DWORD 4 HeatSeekerBurner*ParticleRenderState*AlphaArg1 DWORD 2 HeatSeekerBurner*ParticleRenderState*AlphaArg2 DWORD 0 HeatSeekerBurner*ParticleRenderState*AlphaOp DWORD 4 HeatSeekerBurner*ParticleGroup*YawVar FLOAT 0.000000 HeatSeekerBurner*ParticleGroup*PitchVar FLOAT 0.000000 HeatSeekerBurner*ParticleGroup*RollVar FLOAT 0.000000 HeatSeekerBurner*ParticleGroup*Birthrate FLOAT 22.000000 HeatSeekerBurner*ParticleGroup*BirthrateVar FLOAT 9.000000 HeatSeekerBurner*ParticleGroup*Lifespan FLOAT 0.110000 HeatSeekerBurner*ParticleGroup*LifespanVar FLOAT 0.000000 HeatSeekerBurner*ParticleGroup*Vel FLOAT 0.000000 HeatSeekerBurner*ParticleGroup*VelVar FLOAT 0.000000 HeatSeekerBurner*ParticleGroup*SizeStart FLOAT 3.699999 HeatSeekerBurner*ParticleGroup*SizeStartVar FLOAT 2.200000 HeatSeekerBurner*ParticleGroup*SizeMid FLOAT 3.699999 HeatSeekerBurner*ParticleGroup*TimeMid FLOAT 0.000000 HeatSeekerBurner*ParticleGroup*SizeEnd FLOAT 0.000000 HeatSeekerBurner*ParticleGroup*InheritVel FLOAT 0.000000 HeatSeekerBurner*ParticleGroup*VelocitySpawning INT 1 HeatSeekerBurner*ParticleGroup*Friction FLOAT 0.000000 HeatSeekerBurner*ParticleGroup*ForceStart VECTOR3 0.000000 0.200000 0.000000 HeatSeekerBurner*ParticleGroup*ForceEnd VECTOR3 0.000000 0.400000 0.000000 HeatSeekerBurner*ParticleGroup*VelocityElongation FLOAT 3.139997 HeatSeekerBurner*ParticleGroup*Spin FLOAT 0.000000 HeatSeekerBurner*ParticleGroup*SpinVar FLOAT 0.000000 HeatSeekerBurner*ParticleGroup*UsePointSprites INT 1 HeatSeekerBurner*ParticleGroupColorStart*Red FLOAT 1.000000 HeatSeekerBurner*ParticleGroupColorStart*Green FLOAT 0.000000 HeatSeekerBurner*ParticleGroupColorStart*Blue FLOAT 0.000000 HeatSeekerBurner*ParticleGroupColorStart*Alpha FLOAT 0.510000 HeatSeekerBurner*ParticleGroupColorStartVar*Red FLOAT 1.000000 HeatSeekerBurner*ParticleGroupColorStartVar*Green FLOAT 0.000000 HeatSeekerBurner*ParticleGroupColorStartVar*Blue FLOAT 0.000000 HeatSeekerBurner*ParticleGroupColorStartVar*Alpha FLOAT 0.510000 HeatSeekerBurner*ParticleGroupColorEnd*Red FLOAT 0.150000 HeatSeekerBurner*ParticleGroupColorEnd*Green FLOAT 0.110000 HeatSeekerBurner*ParticleGroupColorEnd*Blue FLOAT 0.000000 HeatSeekerBurner*ParticleGroupColorEnd*Alpha FLOAT 0.000000 PromixityTrail*ParticleRenderState*ZTestEnable DWORD 1 PromixityTrail*ParticleRenderState*ZWriteEnable DWORD 0 PromixityTrail*ParticleRenderState*AlphaBlendEnable DWORD 1 PromixityTrail*ParticleRenderState*SrcBlend DWORD 770 PromixityTrail*ParticleRenderState*DestBlend DWORD 771 PromixityTrail*ParticleRenderState*BlendOp DWORD 32774 PromixityTrail*ParticleRenderState*AlphaTestEnable DWORD 1 PromixityTrail*ParticleRenderState*ColorArg1 DWORD 2 PromixityTrail*ParticleRenderState*ColorArg2 DWORD 0 PromixityTrail*ParticleRenderState*ColorOp DWORD 4 PromixityTrail*ParticleRenderState*AlphaArg1 DWORD 2 PromixityTrail*ParticleRenderState*AlphaArg2 DWORD 0 PromixityTrail*ParticleRenderState*AlphaOp DWORD 4 ProximityTrail*ParticleGroup*YawVar FLOAT 0.000000 ProximityTrail*ParticleGroup*PitchVar FLOAT 0.000000 ProximityTrail*ParticleGroup*RollVar FLOAT 0.000000 ProximityTrail*ParticleGroup*Birthrate FLOAT 40.000000 ProximityTrail*ParticleGroup*BirthrateVar FLOAT 0.000000 ProximityTrail*ParticleGroup*Lifespan FLOAT 1.000000 ProximityTrail*ParticleGroup*LifespanVar FLOAT 1.000000 ProximityTrail*ParticleGroup*Vel FLOAT 0.700000 ProximityTrail*ParticleGroup*VelVar FLOAT 3.500000 ProximityTrail*ParticleGroup*SizeStart FLOAT 0.300000 ProximityTrail*ParticleGroup*SizeStartVar FLOAT 0.000000 ProximityTrail*ParticleGroup*SizeMid FLOAT 0.300000 ProximityTrail*ParticleGroup*TimeMid FLOAT 0.000000 ProximityTrail*ParticleGroup*SizeEnd FLOAT 1.100000 ProximityTrail*ParticleGroup*InheritVel FLOAT 0.000000 ProximityTrail*ParticleGroup*VelocitySpawning INT 1 ProximityTrail*ParticleGroup*Friction FLOAT 0.000000 ProximityTrail*ParticleGroup*ForceStart VECTOR3 0.000000 1.000000 0.000000 ProximityTrail*ParticleGroup*ForceEnd VECTOR3 0.000000 0.000000 0.000000 ProximityTrail*ParticleGroup*VelocityElongation FLOAT 0.000000 ProximityTrail*ParticleGroup*Spin FLOAT 0.000000 ProximityTrail*ParticleGroup*SpinVar FLOAT 0.000000 ProximityTrail*ParticleGroup*UsePointSprites INT 1 ProximityTrail*ParticleGroupColorStart*Red FLOAT 0.240000 ProximityTrail*ParticleGroupColorStart*Green FLOAT 0.250000 ProximityTrail*ParticleGroupColorStart*Blue FLOAT 0.200000 ProximityTrail*ParticleGroupColorStart*Alpha FLOAT 0.200000 ProximityTrail*ParticleGroupColorStartVar*Red FLOAT 0.240000 ProximityTrail*ParticleGroupColorStartVar*Green FLOAT 0.250000 ProximityTrail*ParticleGroupColorStartVar*Blue FLOAT 0.200000 ProximityTrail*ParticleGroupColorStartVar*Alpha FLOAT 0.200000 ProximityTrail*ParticleGroupColorEnd*Red FLOAT 1.000000 ProximityTrail*ParticleGroupColorEnd*Green FLOAT 0.330000 ProximityTrail*ParticleGroupColorEnd*Blue FLOAT 0.100000 ProximityTrail*ParticleGroupColorEnd*Alpha FLOAT 0.100000 Rocket*Speed FLOAT 200.003052 Rocket*Damage1 FLOAT 200.000000 Rocket*Damage2 FLOAT 400.000000 Rocket*Damage3 FLOAT 800.000000 Rocket*LockRange FLOAT 400.000000 Rocket*MaxLife FLOAT 5.000000 Rocket*CollisionRadius FLOAT 2.999998 Rocket*DampingAfterTrigger FLOAT 0.900000 Rocket*YAccelAfterTrigger FLOAT -1.000000 Rocket*HelixAngularVel FLOAT 0.628318 Rocket*HelixRadialVel FLOAT 30.000000 Rocket*HelixRadialAccOut FLOAT -90.000000 Rocket*HelixRadialAccIn FLOAT -70.000000 Rocket*HelixNearRange FLOAT 50.000000 Rocket*LightColor.Red FLOAT 1.000000 Rocket*LightColor.Green FLOAT 1.000000 Rocket*LightColor.Blue FLOAT 0.500000 Rocket*LightColor.Alpha FLOAT 1.000000 Rocket*LightLifeSpan FLOAT 1.000000 Rocket*LightMaxDistance FLOAT 80.000000 Rocket*FiringDelay FLOAT 0.500000 Rocket*DeathDelay FLOAT 0.250000 Rocket*MaxRound INT 200 Rocket*Pickup INT 30 FreezeMissileRocket*Speed FLOAT 130.100128 FreezeMissileRocket*Damage1 FLOAT 200.000000 FreezeMissileRocket*Damage2 FLOAT 400.000000 FreezeMissileRocket*Damage3 FLOAT 800.000000 FreezeMissileRocket*LockRange FLOAT 300.000000 FreezeMissileRocket*MaxLife FLOAT 5.000000 FreezeMissileRocket*CollisionRadius FLOAT 0.500000 FreezeMissileRocket*DampingAfterTrigger FLOAT 0.900000 FreezeMissileRocket*YAccelAfterTrigger FLOAT 0.008333 FreezeMissileRocket*HelixAngularVel FLOAT 0.628318 FreezeMissileRocket*HelixRadialVel FLOAT 0.000000 FreezeMissileRocket*HelixRadialAccOut FLOAT 0.000000 FreezeMissileRocket*HelixRadialAccIn FLOAT -200.000000 FreezeMissileRocket*HelixNearRange FLOAT 200.000000 FreezeMissileRocket*LightColor.Red FLOAT 0.000000 FreezeMissileRocket*LightColor.Green FLOAT 0.000000 FreezeMissileRocket*LightColor.Blue FLOAT 1.000000 FreezeMissileRocket*LightColor.Alpha FLOAT 1.000000 FreezeMissileRocket*LightLifeSpan FLOAT 1.430000 FreezeMissileRocket*LightMaxDistance FLOAT 200.000000 FreezeMissileRocket*FiringDelay FLOAT 0.500000 FreezeMissileRocket*DeathDelay FLOAT 0.250000 FreezeMissileRocket*MaxRound INT 200 FreezeMissileRocket*Pickup INT 40 HeatSeekerRocket*Speed FLOAT 128.000000 HeatSeekerRocket*Damage1 FLOAT 200.000000 HeatSeekerRocket*Damage2 FLOAT 400.000000 HeatSeekerRocket*Damage3 FLOAT 600.000000 HeatSeekerRocket*LockRange FLOAT 300.000000 HeatSeekerRocket*MaxLife FLOAT 5.000000 HeatSeekerRocket*CollisionRadius FLOAT 0.500000 HeatSeekerRocket*DampingAfterTrigger FLOAT 0.900000 HeatSeekerRocket*YAccelAfterTrigger FLOAT 0.008333 HeatSeekerRocket*HelixAngularVel FLOAT 0.628318 HeatSeekerRocket*HelixRadialVel FLOAT 30.000000 HeatSeekerRocket*HelixRadialAccOut FLOAT -90.000000 HeatSeekerRocket*HelixRadialAccIn FLOAT -70.000000 HeatSeekerRocket*HelixNearRange FLOAT 50.000000 HeatSeekerRocket*LightColor.Red FLOAT 1.000000 HeatSeekerRocket*LightColor.Green FLOAT 1.000000 HeatSeekerRocket*LightColor.Blue FLOAT 0.500000 HeatSeekerRocket*LightColor.Alpha FLOAT 1.000000 HeatSeekerRocket*LightLifeSpan FLOAT 1.000000 HeatSeekerRocket*LightMaxDistance FLOAT 80.000000 HeatSeekerRocket*FiringDelay FLOAT 0.500000 HeatSeekerRocket*DeathDelay FLOAT 0.250000 HeatSeekerRocket*MaxRound INT 150 HeatSeekerRocket*Pickup INT 30 Bullet*Damage1 FLOAT 50.000000 Bullet*Damage2 FLOAT 100.000000 Bullet*Damage3 FLOAT 200.000000 Bullet*Speed FLOAT 300.000000 Bullet*Lifespan FLOAT 3.000000 Bullet*Delay FLOAT 0.063000 Bullet*RicochetMin FLOAT 1.500000 Bullet*RicochetMax FLOAT 5.199997 Bullet*ExplosionMin FLOAT 0.100000 Bullet*ExplosionMax FLOAT 4.399998 Bullet*LightColor.Red FLOAT 1.000000 Bullet*LightColor.Green FLOAT 1.000000 Bullet*LightColor.Blue FLOAT 0.000000 Bullet*LightColor.Alpha FLOAT 1.000000 Bullet*LightLifeSpan FLOAT 0.800000 Bullet*LightMaxDistance FLOAT 149.000000 Laser*Damage1 FLOAT 200.000000 Laser*Damage2 FLOAT 400.000000 Laser*Damage3 FLOAT 800.000000 Laser*Speed FLOAT 600.000000 Laser*Lifespan FLOAT 6.000000 Laser*Delay FLOAT 0.306009 Laser*ExplosionMin FLOAT 0.500000 Laser*ExplosionMax FLOAT 1.000000 Laser*LightColor.Red FLOAT 1.000000 Laser*LightColor.Green FLOAT 0.000000 Laser*LightColor.Blue FLOAT 1.000000 Laser*LightColor.Alpha FLOAT 1.000000 Laser*LightLifeSpan FLOAT 0.800000 Laser*LightMaxDistance FLOAT 158.000000 Laser*MaxRound INT 100 Laser*Pickup INT 20 NapalmBullet*Damage1 FLOAT 50.000000 NapalmBullet*Damage2 FLOAT 100.000000 NapalmBullet*Damage3 FLOAT 200.000000 NapalmBullet*Speed FLOAT 400.000000 NapalmBullet*Lifespan FLOAT 6.000000 NapalmBullet*Delay FLOAT 0.200000 NapalmBullet*RicochetMin FLOAT 1.000000 NapalmBullet*RicochetMax FLOAT 5.000000 NapalmBullet*ExplosionMin FLOAT 0.500000 NapalmBullet*ExplosionMax FLOAT 1.000000 NapalmBullet*LightColor.Red FLOAT 1.000000 NapalmBullet*LightColor.Green FLOAT 1.000000 NapalmBullet*LightColor.Blue FLOAT 0.000000 NapalmBullet*LightColor.Alpha FLOAT 1.000000 NapalmBullet*LightLifeSpan FLOAT 0.800000 NapalmBullet*LightMaxDistance FLOAT 50.000000 EngineTrailParticleRenderState*ZTestEnable DWORD 1 EngineTrailParticleRenderState*ZWriteEnable DWORD 0 EngineTrailParticleRenderState*AlphaBlendEnable DWORD 1 EngineTrailParticleRenderState*SrcBlend DWORD 770 EngineTrailParticleRenderState*DestBlend DWORD 1 EngineTrailParticleRenderState*BlendOp DWORD 32774 EngineTrailParticleRenderState*AlphaTestEnable DWORD 1 EngineTrailParticleRenderState*ColorArg1 DWORD 2 EngineTrailParticleRenderState*ColorArg2 DWORD 0 EngineTrailParticleRenderState*ColorOp DWORD 4 EngineTrailParticleRenderState*AlphaArg1 DWORD 2 EngineTrailParticleRenderState*AlphaArg2 DWORD 0 EngineTrailParticleRenderState*AlphaOp DWORD 4 EngineTrailParticleGroup*YawVar FLOAT 0.000000 EngineTrailParticleGroup*PitchVar FLOAT 0.000000 EngineTrailParticleGroup*RollVar FLOAT 0.000000 EngineTrailParticleGroup*Birthrate FLOAT 27.000000 EngineTrailParticleGroup*BirthrateVar FLOAT 2.000000 EngineTrailParticleGroup*Lifespan FLOAT 0.210000 EngineTrailParticleGroup*LifespanVar FLOAT 0.000000 EngineTrailParticleGroup*Vel FLOAT 0.000000 EngineTrailParticleGroup*VelVar FLOAT 3.800000 EngineTrailParticleGroup*SizeStart FLOAT 0.500000 EngineTrailParticleGroup*SizeStartVar FLOAT 0.000000 EngineTrailParticleGroup*SizeMid FLOAT 0.500000 EngineTrailParticleGroup*TimeMid FLOAT 0.000000 EngineTrailParticleGroup*SizeEnd FLOAT 0.000000 EngineTrailParticleGroup*InheritVel FLOAT 0.000000 EngineTrailParticleGroup*VelocitySpawning INT 1 EngineTrailParticleGroup*Friction FLOAT 0.000000 EngineTrailParticleGroup*ForceStart VECTOR3 0.000000 1.000000 0.000000 EngineTrailParticleGroup*ForceEnd VECTOR3 0.000000 0.000000 0.000000 EngineTrailParticleGroup*VelocityElongation FLOAT 0.000000 EngineTrailParticleGroup*Spin FLOAT 0.000000 EngineTrailParticleGroup*SpinVar FLOAT 0.000000 EngineTrailParticleGroup*UsePointSprites INT 1 EngineTrailParticleGroupColorStart*Red FLOAT 0.240000 EngineTrailParticleGroupColorStart*Green FLOAT 0.250000 EngineTrailParticleGroupColorStart*Blue FLOAT 0.200000 EngineTrailParticleGroupColorStart*Alpha FLOAT 0.200000 EngineTrailParticleGroupColorStartVar*Red FLOAT 0.240000 EngineTrailParticleGroupColorStartVar*Green FLOAT 0.250000 EngineTrailParticleGroupColorStartVar*Blue FLOAT 0.200000 EngineTrailParticleGroupColorStartVar*Alpha FLOAT 0.200000 EngineTrailParticleGroupColorEnd*Red FLOAT 1.000000 EngineTrailParticleGroupColorEnd*Green FLOAT 0.330000 EngineTrailParticleGroupColorEnd*Blue FLOAT 0.100000 EngineTrailParticleGroupColorEnd*Alpha FLOAT 0.000000 EngineAirParticleRenderState*ZTestEnable DWORD 1 EngineAirParticleRenderState*ZWriteEnable DWORD 0 EngineAirParticleRenderState*AlphaBlendEnable DWORD 1 EngineAirParticleRenderState*SrcBlend DWORD 770 EngineAirParticleRenderState*DestBlend DWORD 1 EngineAirParticleRenderState*BlendOp DWORD 32774 EngineAirParticleRenderState*AlphaTestEnable DWORD 1 EngineAirParticleRenderState*ColorArg1 DWORD 2 EngineAirParticleRenderState*ColorArg2 DWORD 0 EngineAirParticleRenderState*ColorOp DWORD 4 EngineAirParticleRenderState*AlphaArg1 DWORD 2 EngineAirParticleRenderState*AlphaArg2 DWORD 0 EngineAirParticleRenderState*AlphaOp DWORD 4 EngineAirParticleGroup*YawVar FLOAT 0.500000 EngineAirParticleGroup*PitchVar FLOAT 0.000000 EngineAirParticleGroup*RollVar FLOAT 0.000000 EngineAirParticleGroup*Birthrate FLOAT 100.000000 EngineAirParticleGroup*BirthrateVar FLOAT 0.000000 EngineAirParticleGroup*Lifespan FLOAT 0.310000 EngineAirParticleGroup*LifespanVar FLOAT 0.000000 EngineAirParticleGroup*Vel FLOAT 0.000000 EngineAirParticleGroup*VelVar FLOAT 3.800000 EngineAirParticleGroup*SizeStart FLOAT 0.000000 EngineAirParticleGroup*SizeStartVar FLOAT 0.000000 EngineAirParticleGroup*SizeMid FLOAT 0.000000 EngineAirParticleGroup*TimeMid FLOAT 0.000000 EngineAirParticleGroup*SizeEnd FLOAT 0.000000 EngineAirParticleGroup*InheritVel FLOAT 0.000000 EngineAirParticleGroup*VelocitySpawning INT 1 EngineAirParticleGroup*Friction FLOAT 0.000000 EngineAirParticleGroup*ForceStart VECTOR3 0.000000 10.000000 0.000000 EngineAirParticleGroup*ForceEnd VECTOR3 0.000000 10.000000 0.000000 EngineAirParticleGroup*VelocityElongation FLOAT 0.000000 EngineAirParticleGroup*Spin FLOAT 0.000000 EngineAirParticleGroup*SpinVar FLOAT 0.000000 EngineAirParticleGroup*UsePointSprites INT 1 EngineAirParticleGroupColorStart*Red FLOAT 0.240000 EngineAirParticleGroupColorStart*Green FLOAT 0.250000 EngineAirParticleGroupColorStart*Blue FLOAT 0.690000 EngineAirParticleGroupColorStart*Alpha FLOAT 0.690000 EngineAirParticleGroupColorStartVar*Red FLOAT 0.240000 EngineAirParticleGroupColorStartVar*Green FLOAT 0.250000 EngineAirParticleGroupColorStartVar*Blue FLOAT 0.690000 EngineAirParticleGroupColorStartVar*Alpha FLOAT 0.690000 EngineAirParticleGroupColorEnd*Red FLOAT 1.000000 EngineAirParticleGroupColorEnd*Green FLOAT 0.330000 EngineAirParticleGroupColorEnd*Blue FLOAT 0.100000 EngineAirParticleGroupColorEnd*Alpha FLOAT 0.100000 EngineWaterParticleRenderState*ZTestEnable DWORD 1 EngineWaterParticleRenderState*ZWriteEnable DWORD 0 EngineWaterParticleRenderState*AlphaBlendEnable DWORD 1 EngineWaterParticleRenderState*SrcBlend DWORD 770 EngineWaterParticleRenderState*DestBlend DWORD 1 EngineWaterParticleRenderState*BlendOp DWORD 32774 EngineWaterParticleRenderState*AlphaTestEnable DWORD 1 EngineWaterParticleRenderState*ColorArg1 DWORD 2 EngineWaterParticleRenderState*ColorArg2 DWORD 0 EngineWaterParticleRenderState*ColorOp DWORD 4 EngineWaterParticleRenderState*AlphaArg1 DWORD 2 EngineWaterParticleRenderState*AlphaArg2 DWORD 0 EngineWaterParticleRenderState*AlphaOp DWORD 4 EngineWaterParticleGroup*YawVar FLOAT 50.000000 EngineWaterParticleGroup*PitchVar FLOAT 50.000000 EngineWaterParticleGroup*RollVar FLOAT 50.000000 EngineWaterParticleGroup*Birthrate FLOAT 17.000000 EngineWaterParticleGroup*BirthrateVar FLOAT 2.000000 EngineWaterParticleGroup*Lifespan FLOAT 1.100000 EngineWaterParticleGroup*LifespanVar FLOAT 0.300000 EngineWaterParticleGroup*Vel FLOAT 0.100000 EngineWaterParticleGroup*VelVar FLOAT 0.040000 EngineWaterParticleGroup*SizeStart FLOAT 1.700000 EngineWaterParticleGroup*SizeStartVar FLOAT 0.300000 EngineWaterParticleGroup*SizeMid FLOAT 1.700000 EngineWaterParticleGroup*TimeMid FLOAT 0.000000 EngineWaterParticleGroup*SizeEnd FLOAT 0.600000 EngineWaterParticleGroup*InheritVel FLOAT 0.170000 EngineWaterParticleGroup*VelocitySpawning INT 1 EngineWaterParticleGroup*Friction FLOAT 0.000000 EngineWaterParticleGroup*ForceStart VECTOR3 0.000000 3.669955 0.000000 EngineWaterParticleGroup*ForceEnd VECTOR3 0.000000 4.469965 0.000000 EngineWaterParticleGroup*VelocityElongation FLOAT 3.139997 EngineWaterParticleGroup*Spin FLOAT 4.249998 EngineWaterParticleGroup*SpinVar FLOAT 0.000000 EngineWaterParticleGroup*UsePointSprites INT 1 EngineWaterParticleGroupColorStart*Red FLOAT 0.520000 EngineWaterParticleGroupColorStart*Green FLOAT 0.340000 EngineWaterParticleGroupColorStart*Blue FLOAT 0.420000 EngineWaterParticleGroupColorStart*Alpha FLOAT 0.420000 EngineWaterParticleGroupColorStartVar*Red FLOAT 0.520000 EngineWaterParticleGroupColorStartVar*Green FLOAT 0.340000 EngineWaterParticleGroupColorStartVar*Blue FLOAT 0.420000 EngineWaterParticleGroupColorStartVar*Alpha FLOAT 0.420000 EngineWaterParticleGroupColorEnd*Red FLOAT 0.100000 EngineWaterParticleGroupColorEnd*Green FLOAT 0.200000 EngineWaterParticleGroupColorEnd*Blue FLOAT 0.300000 EngineWaterParticleGroupColorEnd*Alpha FLOAT 0.300000 GenericCopter*CollisionImpulse FLOAT 0.150000 GenericCopter*CollisionTorqueDamping FLOAT 13.300121 GenericCopter*TorqueVelocityDamping FLOAT 0.900001 GenericCopter*BuildingCollisionImpulse FLOAT 0.100000 GenericCopter*BuildingCollisionTorqueDamping FLOAT 34.999962 GenericCopter*ForwardDamageCoefficient FLOAT 1.009866 GenericCopter*BackwardDamageCoefficient FLOAT 3.009749 GenericCopter*TargetRocketRange FLOAT 0.000000 GenericCopter*TargetRocketArc FLOAT 0.230000 GenericCopter*Invincible INT 0 Turbo*Duration FLOAT 15.000000 Turbo*SpeedUp FLOAT 2.999999 Cloak*Duration FLOAT 30.000000 Cloak*Effect FLOAT 0.500000 Trigger*Scale FLOAT 3.000000