// // Generated by Microsoft (R) D3DX9 Shader Compiler 4.09.00.1126 // // fxc /T ps_1_1 /Fc PS_Blue_Dir_1_1.psh /E PS_Blue_Dir_1_1 Blue_1_1.fx // // // Parameters: // // sampler2D NormalSampler; // sampler2D Sampler; // // // Registers: // // Name Reg Size // ------------- ----- ---- // Sampler s0 1 // NormalSampler s1 1 // ps_1_1 def c5, 0.3, 0.3, 1.0, 1.0 // ** tex t0 tex t1 texcoord t2 dp3 r0.xyz, t1_bx2, t2 mad r0.xyz, r0, c0, c1 // dp3 r1.xyz, c2, r0 // mul r1.xyz, r1, c3 dp3 r0.xyz, c2, r0 mul r0.xyz, r0, c5; // ** //lrp r0.xyz, c4, r0, r1 + mov r0.w, t0.w // approximately 9 instruction slots used (3 texture, 6 arithmetic)