// // Generated by Microsoft (R) D3DX9 Shader Compiler 4.09.00.1126 // // fxc /T ps_1_1 /Fc PS_Blue_BaseMult_1_1.psh /E PS_Blue_BaseMult_1_1 // Blue_1_1.fx // // // Parameters: // // sampler2D Sampler; // // // Registers: // // Name Reg Size // ------------ ----- ---- // Sampler s0 1 // ps_1_1 tex t0 mov r0, t0 // approximately 2 instruction slots used (1 texture, 1 arithmetic)