; Language file for Shattered Union ; ; ; All characters, including all the vowels with umlauts, graves, and other ; accents, should be supported ; ; All strings should begin and end with a quote " ; You may not use the following types of brackets {} ; in the text, as they are used internally by the game for other purposes ; ; \n is a carriage return ; ; DON'T CHANGE ANY OF THE INITIAL NUMBERS (the string IDs). ; They're used by the program ; to match up strings. That way, more strings can be added later, and ; foreign language versions can be easily updated ; ; ; semicolons at the start of a line are comments, these ; lines won't be processed ; ; Some lines are empty, containing only a double quote "" ; Those are placeholders, ignore them. ; ; When you see %1, %2 etc, another string will be copied in there. You can ; change the order if you like, just make sure you don't delete any of these ; ; The primary windows upon which longer text blurbs are displayed are ; mostly dynamically resizable ; and will accommodate longer or shorter text easily. Text meant to go on ; buttons will of course be very restricted in length. ; ; There should be no place in the game where putting a longer piece of ; text will cause it to crash. However, in many instance a longer piece of ; text will be cut off on screen. ; ; To see the available space on screen into which a given piece of text must ; fit, change the game from full screen to windowed mode. Press ; On the menu bar at the top, select 'Debug', then 'Show Text Rectangles' ; You should see green rectangles around all the text on the screen. ; ; There are a few gaps in the text id sequence - don't worry about them. ; ; As of 07/17/03, this text is incomplete, the game still has a fair bit to add. ; However, all new text (or modifications to old text) will occur at the bottom ; of this file, and will be clearly marked. It should be very easy to continue ; localization as new text versions come in - just copy anything new that was added ; at the bottom of the English file to the bottom of the localized file, and translate ; the localized file. The main body of text WILL not change (except to fix ; English-only typos, grammar-errors, etc.) If any individual piece of text ; needs to be changed, it will be included in the batch of new text at the ; bottom of the file ; ; ; Here's the text... translate away! ; ;Note - text IDs 1 through 19 are reserved for special uses (font specifications and so on). In-game text begins with 200 ;Note - text id's 10 and 11 are not actual in-game displayed text. ;Rather, they're codes used to force the game to use special fonts and modes ;designed to support double byte text. For European, single-byte translations, ;leave these blank. For double-byte translations, please set 4040 to be the ;font name you wish to be used throughout the game (SimHei or MingLiu, for instance), ;and 4041 should be the Windows locale identifier for your locale, as indicated by the numbers below: ;#define DEFAULT_CHARSET 1 ;#define SYMBOL_CHARSET 2 ;#define SHIFTJIS_CHARSET 128 ;#define HANGEUL_CHARSET 129 ;#define HANGUL_CHARSET 129 ;#define GB2312_CHARSET 134 ;#define CHINESEBIG5_CHARSET 136 ;#define OEM_CHARSET 255 ;#define JOHAB_CHARSET 130 ;#define HEBREW_CHARSET 177 ;#define ARABIC_CHARSET 178 ;#define GREEK_CHARSET 161 ;#define TURKISH_CHARSET 162 ;#define VIETNAMESE_CHARSET 163 ;#define THAI_CHARSET 222 ;#define EASTEUROPE_CHARSET 238 ;#define RUSSIAN_CHARSET 204 ;So, for Chinesese, we would suggest ;4040 "MingLiu" ;4041 "136" ;and for European languages, leave 4040 and 4041 as empty strings... ;4040 "MingLiu" ;4041 "136" 10 "" 11 "" ;Note - text IDs 1 through 19 are reserved for special uses (font specifications and so on). In-game text begins with 200 200 "\n" 201 "\n\n" 202 "" 203 "," 204 ": " 205 "..." 206 "On" 207 "Off" 210 "Settings for sound and music." 211 "Settings for graphics and the screen." 212 "Settings for miscellaneous game options." 213 "Sets the volume for everything EXCEPT music." 214 "Sets the volume for game music." 215 "We recommend leaving this option alone unless you are an advanced user." 216 "We recommend leaving this option alone unless you are an advanced user." 217 "If 'OFF' is checked, the game will not use hardware acceleration for sound FX, which will be slower, but may resolve compatibility issues." 218 "Play test sound." 219 "Change the resolution of your screen in the game world. Higher resolutions may cause the game to run more slowly. Parts of the interface may be blurry if you increase resolution - they will be correct the next time you restart the game." 220 "If 'ON', the game will display in full screen mode." 221 "Sets the detail of vehicles, infantry, buildings, and ground in the game. Higher settings are slower, but look better (the objects draw with more polygons)." 222 "Sets the distance at which vehicles, infantry, buildings and trees stop being drawn. Higher settings are slower, but allow you to see farther." 223 "Sets the number of trees in the forests. Higher settings cause more trees to be drawn (i.e. a denser forest), but can slow performance." 224 "We recommend leaving this option alone unless you are an advanced user. Higher settings will cause the game to use higher quality textures. The highest settings should only be used if your video card has 128MB or 256MB." 225 "We recommend leaving this option alone unless you are an advanced user. Higher settings are slower, but cause the game to draw more detailed shadows." 226 "The black and white mouse cursor is smooth and works on almost any video card. Color mouse cursors look a little better, but may flicker with some video cards. 'Safe Mode' uses a slower type of cursor that never flickers." 227 "If 'OFF', the game will not use do transformation internally, rather than using your video card. This is much slower than having it 'ON', but may be useful if you are having problems running the game." 228 "We recommend leaving this option alone unless you are an advanced user." 229 "Changes the brightness of the screen." 230 "Controls how fast unit animations are for movement and combat." 231 "If 'ON', the opening video will not play when the game is started." 232 "Controls how fast the screen scrolls when you move your mouse cursor to the edge of the screen." 233 "Controls how fast the screen scrolls when you roll or hold down the mouse wheel." 234 "Controls how fast the screen scrolls when you use the arrow keys on the keyboard." 235 "Exit this menu." 236 "[TOKEN_XBOX_BUTTON_DPAD] Change [TOKEN_XBOX_BUTTON_RED] Back" 237 "[TOKEN_XBOX_BUTTON_GREEN] Change [TOKEN_XBOX_BUTTON_RED] Back" 238 "[TOKEN_XBOX_BUTTON_DPAD] Change [TOKEN_XBOX_BUTTON_GREEN] Accept [TOKEN_XBOX_BUTTON_RED] Back"