// DO NOT CHANGE THE ORDER ARBITRARILY // MUST BE IN ORDER AS DEFINED BY shDefs.h 2 //airExplosion 1 //bigExplosion 1 //blackSmoke 5 //boatWakes 0 //bullet 20 //crater 4 //elecSplosion 4 //electroBall 2 //explosion 3 //flameTrail 40 //gallet 3 //hitSpark 0 //laserBurn 2 //leaves 0 //missileLaunch 0 //mortarTrail 2 //muzzleEnemy 0 //muzzleFlash 4 //muzzleGattle 0 //muzzleTank 4 //oilSlick 4 //photoSplosion 4 //photon 2 //pigeons 0 //redElectroBall 0 //redElecSplosion 0 //redElecDamage 20 //riccochet 8 //rocketLaunch 8 //rocketSmoke 6 //smallWaterExp 4 //smoke 4 //smokeScreen 4 //smokeTrail 2 //splash 2 //debrisExplosion 4 //mortarExplosion 2 //phozzle 2 //elezzle 2 //tracker 2 //trackerHit 0 //flare 4 //flameThrower 0 //ringSplosion 0 //greenSplosion