5/12 Droideka Blaster OptimalDistance 5000 to 2500 SBD Blaster OptimalDistance 5000 to 1500 GreivousMissileRack OptimalDistance 5000 to 1500 SpiderDroidMissileRack OptimalDistance 5000 to 1500 ShotGunSlaver OptimalDistance 2500 to 800 WookieeBowcaster Projectile CTProjExplosive FuseTime: 5 BounceDampening: 1 to .5 RestSpeed: 20 Damage 100 to 175 BowcasterAmmo Ammunition AirmAdjustment 255 to 0 BocasterAmmo ChargeUpRate .2 to 0 5/11 DC17AA CTDamageExplosion KDamageimpulse 800 to 1024 AntiArmorProj DamageRadius 600 to 800 AntiArmorAmmo MaxAmmo 6 to 3 AntiArmorWeapon PickupAmmoCount 6 to 3 SuperBattleDroid DamageVariance CTDamageExplosion .75 to .5 DwarfSpiderDroid DamageVariance CTDamageBallistic .75 to .5 CTDamageEnergy 1 to .75 CTDamageExplosion 1 to .75 BattleDroidBlaster Weapon OptimalDistance 5000 to 1500 5/10 Sniper Weapon AimError 50 Ammunition AimAdjustment 0 DC15s Projectile Speed 3000 Ammunition AimAdjustment 50 Weapon AimError 10 Conc Rifle Merc Accuracy .65 to .85 AutoAimOffset confirmed for all AI MP DV SMG .30 to .25 Ballistic 1 to .8 5/5 DamageType CTDamageElectricity CTDamageElectricityGrievousGuard CTDamageElectricityEMPGrenade StatusEffect StatusEffect_Electrocute StatusEffect_GrievousGuard StatusEffect_EMPGrenade EMPGrenadeProj CTProjExplosive ExplosionStatusEffect = StatusEffect_EMPGrenade GrievousStaff Weapon MeleeStatusEffect = StatusEffect_GrievousGuard 4/20 DamageType DC17mBlaster KDamageImpulse 80 to 150 Projectile ThermalDet DamageRadius 350 to 450 Projectile EMP DamageRadius 450 to 1024 FlashBang DamageRadius 2048 Weapon ForcePike MeleeRange 300 to 450 EMP Projectile Damage 0 Elite Beam Ammo MaxAmmo 500 to 1000 4/19 DV Warriors Thermal Dets 1 to 1.5 Elite Beam 1 to 3 DV Elite Elite Beam 1 to 2 DC15 Weapon: AimAdjustment 255 to 110 Ammo: AimError 5 to 15 DC17 Blaster XRecoilMultiplier .75 to 0 DC17 Balster Ammo MaxAmmo 540 to 300 Factory\PawnFacotry\DroidDispensers BD & Droideka & SBD Dispensers have default CTPawnClass Droids now. DC17m Blaster pickup 240 = 4 clips DC17m Sniper picup 20 = 4 clips 4/14 DC15s Weapon: ShakeSpeed X=0 to 25 Y=0 to 25 Z=160 WeaponKick Yaw=300 DC15s Ammo: (increasing recharge rate but keeping rapid shot count to 8 shots) MaxAmmo 7 to 5 RechargeRate .65 to 1.2 DC17mAntiArmor NumShakes 8 to 4 ShakeVert X=2 to 8 Y=2 to 8 Z=.8 to 8 Squad DamageVariance SMG 3 to 1 bCanBeAutoAimed to FALSE on all squad mates. DC17mBlaster XRecoilMultiplier .25 to .75 WeaponKick Yaw=-150 to -100 RecoilConstant 7 to 10 RcoilDampening .09 to .1 DamageType Melee bByPassesShields = False 4/13 SonicDetonatorProj FuseTime 8 to 10 ThermalDet, SonicDet, EMP Damage 300 to 400 DamageRadius 300 to 350 Gave MyDamageVariance to SBDHalf EWeb, Sonic, Missile Turrets MaxYaw 8194 to 32768, Makes them turn 90 to Right MinYaw 8194 to 32768, Makes them turn 90 to Left DC17mBlaster AimError 0 to 15 NumShakes 4 to 8 ShakeSpeed: X=50 Y=50 Z=50 ShakeVert X=.1 Y=.1 Z=.1 XRecoilMultiplier .85 to .9 xShakeMultipler 0 to 2 RecoilDampening .1 to .09 ZoomFOV 85 to 60 WookieeTurretProj Damage 20 to 45 DamageRadius 220 to 0 EWebTurretProj DamageRadius 220 to 0 DamageType CTDamageEnergySonicCannon GeoTurretProj MyDamageType=CTDamageEnergySonicCannon GeoElite & GeoWarriors Damage Variance CTDamageEnergySonicCannon 3 for both CTDamageExplosionSonic 1 for Elite CTDamageExplosionSonic 1.5 for Warriors CTDamageExplosionEMPPulse 0 for both DC15s Projectile Speed from 2000 to 7000 4/12 Damage Variance Trando Merc Shotgun against from .9 to 1.5 MissileTurret 1 to 3.5 Energy .5 to .8 Trando Slaver Shotgun against from .9 to 1.5 MissileTurret 1 to 2.5 Energy .5 to .8 Geo Elite DC17SniperCommando against from 1 to .5 Geo Elite DC17 againtst from 1 to .5 Pawn Geo Elite Damage Multipliers Head from 4 to 8 Inventory DC17mBlaster RecoilConstant 2 to 3.5 XRecoilMultiplier 1 to .85 MissileTurretProj Projectile: DamageRadius 256 to 400 DC15s Projectile Created sub-class AutoTurretProj Damage from 75 to 25 Set Pawn\Turret\AutoTurret MaxSpeed & Speed 7000 to 2000 Dc15s Ammo Created sub-class AutoTurretAmmo DC17mBlaster Weapon Kick Pitch 250 to 200 Yaw 0 to -150 RecoilConstant 3 to 7 4/2 RocketLauncher ShakeVert x 2 to 4 y 2 to 4 z .8 to 3 DC17AA Projectile DamageRadius 450 to 600 EMP & Sonic Dets MaxAmmo 20 to 5 4/1 Elite Beam Weapon WeaponKick Pitch 1250 to 600 Yaw 900 to 400 SMG Weapon PickupAmmoCount 60 to 240 ReloadCount 20 to 40 WeaponKick Pitch 800 to 400 Yaw 750 to 550 DamageVariance GeoWarrior Elite Beam Weapon 1 GeoElite Elite Beam Weapon 1 DC17mAA Projectile DamageRadius 450 to 600 Homing Missile Projectile DamageRadius 300 to 600 DamageVariance Dwarf Spider Droid Sonic 0 Sniper 1 DC17mAA 1.5 Rocket 2 Ballistic 1 Energy 1 Explosion 1 3/31 Limb Shot Multipliers: Trando Mercs shoulder - .5 elbow - .25 hip - .5 knee - .25 Trando Slavers shoulder - .25 elbow - .2 hip - .25 knee - .2 Geonosian Warriors shoulder - .5 elbow - .25 hip - .5 knee - .25 Battle Droid shoulder - .5 elbow -.25 hip - .5 knee - .25 3/29 DV_GeonosiansWarrior Ballistic 1 to 2 Sniper 1 DV_OrganicTrandoMerc SMG .85 to 1.5 Sniper .5 to 1 DV_OrganicTrandoSlavers SMG .85 to 1.5 SNiper .45 to 1 SMG Weapon Kick Pitch 500 Yaw 0 to 750 ShakeSpeed X - 0 to 100 y - 0 to 100 z - 80 to 150 AimError 0 to 25 DC17mBlaster AimError 25 to 0 ReloadCount 40 to 60 MaxAmmo 360 to 540 KDamageImpulse 80 to 150 Republic Commandos (Parent is whatever the weapon is minus the Commando on the end) Weapons: DC17mAntiArmorCommando DC17mBlasterCommando DC17mSniperCommando Ammo: DC17mAntiArmorAmmoCommando DC17mBlasterAmmoCommando DC17mSniperAmmoCommando CTDamageType: CTDamageBallisticDC17Commando CTDamageEnergyDC17SniperCommando CTDamageExplosionDC17AACommando DamageVariance: All AI - DamageTypeClass=Class'Properties.CTDamageBAllisticDC17Commando',Multiplier=0.5 DamageTypeClass=Class'Properties.CTDamageEnergyDC17SniperCommando',Multiplier=1.0 DamageTypeClass=Class'Properties.CTDamageExplosionDC17AACommando',Multiplier=0.5 DC17mBlasterCommando ShotDelay .1 to .125 3/24 Wookiee Turret Ammo Damage from 10 to 50 3/17 StateBerserk Berserk Threshold .25 to .3 CTPawn TranshanSlaver BerserkDamageFactor .3 to .15 3/12 DV Multiplayer Pawn Bowcaster DV from 1 to .75 Thermal Det DV from .67 to 1 DC15s Projectile Speed from 5000 to 7000 DV CTPawn Multiplayer Bowcaster DV 1 to .75 Thermal Dets DV .67 to 1.0 RocketLauncher DV 1 to 1.5 DC15s Projectile Speed from 5000 to 7000 3/11 Droideka Blaster Projectile Damage 15 to 90 Droideka Shield DV DC17 AA DV = 2 DC17 AA Projectile DamageArea 256 to 450 3/10 Wookiee Turret Projectile Damage 10 to 20 Trando Missile Turret Projectile Damage 800 to 75 Trando Missile Turret CTPawn AI Accuracy .5 to .75 ArmorAngle .5 ArmorFactor .75 ShotDelay 1 CoolDownDuration 3 TimeUntilCooldown 4 Commando Pawns AI SightRadius 2500 to 5000 for each squadmate SBDCrouchWeaponProj Damage 256 to 75 ThermalDetProj EMPProj SoniProj Damage 300 for each above DamageRadius 300 for each above DamageVariance DV_Droids all have Sonic Multiplier = 0 SBD DV added BallilsticDC17 Blaster Multiplier - .65 added ExplosionDC17 AA - .8 DV Droids Don't react to Sonic Dets DV Organics Don't react to EMP Dets MultiPlayer: Shotgun Ammo - Range 2000 to 2300 Ballistic DV - .65 Conc - .75 CTPawn PlayerCommando BackSpeedRatio - from .6 to .8 SideSpeedRatio - from .75 to .95 Wookiee Quad Turret FOV Zoom 65 to 50 ConcRifle Ammo DamageArea 400 to 700 DC17 AA Ammo DamageArea 300 to 600 3/8 StateGeonosianWarriorAttack OffensiveJumpProbability .85 to .95 DefensiveJumpProbability 0 to .80 GeonosianWarriorBot CTBot BurstCount 3 to 2 GeonosianWarrior Pawn MaxHealth 300 GeoTurret Weapon ShotDelay 2 to .75 Trandoshans Mercs DropGrenadePercentage: SlaverGrenadier - 1.0 Slaver 1 .25 NoGrenade - 0 MercenaryGrenadier - 1.0 MercenaryFriendly - 0 MercenaryConc - .25 Droids DropGrenadePercentage: BattleDroid - 0 Droideka - 0 DwarfSpiderDroid - 0 GrievousGuard - 0 SBDHalf - 0 SuperBattleDroid - 0 Geonisians DropGrenadePercentage: Drone - 0 Elite - 0 Warrior - 0 Wookiee DropGernadePercentage: 0 3/5 Made changes to DC17mBlaster and DC17mSniper weapon type category. DC17mBlaster is now BALLISTIC. DC17mSniper is now ENERGY. Geonosian Warriror hitpoits 215 to 250 DC15s MaxAmmo 5 to 7 (gives you 8 fast shots at full charge) Geonosian Turret CooldownDuration 2 ShotDelay .75 TimeUntilCooldown 3 Squad DV SMG 8 to 3 3/4 TrandoMerc Headshot Multiplier 10 to 2 Melee: Damage/Distance SMG - 150/150 Shotgun - 150/150 Rocket Launcher - 200/150 Elite Beam - 150/150 DC17mSniper - 150/150 DC17mBlaster - 150/150 DC17mAntiArmor - 150/150 DC15s - 100/100 Concussion Rifle - 200/150 Bowcaster - 150/150 DC17mSniper AimError 200 to 55 EliteBeam WeaponKick Pitch 2000 to 1250 Yaw 2000 to 1250 Geonosian Sonic Turret 3rd person fire rate .5 to 2 accuracy .5 to .85 3/3 Shotgun ShotDelay 1.25 to 1.1 Shotgun Ammo Range 1500 to 2000 TrandoMerc DV Sniper = .5 TrandoSlaver DV Sniper = .45 DC17mBlaster AimError from 20 to 10 DC17mSniper AimError from 0 to 150 Geonosian Warrior MaxHealth 225 to 215 CTPawn SightRadius Commando07Delta 10000 to 2500 Commando40Delta 10000 to 2500 Commando62Delta 10000 to 2500 DamageVariance DV_OrganicCTPlayerDamage Bowcaster 1 to 0 DV_OrganicCTPlayerDamage SMG = 3 DV_OrganicCTSquadDamage SMG = 8 Geonosian Elite Bot CTBot MinDodgeTime 2 to 2.5 MPDamageVariance Shotgun 1.5 to 1 Melee Damages upped to 150 across the board. Will tune later. 3/2 Concussion Rifle Weapon OptimalDistance 6000 to 2500 MercenaryBot Created MercenaryConcBot and increased CTBot CoverBoredomeTime 15 to 60 ThermalDet SonicDet EMP Det All given appropriate static meshes SonicDet Fuse extended from 2 to 8 seconds SuperBattleDroid Secondary Crouch Weapon Damage 800 to 250 Multiplayer DV Conc = 1 Sniper = .5 Shotgun = 1.5 3/1 Droideka & Grievous Guard Created DV_DroidsDroidekaShieldDamage and DV_DroidsGrievousGuardShieldDamage Both set to: CTDamageEMPPulse 1 CTDamageBallisticDC17Sniper 2 CTDamageBallisticSMG 2.2 CTDamageEnergy .4 DV_OrganicTrandoMercDamage CTDamageBallisticShotgun .9 CTDamageBallisticSMG Removed (used to be .65, now default to .75). SpiderDroidHomingMissile Projectile Damage 400 to 125 GrievousHomingMissile Projectile Damage 400 to 125 Warrior Damage from 300 to 225 Adjusted DV for Sniper to match. 2 shots body to kill, 1 shot headshot to kill. StateGeonosianWarriorAttack OffensiveJumpProbability .5 to .85 (should hit and fly to perch more) DC17mAA Ammunition DamageRadius 1000 to 400 SMG Ammunition Spread 2000 to 20 2/27 SpiderDroid Cannon Projectile: Damage 800 to 250 AI Accuracy: 1 to .75 DC15sPistol RechargeRate = .65 AmmoCount = 5 ReloadCount = 0 bCanReload = False Shotgun Shotgun Class swapped... Shotgun used to be ShotgunPlayer And ShotgunSlaver used to be Shotgun. So Shotgun is the parent weapon and ShotgunSlaver is the child. SMG RecoilConstant 8 to 4 2/25/04 Shotgun Created Shotgun (for the player) - ShotDelay 1.25 Created ShotgunSlaver - ShotDelay 1.75 PawnElite AI - Accuracy .8 to .7 Pawn - MaxHealth 200 to 700 DV_Geos EnergyDamage 1 to .5 ExplosiveDamage .5 to 1 DV_Slaver Conc damage = 1 Removed conc .1 damage multipler against mercs. DV_PlayerCommando - removed SMG .75 DV Elite Weapon - ShakeSpeed 1, 1, 1 IncShakeRate = 360 TrandoMerc MaxHealth 120 to 220 Health 100 to 220 MaxShields 100 to 0 Shields 100 to 0 DV_TrandoMerc DC17AA DV deleted 2/23/04 Oops, BeastClaws should be DroneClaws. Made the change. Reduced Damage on BeastClaws: MeleeDamage: 400 to 25 MeleeRange: 700 to 100 Slaver Shotgun Damage Variance: .75 to .85 Merc Shotgun Damage Variance: .75 to .85 ThermalDet Fuse: 2 to 2.75 2/13/04 StateGeonosianWarriorAttack JumpDist = 0 to 500 OffensiveJumpProbability = 100 Conc Rifle: Valid Range Min: 500 Max: 5000 StateGeonosianDroneAttack: DefensiveJumpProbability = 0 JumpDist = 500 LungeDist = 400 OvvensiveJumpProbability = 100 2/12/04 New DamageVariance Classes: DamageVariance multipliers applied from Weapon/AI Damage Multiplier Chart DV_Droids: DV_DroidsBattleDroidDamage DV_DroidsDroidekaDamage DV_DroidsGrievousGuardDamage DV_DroidsSuperBattleDroidDamage DV_DroidsTrandoScavengerDamage DV_Geonoshans: DV_GeonoshansDroneDamage DV_GeonoshansEliteDamage DV_GeonoshansWarriorDamage DV_Organics: DV_OrganicCTPlayerDamage DV_OrganicCTSquadDamage DV_OrganicTrandoMercDamage DV_OrganicTrandoSlaverDamage DV_OrganicWookieDamage Beam Weapon: Damage 3 to 10 Aim Error 0 to 25 REcoil Constant 10 to 2 Recoil Dampening .85 to 2 Weapon Kick Pitch x-axis 800 to 2000 Weapon Kick Pitch y-axis 800 to 2000 Shotgun: Spread 4000 to 2000 Geonosian Elite: MaxHealth 100 to 200 All Grenades: Timers dropped to 2 seconds StateGeonosianWarriorAttack\DefensiveJumpProbability increase from .5 to .75 2/11/04 New CTDamageType: CTDamageBallisticShotgun (renamed, copied from CTDamageShotgun) CTDamageBallisticSMG (renamed, copied from CTDamageSMG) CTDamageBallisticDC17Sniper (renamed, copied from CTDamageSniper) CTDamageEnergyBeam CTDamageEnergyConc DamageType\KDamageImpulse = 500 (default 80) CTDamageEnergyDC15s DamageType\KDamageImpulse = 200 (default 80) CTDamageExplosionDC17AA CTDamageExplosionRocket CTDamageExplosionThermalDet CTDamageExplosionEMPPulse (renamed, copied from CTDamageEMPPulse) CTDamageExplosionSonic (renamed, copied from CTDamageType\CTDamageSonic) ----------------------------------------------- New Weapon Damage Ammounts: DC17mAntiArmorAmmo: 500 to 300 (probably doesn't do anything) AntiArmorAmmoProj: 800 to 300 BowcasterProj: 200 to 100 HomingMissile: 400 to 200 2/6/04 Removed all zoom for weapons except DC17mSniper and Wookie Bowcaster. Increased Bowcaster zoom from 65 to 50. Droideka Shields increased from 300 to 600. Droideka Health decreased from 600 to 300. 2/3/04 DC17mBlaster tracer speed increased from 3500 to 5000. Shotgun ShotDelay reduced from 1.65 to 1.25. 2/2/04 Deleted TrandoshanMercenaryJungle 1/20/04 Elite Beam Weapon. Trying out Tim's crazy new idea for a super crazy, out of hand Bug Gun: Weapon Mass = 0 to 8 Weapon NumShakes = 0 to 8 Weapon PickupAmmoCount = 1000 to 500 Weapon ShakeSpeed = 0,0,0 to 200,200,200 Weapon ShakeVert = 0,0,0 to 2,2,2 WeaponKick = 0,0,0 to 900,900,900 Ammo Damage = 20 to 40 New Sub-Type of TrandoshanMercenary TrandoshanMercenaryConc - uses regualar TrandoshanMercenaryBot New Sub-Type of TrandoshanSlaver TrandoshanSlaverGrenadier & TrandoshanSlaverGrenadierBot TrandoScav ExplosionDamage = 100 to 40 GeonosianElite: Pawn MaxHealth = 100 to 500 Movement RoationRate Pitch = 20,000 to 40,000 Pawn MaxAimPitch = 60 to 90 Pawn MaxAimYaw = 60 to 90 ConcussionRifleAmmo Damage = 500 to 250 1/30/04 Scavenger Droid's Explosion Damage reduced from 100 to 40. 1/29/04 Bowcaster: Projectile Damage = 100 to 200 Projectile Damage Radius = 256 to 200 1/28/04 Elite Beam Weapon: Ammo Damage = 1 to 20 Ammo MaxAutoAimRange = 5000 to 0 Ammo AimAdjustment = 255 to 0 Ammo Range = 10,000 to 5000 DC17mSniper: WeaponKick = 3000 to 1250 1/26/04 New Sub-Type of TrandoshanMercenary TrandoshanMercenaryGrenadier & TrandoshanMercenaryGrenadierBot CTBot: GernadeProbability from .1 to 1 MinGrenadeTime from 10 to 5 ThermalDet: ValidRange Max from 1500 to 2750 1/22/04 Shotgun tweaks: Ammo Range = 2000 to 1500 Ammo Spread = 2000 to 4000 Ammo Damage = 15 to 24 Weapon Optimal Distance = 1250 to 500 Added DV_warrior with shotgun damage x 2.5 Gave DV_Warrior to Warrior 12/15/03 Bacta static mesh changed per Chris. "In PickupMeshes.usx it's called BactaCanister" DC17 firing range changed per Greg. (affects squad) Optimal 5000 to 2500 Valid max 0 to 3000 DC17 ammo MaxAutoAim from 2000 to 2500 per Brett. DC17 Melee damage from 100 to 150 per Greg Per Tim: WookieeTurret TimeUntilCooldown from 3 to 2 Added DV_ShotgunHurts (shotgun damage x4) Gave DV_SH to all Trandoshans Increased dropped lifetime of all pickups from 25 to 75 Increase bacta to heal squad fully Actor: Pickup/CTPickup/PickupHealth Property: {Hidden}/HealingAmount Change: from 100 to 200 Remove AutoAim from grenades Actor: Inventory/Ammunition/ThermalDetonatorAmmo Property: {Hidden}/MaxAutoAimRange Change: from 5000 to 0 Remove AutoAim from Anti Armor Actor: Inventory/Ammunition/DC17mAntiArmorAmmo Property: {Hidden}/MaxAutoAimRange Change: from 5000 to 0 Increase Wookiee shot rate Actor: Inventory/Weapon/Bowcaster Property: Weapon/ShotDelay Change: from 1 to 0.5 Actor: Controller/AIController/ScriptedController/CTBot/WookieeBot Property: CTBot/BurstCount Change: from 4 to 5 Raise Enemy Targets so player shoots upper chest instead of crotch. Actor: Pawn/CTPawn/BattleDroid Property: Advanced/AutoAimOffset Change: from 0 to 30 Actor: Pawn/CTPawn/SuperBattleDroid Property: Advanced/AutoAimOffset Change: from 0 to 30 Actor: Pawn/CTPawn/GeonosianWarrior Property: Advanced/AutoAimOffset Change: from 0 to 30 Decrease likelihood of grenade toss without limiting grenade toss range so much Actor: Controller/AIController/ScriptedController/CTBot/TrandshanMercenaryBot Property: CTBot/GrenadeProbability Change: from 0.1 to 0.05 Property: CTBot/MinGrenadeTime Change: from 10 to 20 Actor: Controller/AIController/ScriptedController/CTBot/TrandshanSlaverBot Property: CTBot/GrenadeProbability Change: from 0.3 to 0.1 Property: CTBot/MinGrenadeTime Change: from 10 to 20 Actor: Inventory/Weapon/ThermalDetonator Property: Weapon/OptimalDist Change: from 900 to 1000 Property: Weapon/ValidRange/Max Change: from 1000 to 1500 Property: Weapon/ValidRange/Min Change: from 800 to 750