; Gil says: ; this file needs to contain the frontend and ALL levels ; memory allocation will occur when you launch an unlisted level from the frontend ; this would be bad [init] start_section="fe_main" ;start_section="level14" [ArenaB] TYPE=STD_LEVEL PATH="DATA\ENV\arenaB\" [ArenaG] TYPE=STD_LEVEL PATH="DATA\ENV\arenaG\" [ArenaP] TYPE=STD_LEVEL PATH="DATA\ENV\arenaP\" [ArenaR] TYPE=STD_LEVEL PATH="DATA\ENV\arenaR\" [ArenaU] TYPE=STD_LEVEL PATH="DATA\ENV\arenaU\" [ArenaX] TYPE=STD_LEVEL PATH="DATA\ENV\arenaX\" [level00] TYPE=STD_LEVEL PATH="DATA\ENV\level00\" [level01] TYPE=STD_LEVEL PATH="DATA\ENV\level01\" [level02] TYPE=STD_LEVEL PATH="DATA\ENV\level02\" [level03] TYPE=STD_LEVEL PATH="DATA\ENV\level03\" [level04] TYPE=STD_LEVEL PATH="DATA\ENV\level04\" [level05] TYPE=STD_LEVEL PATH="DATA\ENV\level05\" [level06] TYPE=STD_LEVEL PATH="DATA\ENV\level06\" [level07] TYPE=STD_LEVEL PATH="DATA\ENV\level07\" [level07D] TYPE=STD_LEVEL PATH="DATA\ENV\level07D\" [level08] TYPE=STD_LEVEL PATH="DATA\ENV\level08\" [level09] TYPE=STD_LEVEL PATH="DATA\ENV\level09\" [level10] TYPE=STD_LEVEL PATH="DATA\ENV\level10\" [level11] TYPE=STD_LEVEL PATH="DATA\ENV\level11\" [level12] TYPE=STD_LEVEL PATH="DATA\ENV\level12\" [level13] TYPE=STD_LEVEL PATH="DATA\ENV\level13\" [level14] TYPE=STD_LEVEL PATH="DATA\ENV\level14\" [fe_main] TYPE=FNT_END PATH="DATA\ENV\fe_main\" [fe_xtra] TYPE=FNT_END PATH="DATA\ENV\fe_xtra\"