; Calculates the needed information for Phong shading #pragma screenspace xvs.1.1 mov r5, LOCAL_EYE_POINT sub r5.xyz, r5.xyz, r10.xyz dp3 r1, r3, r9 mul r2, r1, r9 add r1, r2, r2 sub r3.xyz, r3.xyz, r1.xyz mov r3.w, r5.w mov oT0, r5 ;Send out eye! mov oT1, r3 ;Send out reflect vector!