NODEINDEX(0,HUDPHolder)
NODEINDEX(1,Circle_Icon)
// NODEINDEX(2,CircleImage)
NODEINDEX(3,BullsEye)
// NODEINDEX(4,BullsEyeExtrude)
NODEINDEX(5,Triangle_Icon)
// NODEINDEX(6,TriangleImage)
NODEINDEX(7,Square_Icon)
// NODEINDEX(8,SquareImage)
NODEINDEX(9,X_Icon)
// NODEINDEX(10,XImage)
// Number of Nodes = 11
// Model data = 6672 bytes
// Collision data = 4 bytes
// Shadow data (XBox) = 4 bytes
// HUD data = 2204 bytes
// Texture: 32 x 32 x 8 bits, filename = c:\Shrek\HUD\DialogFrame\FrameDeco01.psd
// Texture: 32 x 16 x 8 bits, filename = c:\Shrek\HUD\DialogFrame\FrameDeco02.psd
// Texture: 64 x 64 x 8 bits, filename = C:\Shrek\HUD\Icons\Icon_CircleButton.psd
// Texture: 64 x 64 x 8 bits, filename = C:\Shrek\HUD\Icons\Icon_TriangleButton.psd
// Texture: 64 x 64 x 8 bits, filename = C:\Shrek\HUD\Icons\Icon_SquareButton.psd
// Texture: 64 x 64 x 8 bits, filename = C:\Shrek\HUD\Icons\Icon_XButton.psd
// Texture: 256 x 64 x 8 bits, filename = c:\Shrek\HUD\HeroTime\HeroTimeStart.ti2
// Texture: 256 x 64 x 8 bits, filename = c:\Shrek\HUD\HeroTime\HeroTimeWin.ti2
// Texture: 64 x 64 x 8 bits, filename = c:\Shrek\HUD\Portraits\Frame.psd
// Texture: 88 x 88 x 8 bits, filename = c:\Shrek\HUD\Portraits\FrameSelection.psd
// Texture: 64 x 32 x 8 bits, filename = c:\Shrek\HUD\Portraits\HealthBar.psd
// Texture: 32 x 32 x 8 bits, filename = c:\Shrek\HUD\Portraits\Coin.psd
// Texture: 64 x 64 x 8 bits, filename = c:\Shrek\HUD\Portraits\Bean.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Portraits\SnapShot.psd
// Texture: 256 x 64 x 8 bits, filename = c:\Shrek\HUD\Portraits\CheckPoint.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\SaveIcon\Autosave\Autosave0000.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\SaveIcon\Autosave\Autosave0001.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\SaveIcon\Autosave\Autosave0003.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\SaveIcon\Autosave\Autosave0004.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_None.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Zoom0000.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Zoom0001.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Zoom0002.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Zoom0003.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Zoom0004.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Zoom0005.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Zoom0006.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Zoom0007.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Rot0000.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Rot0001.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Rot0002.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Rot0003.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Rot0004.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Rot0005.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Rot0006.psd
// Texture: 48 x 48 x 8 bits, filename = c:\Shrek\HUD\Cam_Rot0007.psd
// Texture: 128 x 48 x 8 bits, filename = c:\Shrek\HUD\Icons\Icon_MPJoin.psd
// Texture data = 367060 bytes
// Animation data = 2030 bytes
