//============================ // WEAPONS. //============================ ForceBF DATAS\W_M9 LoadObjectLib GAMEOBJ\W_M9 CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_M9 CheckHandles #endif ForceBF DATAS\W_GLOCK LoadObjectLib GAMEOBJ\W_GLOCK CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_GLOCK CheckHandles #endif ForceBF DATAS\W_M16 LoadObjectLib GAMEOBJ\W_M16 CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_M16 CheckHandles #endif ForceBF DATAS\W_M4_S LoadObjectLib GAMEOBJ\W_M4_S CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_M4_S CheckHandles #endif ForceBF DATAS\W_FME LoadObjectLib GAMEOBJ\W_FME CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_FME CheckHandles #endif ForceBF DATAS\W_PGS LoadObjectLib GAMEOBJ\W_PGS CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_PGS CheckHandles #endif ForceBF DATAS\W_M3 LoadObjectLib GAMEOBJ\W_M3 CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_M3 CheckHandles #endif ForceBF DATAS\W_OICW LoadObjectLib GAMEOBJ\W_OICW CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_OICW CheckHandles #endif ForceBF DATAS\W_MP5 LoadObjectLib GAMEOBJ\W_MP5 CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_MP5 CheckHandles #endif ForceBF DATAS\W_M249 LoadObjectLib GAMEOBJ\W_M249 CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_M249 CheckHandles #endif ForceBF DATAS\W_SG1 LoadObjectLib GAMEOBJ\W_SG1 CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_SG1 CheckHandles #endif ForceBF DATAS\W_APS LoadObjectLib GAMEOBJ\W_APS CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_APS CheckHandles #endif ForceBF DATAS\W_M24 LoadObjectLib GAMEOBJ\W_M24 CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_M24 CheckHandles #endif ForceBF DATAS\W_STING LoadObjectLib GAMEOBJ\W_STING CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_STING CheckHandles #endif ForceBF DATAS\W_M136 LoadObjectLib GAMEOBJ\W_M136 CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_M136 CheckHandles #endif ForceBF DATAS\W_M138 LoadObjectLib GAMEOBJ\W_M138 CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_M138 CheckHandles #endif ForceBF DATAS\W_M140 LoadObjectLib GAMEOBJ\W_M140 CloseBF #if CD_MAKE_BF RemoveObjectLib GAMEOBJ\W_M140 CheckHandles #endif