SelectMission("m6sd");

SetMissionResetPlayerOutCar("m6_bart_start","m6_carstart");
SetDynaLoadData("l6z4.p3d;l6r3.p3d;l6r4.p3d;");

UsePedGroup(6);

SetMissionStartCameraName( "mission6camShape" );
SetMissionStartMulticontName( "mission6cam" );
SetAnimatedCameraName( "mission6camShape" );
SetAnimCamMulticontName( "mission6cam" );

AddStage(0);
	SetMaxTraffic(5);
	SetStageMessageIndex(209);
	SetHUDIcon("krustylu");
	AddObjective( "goto" );
		AddNPC("krusty", "m6_krusty_sd");
		SetDestination( "m6_krustylu", "carsphere");
		SetCollectibleEffect("wrench_collect");
	CloseObjective();
CloseStage();

AddStage(5);
	RESET_TO_HERE();
	SetStageMessageIndex(191);
	SetHUDIcon("krusty");
	AddObjective("talkto");
		AddNPC("krusty", "m6_krusty_sd");
		AddObjectiveNPCWaypoint( "krusty", "m6_krusty_walk1" );
		SetTalkToTarget("krusty", 0, 0);
	CloseObjective();
CloseStage();

//LOCKED STAGE FOR SCHOOL BUS
//
//THIS DIALOGUE WILL INCLUDE THE GATED LINES
AddStage("locked","car","scorp_v");
	SetStageMessageIndex(8);
	AddObjective("dialogue");
		SetPresentationBitmap( "art/frontend/dynaload/images/mis06_06.p3d" );
		AmbientAnimationRandomize( 1, 0 );      // ( pc=0, npc=1) (nonrandom=0, random=1)
		AmbientAnimationRandomize( 0, 0 );
		SetConversationCam( 0, "pc_far" );
		SetConversationCam( 1, "npc_near" );
		SetConversationCam( 2, "pc_far" );
		SetConversationCam( 3, "npc_near" );
		AddAmbientNpcAnimation( "none" );
		AddAmbientNpcAnimation( "dialogue_shaking_fist" );
		AddAmbientPcAnimation( "dialogue_hands_in_air" );
		AddAmbientPcAnimation( "none" );
		SetCamBestSide( "m6_bestside" );
		SetDialogueInfo("bart","krusty","freeguns",0);
		SetDialoguePositions("m6_bart_krustytalk","m6_krusty_sd","m6_carstart");
	CloseObjective();
CloseStage();

//THIS DIALOGUE WILL NOT INCLUDE THE GATED LINES AND WILL START THE MISSION
//AddStage(0);
//	AddObjective("dialogue");
//		SetPresentationBitmap( "art/frontend/dynaload/images/mis06_06.p3d" );
//		AmbientAnimationRandomize( 1, 0 );      // ( pc=0, npc=1) (nonrandom=0, random=1)
//		AmbientAnimationRandomize( 0, 0 );
//		SetConversationCam( 0, "pc_far" );
//		SetConversationCam( 1, "npc_near" );
//		SetConversationCam( 2, "pc_far" );
//		SetConversationCam( 3, "npc_near" );
//		AddAmbientNpcAnimation( "none" );
//		AddAmbientNpcAnimation( "dialogue_shaking_fist" );
//		AddAmbientPcAnimation( "dialogue_hands_in_air" );
//		AddAmbientPcAnimation( "none" );
//		SetCamBestSide( "m6_bestside" );
//		SetDialogueInfo("bart","krusty","freeguns2",0);
//		SetDialoguePositions("m6_bart_krustytalk","m6_krusty_sd","m6_carstart");
//	CloseObjective();
//CloseStage();

AddStage(0);
	SetStageMessageIndex(213);
	SetHUDIcon( "kearney" );
	AddObjective("buycar", "scorp_v");
	CloseObjective();
CloseStage();

//AddStage(0);
//	SetStageMessageIndex(12);
//	AddObjective("getin");
//		SetObjTargetVehicle("current");
//	CloseObjective();
//CloseStage();

//AddStage(0);
//	SetStageMessageIndex(209);
//	SetHUDIcon("krustylu");
//	AddObjective( "goto" );
//		AddNPC("krusty", "m6_krusty_sd");
//		SetDestination( "m6_krustylu", "carsphere");
//		SetCollectibleEffect("wrench_collect");
//	CloseObjective();
//CloseStage();

CloseMission();


//dialogue_hands_in_air
//dialogue_hands_on_hips
//dialogue_scratch_head
//dialogue_shaking_fist
//dialogue_thinking
//dialogue_yes
//dialogue_no
//dialogue_cross_arms
//dialogue_open_arm_hand_gesture
//dialogue_shake_hand_in_air
