CREATE_BLOCK_MESH 40000.0 2 5000.0 1 ADD_BATCH_GROUP DEFINE_BLOCK_LOD_DISTS 0 35000.0 26000.0 DEFINE_BLOCK_LOD_DISTS 1 20000.0 21000.0 ADD_SHAPE BirchTree_1_LOD_2_SHAPE BirchTree_1_LOD_2.nif 0 50 10 ADD_SHAPE BirchTree_1_LOD_1_SHAPE BirchTree_1_LOD_1.nif 0 33 10 ADD_SHAPE BirchTree_2_LOD_2_SHAPE BirchTree_2_LOD_2.nif 0 50 10 ADD_SHAPE BirchTree_2_LOD_1_SHAPE BirchTree_2_LOD_1.nif 0 33 10 ADD_SHAPE BirchShrubbery_Type_1_SHAPE BirchShrubbery_Type_1.nif 0 33 10 ADD_BATCH_GROUP DEFINE_BLOCK_LOD_DISTS 0 35000.0 26000.0 DEFINE_BLOCK_LOD_DISTS 1 20000.0 21000.0 ADD_SHAPE PineTree_1_LOD_2_SHAPE PineTree_1_LOD_2.nif 0 50 10 ADD_SHAPE PineTree_1_LOD_1_SHAPE PineTree_1_LOD_1.nif 0 33 10 ADD_SHAPE PineTree_2_LOD_2_SHAPE PineTree_2_LOD_2.nif 0 50 10 ADD_SHAPE PineTree_2_LOD_1_SHAPE PineTree_2_LOD_1.nif 0 33 10 ADD_SHAPE PineTree_3_LOD_2_SHAPE PineTree_3_LOD_2.nif 0 50 10 ADD_SHAPE PineTree_3_LOD_1_SHAPE PineTree_3_LOD_1.nif 0 33 10 ADD_SHAPE PineTree_4_LOD_2_SHAPE PineTree_4_LOD_2.nif 0 50 10 ADD_SHAPE PineTree_4_LOD_1_SHAPE PineTree_4_LOD_1.nif 0 33 10 ADD_SHAPE PineShrubbery_Type_1_SHAPE PineShrubbery_Type_1.nif 0 33 10 ADD_BATCH_GROUP DEFINE_BLOCK_LOD_DISTS 0 35000.0 26000.0 DEFINE_BLOCK_LOD_DISTS 1 20000.0 21000.0 ADD_SHAPE GranTree_1_LOD_2_SHAPE GranTree_1_LOD_2.nif 0 50 10 ADD_SHAPE GranTree_1_LOD_1_SHAPE GranTree_1_LOD_1.nif 0 33 10 ADD_SHAPE GranTree_2_LOD_2_SHAPE GranTree_2_LOD_2.nif 0 50 10 ADD_SHAPE GranTree_2_LOD_1_SHAPE GranTree_2_LOD_1.nif 0 33 10 ADD_SHAPE GranTree_3_LOD_2_SHAPE GranTree_3_LOD_2.nif 0 50 10 ADD_SHAPE GranTree_3_LOD_1_SHAPE GranTree_3_LOD_1.nif 0 33 10 ADD_SHAPE GranTree_4_LOD_2_SHAPE GranTree_4_LOD_2.nif 0 50 10 ADD_SHAPE GranTree_4_LOD_1_SHAPE GranTree_4_LOD_1.nif 0 33 10 Add_SHAPE GranTree_1_LOD_Animated_SHAPE GranTree_1_LOD_Animated.nif 1 9 0 Add_SHAPE GranTree_2_LOD_Animated_SHAPE GranTree_2_LOD_Animated.nif 1 9 0 Add_SHAPE GranTree_3_LOD_Animated_SHAPE GranTree_3_LOD_Animated.nif 1 9 0 Add_SHAPE GranTree_4_LOD_Animated_SHAPE GranTree_4_LOD_Animated.nif 1 9 0 ADD_BATCH_GROUP DEFINE_BLOCK_LOD_DISTS 0 35000.0 26000.0 DEFINE_BLOCK_LOD_DISTS 1 20000.0 21000.0 ADD_SHAPE LerkTree_1_LOD_2_SHAPE LerkTree_1_LOD_2.nif 0 16 4 ADD_SHAPE LerkTree_1_LOD_1_SHAPE LerkTree_1_LOD_1.nif 0 16 4 ADD_SHAPE LerkTree_2_LOD_2_SHAPE LerkTree_2_LOD_2.nif 0 16 4 ADD_SHAPE LerkTree_2_LOD_1_SHAPE LerkTree_2_LOD_1.nif 0 16 4 ADD_SHAPE LerkShrubbery_Type_1_SHAPE LerkShrubbery_Type_1.nif 0 16 4 ADD_BATCH_GROUP DEFINE_BLOCK_LOD_DISTS 0 35000.0 26000.0 DEFINE_BLOCK_LOD_DISTS 1 20000.0 21000.0 ADD_SHAPE Cabins_Lift_Top_SHAPE Cabins_Lift_Top.nif 0 3 1 ADD_SHAPE Cabins_Lift_Base_SHAPE Cabins_Lift_Base.nif 0 3 1 ADD_SHAPE Cabins_Fat_01_SHAPE Cabins_Fat_01.nif 0 3 1 ADD_SHAPE Cabins_Long_01_SHAPE Cabins_Long_01.nif 0 3 1 ADD_SHAPE Cabins_Angled_01_SHAPE Cabins_Angled_01.nif 0 3 1 ADD_SHAPE Cabins_Tiny_01_SHAPE Cabins_Tiny_01.nif 0 3 1 ADD_SHAPE Cabins_Fat_02_SHAPE Cabins_Fat_02.nif 0 3 1 ADD_SHAPE Cabins_Long_02_SHAPE Cabins_Long_02.nif 0 3 1 ADD_SHAPE Cabins_Angled_02_SHAPE Cabins_Angled_02.nif 0 3 1 ADD_SHAPE Cabins_Tiny_02_SHAPE Cabins_Tiny_02.nif 0 3 1 ADD_BATCH_GROUP DEFINE_BLOCK_LOD_DISTS 0 35000.0 26000.0 DEFINE_BLOCK_LOD_DISTS 1 20000.0 21000.0 ADD_SHAPE CameraPodium_LOD_SHAPE CameraPodium_LOD.nif 0 3 1 ADD_SHAPE CameraPodium_SHAPE CameraPodium.nif 0 3 1 ADD_BATCH_GROUP DEFINE_BLOCK_LOD_DISTS 0 35000.0 26000.0 DEFINE_BLOCK_LOD_DISTS 1 20000.0 21000.0 ADD_SHAPE SkiLift_LOD_SHAPE SkiLift_LOD.nif 0 3 0 ADD_SHAPE SkiLift_SHAPE SkiLift.nif 0 2 0 ADD_SHAPE SkiLift_Korg_SHAPE SkiLift_Korg.nif 0 9 0 ADD_SHAPE SkiLight_SHAPE SkiLight.nif 0 2 0 ADD_SHAPE SkiLight_LOD_SHAPE SkiLight_LOD.nif 0 3 0 NO_BATCH_GROUP ADD_SHAPE CameraFlash_Animated_SHAPE CameraFlash_Animated.nif 2 7 7 ADD_BATCH_GROUP DEFINE_BLOCK_LOD_DISTS 0 20000.0 21000.0 DEFINE_BLOCK_LOD_DISTS 1 5000.0 6000.0 ADD_SHAPES Spectator_1_Frame_SHAPE Spectators_Frames.nif 0 Spectator_1_Frame 2 1 ADD_SHAPES Spectator_2_Frame_SHAPE Spectators_Frames.nif 0 Spectator_2_Frame 2 1 ADD_SHAPES Spectator_3_Frame_SHAPE Spectators_Frames.nif 0 Spectator_3_Frame 2 1 ADD_SHAPES Spectator_4_Frame_SHAPE Spectators_Frames.nif 0 Spectator_4_Frame 2 1 ADD_SHAPE Spectator_5_LOD_3_SHAPE Spectator_5_LOD_3.nif 0 3 2 ADD_SHAPE Spectator_6_LOD_3_SHAPE Spectator_6_LOD_3.nif 0 3 2 ADD_SHAPE Spectator_7_LOD_3_SHAPE Spectator_7_LOD_3.nif 0 3 2 ADD_SHAPE Spectator_8_LOD_3_SHAPE Spectator_8_LOD_3.nif 0 3 2 ADD_SHAPE Spectator_9_LOD_3_SHAPE Spectator_9_LOD_3.nif 0 3 2 ADD_SHAPE Spectator_10_LOD_3_SHAPE Spectator_10_LOD_3.nif 0 3 2 ADD_SHAPE Spectator_11_LOD_3_SHAPE Spectator_11_LOD_3.nif 0 3 2 ADD_SHAPE Spectator_12_LOD_3_SHAPE Spectator_12_LOD_3.nif 0 3 2 ADD_SHAPE Spectator_13_LOD_3_SHAPE Spectator_13_LOD_3.nif 0 3 2 ADD_SHAPE Spectator_14_LOD_3_SHAPE Spectator_14_LOD_3.nif 0 3 2 ADD_SHAPE Spectator_15_LOD_3_SHAPE Spectator_15_LOD_3.nif 0 3 2 ADD_SHAPE Spectator_16_LOD_3_SHAPE Spectator_16_LOD_3.nif 0 3 2 ADD_SHAPE Spectator_1_LOD_2_SHAPE Spectator_1_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_2_LOD_2_SHAPE Spectator_2_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_3_LOD_2_SHAPE Spectator_3_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_4_LOD_2_SHAPE Spectator_4_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_5_LOD_2_SHAPE Spectator_5_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_6_LOD_2_SHAPE Spectator_6_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_7_LOD_2_SHAPE Spectator_7_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_8_LOD_2_SHAPE Spectator_8_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_9_LOD_2_SHAPE Spectator_9_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_10_LOD_2_SHAPE Spectator_10_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_11_LOD_2_SHAPE Spectator_11_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_12_LOD_2_SHAPE Spectator_12_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_13_LOD_2_SHAPE Spectator_13_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_14_LOD_2_SHAPE Spectator_14_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_15_LOD_2_SHAPE Spectator_15_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_16_LOD_2_SHAPE Spectator_16_LOD_2.nif 0 25 5 ADD_SHAPE Spectator_1_LOD_1_SHAPE Spectator_1_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_2_LOD_1_SHAPE Spectator_2_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_3_LOD_1_SHAPE Spectator_3_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_4_LOD_1_SHAPE Spectator_4_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_5_LOD_1_SHAPE Spectator_5_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_6_LOD_1_SHAPE Spectator_6_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_7_LOD_1_SHAPE Spectator_7_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_8_LOD_1_SHAPE Spectator_8_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_9_LOD_1_SHAPE Spectator_9_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_10_LOD_1_SHAPE Spectator_10_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_11_LOD_1_SHAPE Spectator_11_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_12_LOD_1_SHAPE Spectator_12_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_13_LOD_1_SHAPE Spectator_13_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_14_LOD_1_SHAPE Spectator_14_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_15_LOD_1_SHAPE Spectator_15_LOD_1.nif 0 1 0 ADD_SHAPE Spectator_16_LOD_1_SHAPE Spectator_16_LOD_1.nif 0 1 0 ADD_BATCH_GROUP DEFINE_BLOCK_LOD_DISTS 0 20000.0 21000.0 DEFINE_BLOCK_LOD_DISTS 1 5000.0 6000.0 ADD_SHAPES Spectator_Sign_SHAPE Spectator_Signs.nif 0 Spectator_Sign 6 6 ADD_OBJECT_TYPE Gran_Tree_Track_1 DEFINE_MERGE_SHAPE GranTree_1_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 DEFINE_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 20000.0 21000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_1_LOD_2_SHAPE ADD_LOD 5000 6000 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_1_LOD_1_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.0 0.0 ADD_ANIM_FRAME GranTree_1_LOD_Animated_SHAPE ADD_OBJECT_TYPE Gran_Tree1 DEFINE_MERGE_SHAPE GranTree_1_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 15000.0 16000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_1_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_1_LOD_1_SHAPE ADD_OBJECT_TYPE Gran_Tree_Track_2 DEFINE_MERGE_SHAPE GranTree_2_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 DEFINE_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 20000.0 21000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_2_LOD_2_SHAPE ADD_LOD 5000 6000 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_2_LOD_1_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME GranTree_2_LOD_Animated_SHAPE ADD_OBJECT_TYPE Gran_Tree2 DEFINE_MERGE_SHAPE GranTree_2_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 15000.0 16000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_2_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_2_LOD_1_SHAPE ADD_OBJECT_TYPE Gran_Tree_Track_3 DEFINE_MERGE_SHAPE GranTree_3_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 DEFINE_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 20000.0 21000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_3_LOD_2_SHAPE ADD_LOD 5000 6000 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_3_LOD_1_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.0 0.0 ADD_ANIM_FRAME GranTree_3_LOD_Animated_SHAPE ADD_OBJECT_TYPE Gran_Tree3 DEFINE_MERGE_SHAPE GranTree_3_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 15000.0 16000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_3_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_3_LOD_1_SHAPE ADD_OBJECT_TYPE Gran_Tree_Track_4 DEFINE_MERGE_SHAPE GranTree_4_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 DEFINE_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 20000.0 21000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_4_LOD_2_SHAPE ADD_LOD 5000 6000 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_4_LOD_1_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME GranTree_4_LOD_Animated_SHAPE ADD_OBJECT_TYPE Gran_Tree4 DEFINE_MERGE_SHAPE GranTree_4_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 15000.0 16000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_4_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME GranTree_4_LOD_1_SHAPE ADD_OBJECT_TYPE Lerk_Tree_Track_1 DEFINE_MERGE_SHAPE LerkTree_1_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 20000.0 21000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME LerkTree_1_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME LerkTree_1_LOD_1_SHAPE ADD_OBJECT_TYPE LerkShrubbery_Type_1 DEFINE_MERGE_SHAPE LerkShrubbery_Type_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 2000.0 DEFINE_WIND 0.07 0.7 0.0003 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME LerkShrubbery_Type_1_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME LerkShrubbery_Type_1_SHAPE ADD_OBJECT_TYPE Lerk_Tree1 DEFINE_MERGE_SHAPE LerkTree_1_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 15000.0 16000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME LerkTree_1_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME LerkTree_1_LOD_1_SHAPE ADD_OBJECT_TYPE Lerk_Tree_Track_2 DEFINE_MERGE_SHAPE LerkTree_2_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 20000.0 21000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME LerkTree_2_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME LerkTree_2_LOD_1_SHAPE ADD_OBJECT_TYPE Lerk_Tree2 DEFINE_MERGE_SHAPE LerkTree_2_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 15000.0 16000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME LerkTree_2_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME LerkTree_2_LOD_1_SHAPE ADD_OBJECT_TYPE Pine_Tree1 DEFINE_MERGE_SHAPE PineTree_1_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 15000.0 16000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_1_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_1_LOD_1_SHAPE ADD_OBJECT_TYPE Pine_Tree2 DEFINE_MERGE_SHAPE PineTree_2_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 15000.0 21000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_2_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_2_LOD_1_SHAPE ADD_OBJECT_TYPE Pine_Tree3 DEFINE_MERGE_SHAPE PineTree_3_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 15000.0 16000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_3_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_3_LOD_1_SHAPE ADD_OBJECT_TYPE Pine_Tree4 DEFINE_MERGE_SHAPE PineTree_4_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 15000.0 16000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_4_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_4_LOD_1_SHAPE ADD_OBJECT_TYPE Pine_Tree_Track1 DEFINE_MERGE_SHAPE PineTree_1_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 20000.0 21000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_1_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_1_LOD_1_SHAPE ADD_OBJECT_TYPE Pine_Tree_Track2 DEFINE_MERGE_SHAPE PineTree_2_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 20000.0 21000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_2_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_2_LOD_1_SHAPE ADD_OBJECT_TYPE Pine_Tree_Track3 DEFINE_MERGE_SHAPE PineTree_3_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 20000.0 21000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_3_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_3_LOD_1_SHAPE ADD_OBJECT_TYPE Pine_Tree_Track4 DEFINE_MERGE_SHAPE PineTree_4_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 20000.0 21000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_4_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME PineTree_4_LOD_1_SHAPE ADD_OBJECT_TYPE PineShrubbery_Type_1 DEFINE_MERGE_SHAPE PineShrubbery_Type_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 2000.0 DEFINE_WIND 0.07 0.7 0.0003 ADD_THINNING_TYPE alpha ADD_LOD 0.1 0.2 ADD_ANIM_FRAME PineShrubbery_Type_1_SHAPE ADD_OBJECT_TYPE Birch_Tree1 DEFINE_MERGE_SHAPE BirchTree_1_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 15000.0 16000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME BirchTree_1_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME BirchTree_1_LOD_1_SHAPE ADD_OBJECT_TYPE Birch_Tree2 DEFINE_MERGE_SHAPE BirchTree_2_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 15000.0 16000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME BirchTree_2_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME BirchTree_2_LOD_1_SHAPE ADD_OBJECT_TYPE Birch_Tree_Track1 DEFINE_MERGE_SHAPE BirchTree_1_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 20000.0 21000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME BirchTree_1_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME BirchTree_1_LOD_1_SHAPE ADD_OBJECT_TYPE Birch_Tree_Track2 DEFINE_MERGE_SHAPE BirchTree_2_LOD_2_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.07 0.7 0.0003 DEFINE_GPS TreeCollision ADD_LOD 20000.0 21000.0 DEFINE_CLOSE_TRANSITION 0.25 0.25 ADD_CLOSE_TRANSITION_TYPE alpha ADD_ANIM_FRAME BirchTree_2_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.25 0.25 ADD_FAR_TRANSITION_TYPE alpha ADD_ANIM_FRAME BirchTree_2_LOD_1_SHAPE ADD_OBJECT_TYPE BirchShrubbery_Type_1 DEFINE_MERGE_SHAPE BirchShrubbery_Type_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 2000.0 DEFINE_WIND 0.07 0.7 0.0003 ADD_THINNING_TYPE alpha ADD_LOD 0.1 0.2 ADD_ANIM_FRAME BirchShrubbery_Type_1_SHAPE ADD_OBJECT_TYPE Cabins_Lift_Top DEFINE_MERGE_SHAPE Cabins_Lift_Top_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 2 30000.0 ADD_THINNING_TYPE alpha ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Cabins_Lift_Top_SHAPE ADD_OBJECT_TYPE Cabins_Lift_Base DEFINE_MERGE_SHAPE Cabins_Lift_Base_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 2 30000.0 ADD_THINNING_TYPE alpha ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Cabins_Lift_Base_SHAPE ADD_OBJECT_TYPE Cabins_Fat_01 DEFINE_MERGE_SHAPE Cabins_Fat_01_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 2 30000.0 ADD_THINNING_TYPE alpha ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Cabins_Fat_01_SHAPE ADD_OBJECT_TYPE Cabins_Long_01 DEFINE_MERGE_SHAPE Cabins_Long_01_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 2 30000.0 ADD_THINNING_TYPE alpha ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Cabins_Long_01_SHAPE ADD_OBJECT_TYPE Cabins_Angled_01 DEFINE_MERGE_SHAPE Cabins_Angled_01_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 2 30000.0 ADD_THINNING_TYPE alpha ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Cabins_Angled_01_SHAPE ADD_OBJECT_TYPE Cabins_Tiny_01 DEFINE_MERGE_SHAPE Cabins_Tiny_01_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 2 30000.0 ADD_THINNING_TYPE alpha ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Cabins_Tiny_01_SHAPE ADD_OBJECT_TYPE Cabins_Fat_02 DEFINE_MERGE_SHAPE Cabins_Fat_02_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 2 30000.0 ADD_THINNING_TYPE alpha ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Cabins_Fat_02_SHAPE ADD_OBJECT_TYPE Cabins_Long_02 DEFINE_MERGE_SHAPE Cabins_Long_02_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 2 30000.0 ADD_THINNING_TYPE alpha ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Cabins_Long_02_SHAPE ADD_OBJECT_TYPE Cabins_Angled_02 DEFINE_MERGE_SHAPE Cabins_Angled_02_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 2 30000.0 ADD_THINNING_TYPE alpha ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Cabins_Angled_02_SHAPE ADD_OBJECT_TYPE Cabins_Tiny_02 DEFINE_MERGE_SHAPE Cabins_Tiny_02_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 2 30000.0 ADD_THINNING_TYPE alpha ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Cabins_Tiny_02_SHAPE ADD_OBJECT_TYPE camerapodium DEFINE_MERGE_SHAPE CameraPodium_LOD_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 ADD_LOD 9000.0 10000.0 ADD_ANIM_FRAME CameraPodium_LOD_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME CameraPodium_SHAPE ADD_OBJECT_TYPE Skilift_Type_01 DEFINE_MERGE_SHAPE SkiLift_LOD_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 DEFINE_GPS TreeCollision ADD_LOD 12000.0 13000.0 ADD_ANIM_FRAME SkiLift_LOD_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME SkiLift_SHAPE ADD_OBJECT_TYPE SkiLight_Type_01 DEFINE_MERGE_SHAPE SkiLight_LOD_SHAPE DEFINE_BLOCK_THINNING 0 0.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 20000.0 DEFINE_GPS TreeCollision ADD_LOD 12000.0 13000.0 ADD_ANIM_FRAME SkiLight_LOD_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME SkiLight_SHAPE ADD_OBJECT_TYPE Skilift_korg_Type_01 DEFINE_MERGE_SHAPE SkiLift_Korg_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 1.0 DEFINE_THINNING 0.1 20000.0 DEFINE_WIND 0.2 2.0 0.0003 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME SkiLift_Korg_SHAPE ADD_OBJECT_TYPE AnimatedCameraFlash DEFINE_MERGE_SHAPE Spectator_1_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 1.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha ADD_LOD 0.1 0.2 ADD_ANIM_FRAME CameraFlash_Animated_SHAPE ADD_OBJECT_TYPE Spectator_Type_01 DEFINE_MERGE_SHAPE Spectator_1_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_1_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_ANIMATION 30 #Jump NEXT_SEQUENCE 1 ADD_ANIM_FRAME Spectator_1_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 2 10 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 11 25 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 24 11 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 10 2 #Raise And Shout NEXT_SEQUENCE 1 ADD_ANIM_FRAME Spectator_1_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 36 51 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 52 66 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 65 53 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 52 66 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 65 53 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 52 36 #Jump NEXT_SEQUENCE 1 ADD_ANIM_FRAME Spectator_1_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 2 10 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 11 25 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 24 12 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 10 2 #Clap Hands NEXT_SEQUENCE 1 ADD_ANIM_FRAME Spectator_1_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 26 30 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 31 35 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 34 32 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 31 35 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 34 32 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 31 35 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 34 32 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 31 35 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 34 32 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 31 35 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 34 32 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 31 26 #CRASH Anim NEXT_SEQUENCE 0 ADD_ANIM_FRAME Spectator_1_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 26 30 ADD_ANIM_FRAMES Spectator_1_Frame_SHAPE 67 76 ADD_OBJECT_TYPE Spectator_Type_02 DEFINE_MERGE_SHAPE Spectator_2_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_2_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_ANIMATION 30 #Jump NEXT_SEQUENCE 1 ADD_ANIM_FRAME Spectator_2_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 21 29 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 30 44 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 43 31 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 30 21 #Raise Hands Go Go! NEXT_SEQUENCE 1 ADD_ANIM_FRAME Spectator_2_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 2 10 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 11 20 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 19 12 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 11 20 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 19 2 #Jump NEXT_SEQUENCE 1 ADD_ANIM_FRAME Spectator_2_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 21 29 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 30 44 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 43 31 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 30 21 #Clap Hands NEXT_SEQUENCE 1 ADD_ANIM_FRAME Spectator_2_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 45 49 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 50 54 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 53 49 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 50 54 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 53 49 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 50 54 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 53 49 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 50 54 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 53 49 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 48 45 #CRASH Anim NEXT_SEQUENCE 0 ADD_ANIM_FRAME Spectator_2_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 45 49 ADD_ANIM_FRAMES Spectator_2_Frame_SHAPE 55 64 ADD_OBJECT_TYPE Spectator_Type_03 DEFINE_MERGE_SHAPE Spectator_3_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_3_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_ANIMATION 30 #Raise Hands GoGo! NEXT_SEQUENCE 1 ADD_ANIM_FRAME Spectator_3_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 2 10 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 11 20 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 19 12 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 11 20 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 19 11 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 10 2 #Clap Hands NEXT_SEQUENCE 1 ADD_ANIM_FRAME Spectator_3_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 21 25 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 26 30 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 29 27 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 26 30 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 29 27 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 26 30 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 29 27 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 26 30 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 29 27 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 26 30 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 29 26 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 25 21 #CRASH Anim NEXT_SEQUENCE 0 ADD_ANIM_FRAME Spectator_3_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 21 25 ADD_ANIM_FRAMES Spectator_3_Frame_SHAPE 31 40 ADD_OBJECT_TYPE Spectator_Type_04 DEFINE_MERGE_SHAPE Spectator_4_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_4_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_ANIMATION 30 #Raise And Shout NEXT_SEQUENCE 1 ADD_ANIM_FRAME Spectator_4_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 36 51 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 52 66 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 65 52 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 51 36 #Clap Hands NEXT_SEQUENCE 1 ADD_ANIM_FRAME Spectator_4_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 26 30 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 31 35 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 34 32 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 31 35 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 34 32 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 31 35 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 34 32 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 31 35 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 34 32 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 31 35 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 34 31 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 30 26 #Raise And Shout NEXT_SEQUENCE 1 ADD_ANIM_FRAME Spectator_4_Frame_SHAPE_1 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 36 51 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 52 66 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 65 52 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 51 36 #Jump NEXT_SEQUENCE 1 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 2 10 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 11 25 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 24 12 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 11 25 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 24 12 ADD_ANIM_FRAMES Spectator_4_Frame_SHAPE 11 2 #CRASH Anim NEXT_SEQUENCE 0 ADD_ANIM_FRAME Spectator_4_Frame_SHAPE_1 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DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_7_LOD_2_SHAPE ADD_LOD 0.1 0.2 DEFINE_FAR_TRANSITION 0.0 0.0 DEFINE_CLOSE_TRANSITION 0.0 0.0 ADD_ANIM_FRAME Spectator_7_LOD_3_SHAPE ADD_OBJECT_TYPE Spectator_Type_08 DEFINE_MERGE_SHAPE Spectator_8_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_8_LOD_2_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_8_LOD_3_SHAPE ADD_OBJECT_TYPE Spectator_Type_09 DEFINE_MERGE_SHAPE Spectator_9_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_9_LOD_2_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_9_LOD_3_SHAPE ADD_OBJECT_TYPE Spectator_Type_10 DEFINE_MERGE_SHAPE Spectator_10_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_10_LOD_2_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_10_LOD_3_SHAPE ADD_OBJECT_TYPE Spectator_Type_11 DEFINE_MERGE_SHAPE Spectator_11_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_11_LOD_2_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_11_LOD_3_SHAPE ADD_OBJECT_TYPE Spectator_Type_12 DEFINE_MERGE_SHAPE Spectator_12_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_12_LOD_2_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_12_LOD_3_SHAPE ADD_OBJECT_TYPE Spectator_Type_13 DEFINE_MERGE_SHAPE Spectator_13_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_13_LOD_2_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_13_LOD_3_SHAPE ADD_OBJECT_TYPE Spectator_Type_14 DEFINE_MERGE_SHAPE Spectator_14_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_14_LOD_2_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_14_LOD_3_SHAPE ADD_OBJECT_TYPE Spectator_Type_15 DEFINE_MERGE_SHAPE Spectator_15_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_15_LOD_2_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_15_LOD_3_SHAPE ADD_OBJECT_TYPE Spectator_Type_16 DEFINE_MERGE_SHAPE Spectator_16_LOD_1_SHAPE DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_SCALING 0.65 3000.0 10000.0 DEFINE_WIND 0.05 2.0 0.03 FACE_ATTRACTION 1 DEFINE_THINNING 0.5 750.0 ADD_THINNING_TYPE alpha ADD_LOD 3000.0 3500.0 ADD_ANIM_FRAME Spectator_16_LOD_2_SHAPE ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_16_LOD_3_SHAPE ADD_OBJECT_TYPE Spectator_Sign_01 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_1 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_1 ADD_OBJECT_TYPE Spectator_Sign_02 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_2 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_2 ADD_OBJECT_TYPE Spectator_Sign_03 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_3 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_3 ADD_OBJECT_TYPE Spectator_Sign_04 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_4 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_4 ADD_OBJECT_TYPE Spectator_Sign_05 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_5 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_5 ADD_OBJECT_TYPE Spectator_Sign_06 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_6 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_6 ADD_OBJECT_TYPE Spectator_Sign_07 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_7 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_7 ADD_OBJECT_TYPE Spectator_Sign_08 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_8 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_8 ADD_OBJECT_TYPE Spectator_Sign_09 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_9 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_9 ADD_OBJECT_TYPE Spectator_Sign_10 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_10 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_10 ADD_OBJECT_TYPE Spectator_Sign_11 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_11 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_11 ADD_OBJECT_TYPE Spectator_Sign_12 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_12 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_12 ADD_OBJECT_TYPE Spectator_Sign_13 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_13 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_13 ADD_OBJECT_TYPE Spectator_Sign_14 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_14 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_14 ADD_OBJECT_TYPE Spectator_Sign_15 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_15 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_15 ADD_OBJECT_TYPE Spectator_Sign_16 DEFINE_MERGE_SHAPE Spectator_Sign_SHAPE_16 DEFINE_BLOCK_THINNING 0 1.0 DEFINE_BLOCK_THINNING 1 0.0 DEFINE_THINNING 0.5 5000.0 ADD_THINNING_TYPE alpha DEFINE_WIND 0.2 2.0 0.03 DEFINE_SCALING 0.65 3000.0 10000.0 ADD_LOD 0.1 0.2 ADD_ANIM_FRAME Spectator_Sign_SHAPE_16 # Important: - LODs must be added in the order from worst to best # - Shapes should be placed in "Data/Common/MOV/shape.nif" # - This file should be placed in "/Objects/MOV/mov_def.txt" # - This MOV object gps files should be placed in "/Objects/MOV/object_type_id.gps" # - Objects that belongs to the same batch group must all have vertex colors if one of them has and the same for vertex normals. # - Object shapes that should be merged cannot be tri strips (they must be tri shapes). # # # CREATE_BLOCK_MESH # - Creates the top layer of merged blocks # # # # # ADD_BATCH_GROUP # - Creates a new group of object shapes which can be rendred in the same batch. # DEFINE_BLOCK_LOD_DISTS # - Adds a new layer of nerged blocks # # # ADD_SHAPE # - Adds a shape to the current batch group. # # # NO_BATCH_GROUP # - Set current batch group to which means that shapes that will be added does not utilize batch rendering. # ADD_OBJECT_TYPE # - Adds a new object type # # DEFINE_MERGE_SHAPE # - Defines which shape that should be used when merging objects of this type. This shape MUST belong to a batch group. # # DEFINE_BLOCK_THINNING # - Defines the level of thinning for objects of this type when they are merged into a specified block level, # # # DEFINE_THINNING # - Defines how the thinning of this object type should be performed. # # # # ADD_LOD # - Adds a new LOD for objects of this type. # # # DEFINE_CLOSE_TRANSITION # - Defines which transition method that should be used when this LOD is replaced by a better LOD. # # # # DEFINE_FAR_TRANSITION # - Defines which transition method that should be used when this LOD is replaced by a worse LOD. # # # # DEFINE_ANIMATION # - Defines the animation properties. # # ADD_ANIM_FRAME # - Adds an animation frame. At least one frame has to be defined. #