[General] NumSets = 9 [TextureSet01] // The material type (Not needed if loading the terrain types from a texture map) MaterialType=Dirt // The color of the terrain type entry. (neccisary if loading from a texture or using the bitmap editor) MapColor=255,128,128 // The name that appears in the bitmap editor. (If not here, it defaults to the MaterialType) Name=Dirt // Causes the ground textures to be rotated randomly. (On if set to 1, (default: off - 0)) RotateGroundTextures=0 // Uses four ground textures per patch instead of one if this is set to on (On - 1, Off = 0, default = off) FourTexturesPerPatch=0 // Uses the UV mapping from the patch terrain. Can be used for orienting and mapping specific textures // over larger areas. (On - 1, Off - 0, default = off) UseSpecificMapping=0 // How many different ground textures we have, with the weight that they'll be used in. NumGroundTextures=1 GroundTextureWeight01=1.7 GroundTexture01=data/terrain/textures/Dirt.tga NumCornerBlends=1 CornerBlendWeight01=1.6 CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga NumInvCornerBlends=1 InvCornerBlendWeight01=1.5 InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga NumDoubleCornerBlends=1 DoubleCornerBlendWeight01=1.4 DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga NumDoubleInvCornerBlends=1 DoubleInvCornerWeight01=1.3 DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga NumEdgeBlends=1 EdgeBlendWeight01=1.2 EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga NumFullMasks=1 FullMaskWeight01=1.1 FullMask01=Data/Textures/BLENDTEXTURES/full.tga [TextureSet02] MaterialType=Grass RotateGroundTextures=1 NumGroundTextures=6 GroundTexture01=data/terrain/textures/Grass.tga GroundTexture02=data/terrain/textures/Grass02.tga GroundTexture03=data/terrain/textures/Grass03.tga GroundTexture04=data/terrain/textures/Grass04.tga GroundTexture05=data/terrain/textures/Grass05.tga GroundTexture06=data/terrain/textures/Grass06.tga NumCornerBlends=1 CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga NumInvCornerBlends=1 InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga NumDoubleCornerBlends=1 DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga NumDoubleInvCornerBlends=1 DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga NumEdgeBlends=1 EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga [TextureSet03] MaterialType=Leaves NumGroundTextures=1 GroundTexture01=data/terrain/textures/Undergrowth.tga NumCornerBlends=1 CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga NumInvCornerBlends=1 InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga NumDoubleCornerBlends=1 DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga NumDoubleInvCornerBlends=1 DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga NumEdgeBlends=1 EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga [TextureSet04] MaterialType=Sand NumGroundTextures=1 GroundTexture01=data/terrain/textures/Sand.tga NumCornerBlends=1 CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga NumInvCornerBlends=1 InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga NumDoubleCornerBlends=1 DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga NumDoubleInvCornerBlends=1 DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga NumEdgeBlends=1 EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga [TextureSet05] MaterialType=Mud NumGroundTextures=1 GroundTexture01=data/terrain/textures/Bog.tga NumCornerBlends=1 CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga NumInvCornerBlends=1 InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga NumDoubleCornerBlends=1 DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga NumDoubleInvCornerBlends=1 DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga NumEdgeBlends=1 EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga [TextureSet06] MaterialType=Loose_Rock RotateGroundTextures=0 NumGroundTextures=1 GroundTexture01=data/terrain/textures/Skree.tga NumCornerBlends=1 CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga NumInvCornerBlends=1 InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga NumDoubleCornerBlends=1 DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga NumDoubleInvCornerBlends=1 DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga NumEdgeBlends=1 EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga [TextureSet07] MaterialType=Granite NumGroundTextures=5 GroundTexture01=data/terrain/textures/Rock.tga GroundTexture02=data/terrain/textures/Rock02.tga GroundTexture03=data/terrain/textures/Rock03.tga GroundTexture04=data/terrain/textures/Rock04.tga GroundTexture05=data/terrain/textures/Rock05.tga NumCornerBlends=1 CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga NumInvCornerBlends=1 InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga NumDoubleCornerBlends=1 DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga NumDoubleInvCornerBlends=1 DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga NumEdgeBlends=1 EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga [TextureSet08] MaterialType=Water NumGroundTextures=1 GroundTexture01=data/terrain/textures/Water.tga NumCornerBlends=1 CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga NumInvCornerBlends=1 InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga NumDoubleCornerBlends=1 DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga NumDoubleInvCornerBlends=1 DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga NumEdgeBlends=1 EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga [TextureSet09] MaterialType=Snow NumGroundTextures=1 GroundTexture01=data/terrain/textures/Snow.tga NumCornerBlends=1 CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga NumInvCornerBlends=1 InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga NumDoubleCornerBlends=1 DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga NumDoubleInvCornerBlends=1 DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga NumEdgeBlends=1 EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga