//--------------------------------------------------------------------------- // nps //--------------------------------------------------------------------------- // skeleton rig rig "nps" { skeleton "nps"; // roots jointIndex_AIRoot 0; jointIndex_OrientationRoot 0; joint_MotionRoot "Motion_Root"; joint_BalanceRoot "Balance_Root"; joint_CharacterRoot "Character_Root"; // balance root maxBalanceRootCompress 0.25; // legs leg "left" { jointIndex_FootPlant 1; footPlantChannelIndex 1; joint_FKMin "Hip_L"; joint_FKMax "Ball_L"; joint_Thigh "Hip_L"; joint_Knee "Knee_L"; joint_Ankle "Ankle_L"; //joint_Effector "Left_Foot"; //joint_PoleVector "Left_Knee"; //joint_OrientOffset "L_Foot_O_Off"; isIKRigged 0; }; leg "right" { jointIndex_FootPlant 1; footPlantChannelIndex 0; joint_FKMin "Hip_R"; joint_FKMax "Ball_R"; joint_Thigh "Hip_R"; joint_Knee "Knee_R"; joint_Ankle "Ankle_R"; //joint_Effector "Right_Foot"; //joint_PoleVector "Right_Knee"; //joint_OrientOffset "R_Foot_O_Off"; isIKRigged 0; }; }; // bank bank "nps" { // reference to skeleton configuration rig "nps"; default animation.blendOutTime 0.1; default animation.blendInTime 0.1; animation "point_left" { animation "nps_point_left"; }; animation "point_right" { animation "nps_point_right"; }; animation "point_straight_ahead" { animation "nps_point_straight_ahead"; }; animation "look_back" { animation "nps_look_back"; }; animation "look_left" { animation "nps_look_left"; }; animation "look_right" { animation "nps_look_right"; }; animation "sway_right" { animation "nps_sway_right"; }; animation "sway_left" { animation "nps_sway_left"; }; animation "turn_head" { animation "nps_turn_head"; }; animation "victory_large" { animation "nps_victory_large"; }; animation "victory_small" { animation "nps_victory_small"; }; animation "in_car_idle" { animation "nps_in_car_idle"; blendInTime 0; blendOutTime 0; }; }; // End of file.