// This file was automatically generated. It contains definitions for all the // animations stored in the associated KFM file. Include this file in your // final application to easily refer to animation sequences. #ifndef UNTITLED_ANIM_H__ #define UNTITLED_ANIM_H__ namespace Untitled_Anim { enum { L_R_SUPRESS_SKIPOSE = 37, OP = 0, L_R_STOP_SKIPOSE = 38, MPS = 1, SUPRESS_TO_AIR_SKIPOSE = 39, JIA1 = 2, L_R_SUPRESS_AIR_SKIPOSE = 40, JIA2 = 3, TRICK_CROSSEDSKIS_FRONTALGRAB_1 = 41, JL = 4, TRICK_BACKFLIP_CROSSEDSKIS_1 = 42, BRCG = 5, TRICK_FRONTFLIP_1 = 43, BRCH = 6, SKI_BACKWARDS_IDLE_1 = 44, BRTH = 7, SKI_BACKWARDS_L_R = 45, BRCSB = 8, SKI_PREJUMP_L_R = 46, BRI = 9, SKI_INAIR_IDLE_1 = 47, BRGR = 10, SKI_LANDING_ROUGH_1 = 48, BRGRI = 11, SKI_LANDING_FRONTWEIGHT_1 = 49, BRG = 12, SKI_LANDING_PERFECT_1 = 50, BRSSL = 13, SKI_PREJUMP_BACKWARDS_L_R = 51, BRSSR = 14, TRICK_BACKFLIP = 52, FLA = 15, TRICK_FRONTFLIP = 53, FLTL = 16, TRICK_ROTATE_L_R = 54, FLS = 17, SKI_LANDING_L_R = 55, FGH1 = 18, SKI_FAST_L_R = 56, FGH2 = 19, FGH3 = 20, FGH4 = 21, FGS1 = 22, FGS2 = 23, FGS3 = 24, FGS4 = 25, FINNISHLINE_IDLE1 = 26, L_R_CARVE_SKIPOSELOW = 27, L_R_EDGE_SKIPOSELOW = 28, L_R_CARVE_SKIPOSEMID = 29, L_R_EDGE_SKIPOSEMID = 30, L_R_CARVE_SKIPOSEHIGH = 31, L_R_EDGE_SKIPOSEHIGH = 32, L_R_GS_SKIPOSEMID = 33, L_R_GS_SKIPOSELOW = 34, L_R_SL_SKIPOSEMID = 35, L_R_SL_SKIPOSELOW = 36 }; } #endif // #ifndef UNTITLED_ANIM_H__