<effect>
  <classes>
    <class>
      <name>fireball</name>
      <max_particles>32</max_particles>
      <texture>explosion_fire_13</texture>
      <time_offset>0</time_offset>
      <time_offset_bias>0</time_offset_bias>
      <life>0.5</life>
      <life_bias>0.1</life_bias>
      <rate>5</rate>
      <rate_bias>0.3</rate_bias>
      <gap>0</gap>
      <gap_bias>0</gap_bias>
      <vel>1</vel>
      <vel_bias>1</vel_bias>
      <force_x>0</force_x>
      <force_y>8</force_y>
      <force_z>0</force_z>
      <size_start_x>3</size_start_x>
      <size_start_y>3</size_start_y>
      <size_end_x>6</size_end_x>
      <size_end_y>6</size_end_y>
      <size_start_bias_x>0.02</size_start_bias_x>
      <size_start_bias_y>0.02</size_start_bias_y>
      <size_end_bias_x>0.05</size_end_bias_x>
      <size_end_bias_y>0.05</size_end_bias_y>
      <color_start_r>255</color_start_r>
      <color_start_g>255</color_start_g>
      <color_start_b>255</color_start_b>
      <color_start_a>120</color_start_a>
      <color_end_r>128</color_end_r>
      <color_end_g>128</color_end_g>
      <color_end_b>128</color_end_b>
      <color_end_a>0</color_end_a>
      <size_x>1</size_x>
      <size_y>1</size_y>
      <size_z>1</size_z>
      <pos_x>0</pos_x>
      <pos_y>0</pos_y>
      <pos_z>0</pos_z>
      <dir_x>0.01</dir_x>
      <dir_y>0.01</dir_y>
      <dir_z>0.01</dir_z>
      <dir_bias_x>0.5</dir_bias_x>
      <dir_bias_y>0.5</dir_bias_y>
      <dir_bias_z>0.5</dir_bias_z>
      <start_2drotate>0.06283186</start_2drotate>
      <start_2drotate_bias>1.256637</start_2drotate_bias>
      <end_2drotate>0.1256637</end_2drotate>
      <end_2drotate_bias>1.256637</end_2drotate_bias>
      <additive>true</additive>
    </class>
    <class>
      <name>smoke</name>
      <max_particles>20</max_particles>
      <texture>smoke_1</texture>
      <time_offset>0</time_offset>
      <time_offset_bias>0</time_offset_bias>
      <life>4</life>
      <life_bias>0</life_bias>
      <rate>4</rate>
      <rate_bias>0</rate_bias>
      <gap>0</gap>
      <gap_bias>0</gap_bias>
      <vel>6</vel>
      <vel_bias>0.3</vel_bias>
      <force_x>0</force_x>
      <force_y>-2</force_y>
      <force_z>0</force_z>
      <size_start_x>5</size_start_x>
      <size_start_y>5</size_start_y>
      <size_end_x>10</size_end_x>
      <size_end_y>10</size_end_y>
      <size_start_bias_x>0.5</size_start_bias_x>
      <size_start_bias_y>0.5</size_start_bias_y>
      <size_end_bias_x>0.5</size_end_bias_x>
      <size_end_bias_y>0.5</size_end_bias_y>
      <color_start_r>66</color_start_r>
      <color_start_g>69</color_start_g>
      <color_start_b>100</color_start_b>
      <color_start_a>64</color_start_a>
      <color_end_r>56</color_end_r>
      <color_end_g>60</color_end_g>
      <color_end_b>84</color_end_b>
      <color_end_a>0</color_end_a>
      <size_x>2</size_x>
      <size_y>2</size_y>
      <size_z>2</size_z>
      <pos_x>0</pos_x>
      <pos_y>0</pos_y>
      <pos_z>0</pos_z>
      <dir_x>0.01</dir_x>
      <dir_y>25</dir_y>
      <dir_z>0.01</dir_z>
      <dir_bias_x>0.5</dir_bias_x>
      <dir_bias_y>-1</dir_bias_y>
      <dir_bias_z>0.5</dir_bias_z>
      <start_2drotate>0.1256637</start_2drotate>
      <start_2drotate_bias>1.256637</start_2drotate_bias>
      <end_2drotate>0.1256637</end_2drotate>
      <end_2drotate_bias>1.256637</end_2drotate_bias>
      <additive>false</additive>
    </class>
    <class>
      <name>chunks</name>
      <max_particles>20</max_particles>
      <texture>muzzle_6</texture>
      <time_offset>0</time_offset>
      <time_offset_bias>0</time_offset_bias>
      <life>2</life>
      <life_bias>0.3</life_bias>
      <rate>20</rate>
      <rate_bias>1.5</rate_bias>
      <gap>0.2</gap>
      <gap_bias>0</gap_bias>
      <vel>12</vel>
      <vel_bias>2</vel_bias>
      <force_x>-2</force_x>
      <force_y>-8</force_y>
      <force_z>-2</force_z>
      <size_start_x>0.2</size_start_x>
      <size_start_y>0.2</size_start_y>
      <size_end_x>0.1</size_end_x>
      <size_end_y>0.1</size_end_y>
      <size_start_bias_x>0.1</size_start_bias_x>
      <size_start_bias_y>0.1</size_start_bias_y>
      <size_end_bias_x>0.1</size_end_bias_x>
      <size_end_bias_y>0.1</size_end_bias_y>
      <color_start_r>254</color_start_r>
      <color_start_g>216</color_start_g>
      <color_start_b>137</color_start_b>
      <color_start_a>164</color_start_a>
      <color_end_r>203</color_end_r>
      <color_end_g>60</color_end_g>
      <color_end_b>18</color_end_b>
      <color_end_a>64</color_end_a>
      <size_x>1</size_x>
      <size_y>1.6</size_y>
      <size_z>1</size_z>
      <pos_x>0</pos_x>
      <pos_y>0</pos_y>
      <pos_z>0</pos_z>
      <dir_x>4</dir_x>
      <dir_y>5</dir_y>
      <dir_z>4</dir_z>
      <dir_bias_x>-4</dir_bias_x>
      <dir_bias_y>-5</dir_bias_y>
      <dir_bias_z>-4</dir_bias_z>
      <start_2drotate>0</start_2drotate>
      <start_2drotate_bias>0</start_2drotate_bias>
      <end_2drotate>0</end_2drotate>
      <end_2drotate_bias>0</end_2drotate_bias>
      <additive>true</additive>
    </class>
  </classes>
  <billboards>
    <billboard>
      <name>Flash</name>
      <width>12</width>
      <height>12</height>
      <x>0</x>
      <y>0</y>
      <z>0</z>
      <axis_x>0</axis_x>
      <axis_y>0</axis_y>
      <axis_z>0</axis_z>
      <start>0</start>
      <end>0</end>
      <texture>muzzle_2</texture>
      <oriented>0</oriented>
    </billboard>
  </billboards>
  <length>0.3</length>
  <looped>0</looped>
  <inheritvel>1</inheritvel>
  <instant>0</instant>
  <debris>0</debris>
</effect>