// // Generated by Microsoft (R) D3DX9 Shader Compiler 4.09.00.1126 // // fxc /T ps_1_1 /Fc PS_Blue_Intensity_1_1.psh /E PS_Blue_Intensity_1_1 // Blue_1_1.fx // // // Parameters: // // sampler2D AttenuationXYSampler; // sampler2D NormalSampler; // // // Registers: // // Name Reg Size // -------------------- ----- ---- // AttenuationXYSampler s0 1 // AttenuationXYSampler s1 1 // NormalSampler s2 1 // ps_1_1 tex t0 tex t1 tex t2 texcoord t3 dp3_x2 r0, t2_bx2, t3 mul r1, t0, t1 mul r0, r0, r1 // approximately 7 instruction slots used (4 texture, 3 arithmetic)