// DO NOT CHANGE THE ORDER ARBITRARILY // MUST BE IN ORDER AS DEFINED BY shDefs.h 2 //airExplosion 1 //bigExplosion 1 //blackSmoke 5 //boatWakes 10 //bullet 30 //crater 2 //elecSplosion 2 //electroBall 2 //explosion 4 //flameTrail 50 //gallet 2 //hitSpark 0 //laserBurn 0 //leaves 4 //missileLaunch 0 //mortarTrail 2 //muzzleEnemy 0 //muzzleFlash 2 //muzzleGattle 1 //muzzleTank 2 //oilSlick 0 //photoSplosion 0 //photon 0 //pigeons 0 //redElectroBall 0 //redElecSplosion 0 //redElecDamage 20 //riccochet 2 //rocketLaunch 8 //rocketSmoke 4 //smallWaterExp 2 //smoke 2 //smokeScreen 4 //smokeTrail 1 //splash 2 //debrisExplosion 4 //mortarExplosion 0 //phozzle 1 //elezzle 0 //tracker 0 //trackerHit 0 //flare 0 //flameThrower 1 //ringSplosion 1 //greenSplosion