[URL] Protocol=republiccommando ProtocolDescription=Republic Commando Protocol Name=Player ; NOTE: If the game runs from the debugger but not ; from the console, make sure the the console ; is not running an old .xbe file. Map=Entry.ctm LocalMap=Entry.ctm Host= Portal= MapExt=ctm EXEName=ct.exe SaveExt=cts Port=1000 ;Class=CTCharacters.PlayerCommando [FirstRun] FirstRun=0 [XboxDrv.XboxClient] BloomQuality=1 Bloom=255 BloomFilter=230 BlurEnabled=True HWCull=1 FilmGrain=5 NoDistort=True NoHUD=False Visor=True DropLODBy=1 FrameFXDisabled=False Bumpmapping=true BumpmappingQuality=2 WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=640 FullscreenViewportY=480 MenuViewportX=640 MenuViewportY=480 Brightness=0.5 Contrast=0.5 Gamma=1.0 StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False Shadows=True ShadowsPerFrame=1 TextureDetailInterface=Lower TextureDetailTerrain=Lower TextureDetailWeaponSkin=Lower TextureDetailPlayerSkin=Lower TextureDetailWorld=Lower TextureDetailRenderMap=Lower TextureDetailLightmap=UltraHigh NoFractalAnim=True ScaleHUDX=0 UseStaticMeshBatching=False GlobalRumble=True LightOpt=0 LightEnvFlag=1 [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice ;AudioDevice=ALAudio.ALAudioSubsystem AudioDevice=XboxAudio.XboxAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console DefaultPlayerMenu= Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine GUIController=GUI.GUIController DefaultGame=CTGame.CTGameInfoSP DefaultServerGame=MPGame.DMGame DefaultTeamList=CTCharacters.BasicTeamList ;ViewportManager=WinDrv.WindowsClient ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas UseStaticMeshBatching=False [Engine.MaterialTypeInfo] bSpawnHitDecals=false [Core.System] PurgeCacheDays=30 SavePath=U:\ CachePath=..\Cache CacheExt=.uxx bLinearLoad=1 bLinearSave=0 Paths+=..\System\*.u Paths+=..\Properties\*.u Paths+=..\LinearMaps\*.ctm Paths+=..\Maps\*.ctm Paths+=..\TestMaps\*.ctm Paths+=..\Textures\*.utx Paths+=..\Sounds\*.uax Paths+=..\Music\*.umx Paths+=..\StaticMeshes\*.usx Paths+=..\Animations\*.ukx Suppress+=DevLoad Suppress+=DevSave Suppress+=DevNetTraffic Suppress+=DevGarbage Suppress+=DevKill Suppress+=DevReplace Suppress+=DevCompile Suppress+=DevBind Suppress+=DevBsp [Engine.GameEngine] bMemoryAlarm=False FPSAlarm=0 CacheSizeMegs=1 bAutoSaveStats=False UseSound=True UpdateDynamicLightmaps=False ServerActors=IpDrv.UdpBeacon ;ServerActors=IpServer.UdpServerQuery ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ;ServerActors=UWeb.WebServer ServerPackages+=Entry ServerPackages+=CTGame ServerPackages+=MPGame ServerPackages+=CTInventory ServerPackages+=CTCharacters ServerPackages+=GamePlay ; Uncomment this out for Tokyo Game Show build ;TokyoGameShow=True ; Uncomment this out for the OXM Demo build OXMDemo=True bUseXInterface=True InitialMenuClass=XInterfaceCTMenus.CTStartXboxMenu PauseMenuClass=XInterfaceCTMenus.CTPauseXBoxMenu MultiplayerPauseMenuClass=XInterfaceCTMenus.CTMultiplayerPauseXBoxMenu LoadingMenuClass=XInterfaceCTMenus.CTLoading LoadingInfoMenuClass=XInterfaceCTMenus.CTLoadingInfo TeamMenuClass=XInterfaceCommon.MenuSelectTeam ProfileMenuClass=XInterfaceCommon.MenuSelectProfile ;InitialMenuClass=XInterfaceCTMenus.CT_MSEval_LoadGameMenu ;PauseMenuClass=XInterfaceCTMenus.CT_MSEval_PauseMenu ;InitialMenuClass=GUI.RCMainMenu ;PauseMenuClass=GUI.RCPauseMenu ;LoadingMenuClass=GUI.RCLoading ;InitialMenuClass=GUI.RC_MSEval_LoadGameMenu ;PauseMenuClass=GUI.RC_MSEval_PauseMenu ;LoadingMenuClass=GUI.RCLoading ;InitialMenuClass=GUI.RC_E3_StartMenu_XBox ;PauseMenuClass=GUI.RC_E3_PauseMenu_XBox ;ControllerLayoutMenuClass=GUI.RC_E3_ControllerLayout_XBox ;LoadingMenuClass=GUI.RC_E3_Loading_XBox ;InitialMenuClass=GUI.RC_E3_Theatre_MainMenu ;PauseMenuClass=GUI.RC_E3_PauseMenu_XBox ;ControllerLayoutMenuClass=GUI.RC_E3_ControllerLayout_XBox ;LoadingMenuClass=GUI.RC_E3_Theatre_Loading TimeUntilAttractMode=60.0 AttractModeMovie="Attract.xmv" bAttractDuringLevel=False bAttractExitLevel=False bLoopAttractModeMovie=False AttractModeMenuClass=XInterfaceCTMenus.CTStartXboxMenu [Engine.Player] ConfiguredInternetSpeed=5000 ConfiguredLanSpeed=20000 [IpDrv.TcpNetDriver] AllowDownloads=True ;gdr Switch this back to a lower number once off disc loading is faster. ;ConnectionTimeout=15 ConnectionTimeout=20 ;O_o 500 is way too long, totally violates all kinds of tcrs for load times. InitialConnectTimeout=45 AckTimeout=1 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5 SpawnPrioritySeconds=1 ServerTravelPause=4 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers+=IpDrv.HTTPDownload DownloadManagers+=Engine.ChannelDownload [IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] DemoSpectatorClass=Warriors.CHSpectator MaxClientRate=25000 ConnectionTimeout=15 InitialConnectTimeout=500 AckTimeout=1 KeepAliveTime=1 SimLatency=0 RelevantTimeout=5 SpawnPrioritySeconds=1 ServerTravelPause=4 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=Another Republic Commando Server ShortName=RC Server [IpDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [IpServer.UdpServerQuery] GameName=rc [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.5 BeaconTimeout=5 BeaconProduct=swrcommando [XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=32 MusicVolume=0.75 AmbientVolume=1.0 SoundVolume=1.0 VoiceVolume=1.0 DuckMusicMultiplier=0.5 DuckVoiceMultiplier=1.0 DuckSFXMultiplier=0.25 DuckFadeIn=0.5 DuckFadeOut=0.5 AmbientFactor=1.0 UsePrecache=True DopplerFactor=1.0 Rolloff=0.0 [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=True Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1 CheckForOverflow=False [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True UpdateDynamicLightmaps=False CacheSizeMegs=1 GridEnabled=True SnapVertices=False SnapDistance=10 GridSize=(X=16,Y=16,Z=16) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 LoadEntirePackageWhenSaving=0 EditPackages+=Core EditPackages+=Engine ;EditPackages+=Editor EditPackages+=UWindow ;EditPackages+=UnrealEd EditPackages+=IpDrv EditPackages+=GamePlay EditPackages+=CTGame EditPackages+=MPGame EditPackages+=CTEffects EditPackages+=CTInventory EditPackages+=CTCharacters ;EditPackages+=GUI ;EditPackages+=UDebugMenu ;EditPackages+=UPreview EditPackages+=XGame EditPackages+=XInterface EditPackages+=XInterfaceCommon EditPackages+=XInterfaceLive EditPackages+=XInterfaceMP ;EditPackages+=XInterfaceSettings ;EditPackages+=XInterfaceSP EditPackages+=XInterfaceCTMenus [UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault="UTMenu.UTGameMenu" MultiplayerUMenuDefault="UTMenu.UTMultiplayerMenu" OptionsUMenuDefault="UTMenu.UTOptionsMenu" [Engine.GameInfo] ;GoreLevel=1 [UWeb.WebServer] ;Applications[0]=UTServerAdmin.UTServerAdmin ;ApplicationPaths[0]=/ServerAdmin ;Applications[1]=UTServerAdmin.UTImageServer ;ApplicationPaths[1]=/images DefaultApplication=0 bEnabled=False [Engine.LevelInfo] MaxRagdolls=1 PhysicsDetailLevel=PDL_Medium [Engine.Console] ConsoleKey=9 [Karma] AutoDisableLinearVelocityThreshold=0.2 AutoDisableLinearAccelerationThreshold=2.0 AutoDisableAngularVelocityThreshold=1.0 AutoDisableAngularAccelerationThreshold=100.0 AutoDisableAliveTime=1 ME_UNIT_LENGTH=1.0 ME_UNIT_MASS=1.0 ME_GAMMA_PERSEC=12 ME_GAMMA_MIN=0.1 ME_GAMMA_MAX=0.8 ME_EPSILON=0.01 ME_PENOFFSET=0.015 ME_PENSCALE=1.0 ME_CONTACTSOFT=0.01 ME_FRICTIONSCALE=1.0 ME_MAX_TIMESTEP=0.1 ME_DO_DOUBLETICK_TIMESTEP=0.067 ME_MAX_PENETRATION=0.1 [MPGame.MapListDeathMatch] [MPGame.MapListTeamDeathMatch] [MPGame.MapListCaptureTheFlag] [MPGame.MapListAssault]