1 Foot 2 FootDirt 3 FootGrass 4 FootMetal //light 5 FootHMetal //solid 6 FootStone //marble 7 FootSand 8 FootWater //puddle 9 FootWood //solid 10 FootSnow 11 FootGravel 12 FootGlass 13 FootFField 14 FootRug 15 FootIce 16 FootMud // Controllable Entities 17 Startup 18 Arrived 19 Running 20 Failed // Weapons and inventory 21 Selected 22 Deselected 23 On 24 Swing 25 FiredPrimary 26 OutOfAmmo 27 Blocked 28 HitEntity 29 HitImmobileObject 30 DeflectLaser 31 ThrowForce 32 ThrowNormal 33 Bounce 34 Zoom 35 PlayerThrown 36 PlayerCaught // HUD 37 CommunicatorOn // damage 38 DefHit 39 LightsaberHit 40 PunchHit 41 UnderWaterChoke 42 UnderWaterDrown 10 //highest priority for death sounds 43 DefaultDie 10 //highest priority 44 FallDie 10 //highest priority 45 FallDamageMed 46 FallDamageHeavy // actions 47 TakeHostage // they take hostage 48 Surrender 49 Investigate // here / see something need to investigate 50 Retreat // retreat / overwhelmed 51 Panic 53 Nudged 54 Rescued 55 Attack //56 Confused 57 GetHim // commander specific: target acquired 58 TargetLost // lost sight of target 59 Victory // target has been killed 60 Idle // idle sounds FOR *AI*! 61 ForcePushed 62 ForcePulled // Choreography sounds 63 MeleeAttackGrunt // Mele attack grunt 64 MeleeVulnerable // Our guard is downe 65 MeleeWeaponLost // Mele weapons was lost or broken // miscellaneous 74 Stationary //idle sound for NON AI objects 75 Shatter 76 BumpAgainst 77 Drop 78 Open 79 Close 80 Unlock 81 Lock 82 Slide 83 LandInWater 84 HitForceField 85 SpriteEffect 86 GenEffect // move stuff primarily for droids 87 Move 88 MoveLeg 89 MoveArm 90 MoveHead 91 MoveTorso 92 MoveUnfold 93 MoveFold 94 HitByFriendlyFire // MP auto-taunt and AI taunt 95 Taunt // Force powers 96 ForcePowerJump 97 User1 98 User2 99 User3 100 Consumed 101 ForceWeak //Not enough force power available to push, jump, etc... 102 ForceThrown //Objects being thrown at enemy 103 ForceDistracted // Theed specific 104 Theed-falump_fountain 105 ForceNothingToDo // Force power couldn't find anything to do it's stuff with 106 Activated //Controllable entities 107 Deactivated //Controllable entities // Hud 109 ForceDrain // force fields specific 110 forceFieldZap //IDs 120-135 reserved for AI 120 AttackObi 121 GetObi 122 FollowPlayer 123 Patrol 124 Work 125 HelpMe 126 KillHostage //"shoot the hostage" 127 StayBack //"stay back or else" 128 FollowMe //"Come on!" "Hurry Up!" "This way!" etc. 129 SuperKillEscape //a kind of taunt when the character escapes from a superforce move //130 Reserved for AI // ........ //135 Reserved for AI //ForcePowerTaunts 136 ForcePushTaunt //a Force-Push (Force Character) specific taunt 137 ForceThrowTaunt //a Force Throw (Force Object) specific taunt 138 SaberThrowTaunt //a Saber Throw specific taunt 139 ForcePullTaunt //a force pull equipment specific taunt //for repeater cannon, but could be used for other things 140 ChargeStart 141 ChargeLoop 142 ChargeEnd 143 OnFire //character says this every so often when on fire 150 Absorbed //When bolts get absorbed (not reflected) by saber 151 ForcePushedGrunt //Recipient makes this sound 152 ForceThrownGrunt //Recipient makes this sound 160 HitImmobileObjectSlow 161 HitImmobileObjectFast 162 HitEntitySlow 163 HitEntityFast 164 WeaponBreak //played when weapon breaks 165 ForceKillAbort //played when character aborts super kill 166 NudgeNothing //the player nudged when there was nothing around 167 NudgeRareHello //the player nudged a character, played rarely 168 NudgeHello //the player nudged a character //IDs 200-299 reserved for region sounds 200 RegionEntered 201 RegionExited 202 RandomlyTriggeredAmbient 210 L05_4Opening 211 L05_4Runway 212 L05_4OutdoorBeyondRunway 213 L05_4IndoorBeyondRunway 214 L05_4AmbOpening 215 L05_4AmbOutdoor 216 L05_4AmbIndoor //IDs 300-399 reserved for random stuff 300 HeartbeatSlow 301 HeartbeatMed 302 HeartbeatFast //IDs 400-999 reserved for region and point sounds 400 LoopingAmbience_01 401 LoopingAmbience_02 402 LoopingAmbience_03 403 LoopingAmbience_04 404 LoopingAmbience_05 405 LoopingAmbience_06 406 LoopingAmbience_07 407 LoopingAmbience_08 408 LoopingAmbience_09 409 LoopingAmbience_10 410 LoopingAmbience_11 411 LoopingAmbience_12 412 LoopingAmbience_13 413 LoopingAmbience_14 414 LoopingAmbience_15 415 LoopingAmbience_16 416 LoopingAmbience_17 417 LoopingAmbience_18 418 LoopingAmbience_19 419 LoopingAmbience_20 450 RegionEnteredOneShot_01 451 RegionEnteredOneShot_02 452 RegionEnteredOneShot_03 453 RegionEnteredOneShot_04 454 RegionEnteredOneShot_05 455 RegionEnteredOneShot_06 456 RegionEnteredOneShot_07 457 RegionEnteredOneShot_08 458 RegionEnteredOneShot_09 459 RegionEnteredOneShot_10 460 RegionEnteredOneShot_11 461 RegionEnteredOneShot_12 462 RegionEnteredOneShot_13 463 RegionEnteredOneShot_14 464 RegionEnteredOneShot_15 465 RegionEnteredOneShot_16 466 RegionEnteredOneShot_17 467 RegionEnteredOneShot_18 468 RegionEnteredOneShot_19 469 RegionEnteredOneShot_20 500 RegionExitedOneShot_01 501 RegionExitedOneShot_02 502 RegionExitedOneShot_03 503 RegionExitedOneShot_04 504 RegionExitedOneShot_05 505 RegionExitedOneShot_06 506 RegionExitedOneShot_07 507 RegionExitedOneShot_08 508 RegionExitedOneShot_09 509 RegionExitedOneShot_10 510 RegionExitedOneShot_11 511 RegionExitedOneShot_12 512 RegionExitedOneShot_13 513 RegionExitedOneShot_14 514 RegionExitedOneShot_15 515 RegionExitedOneShot_16 516 RegionExitedOneShot_17 517 RegionExitedOneShot_18 518 RegionExitedOneShot_19 519 RegionExitedOneShot_20 550 RandomlyTriggeredAmbientOneShot_01 551 RandomlyTriggeredAmbientOneShot_02 552 RandomlyTriggeredAmbientOneShot_03 553 RandomlyTriggeredAmbientOneShot_04 554 RandomlyTriggeredAmbientOneShot_05 555 RandomlyTriggeredAmbientOneShot_06 556 RandomlyTriggeredAmbientOneShot_07 557 RandomlyTriggeredAmbientOneShot_08 558 RandomlyTriggeredAmbientOneShot_09 559 RandomlyTriggeredAmbientOneShot_10 560 RandomlyTriggeredAmbientOneShot_11 561 RandomlyTriggeredAmbientOneShot_12 562 RandomlyTriggeredAmbientOneShot_13 563 RandomlyTriggeredAmbientOneShot_14 564 RandomlyTriggeredAmbientOneShot_15 565 RandomlyTriggeredAmbientOneShot_16 566 RandomlyTriggeredAmbientOneShot_17 567 RandomlyTriggeredAmbientOneShot_18 568 RandomlyTriggeredAmbientOneShot_19 569 RandomlyTriggeredAmbientOneShot_20 570 PointSoundLoop_01 571 PointSoundLoop_02 572 PointSoundLoop_03 573 PointSoundLoop_04 574 PointSoundLoop_05 575 PointSoundLoop_06 576 PointSoundLoop_07 577 PointSoundLoop_08 578 PointSoundLoop_09 579 PointSoundLoop_10 580 PointSoundLoop_11 581 PointSoundLoop_12 582 PointSoundLoop_13 583 PointSoundLoop_14 584 PointSoundLoop_15 585 PointSoundLoop_16 586 PointSoundLoop_17 587 PointSoundLoop_18 588 PointSoundLoop_19 589 PointSoundLoop_20 590 PointSoundOneshot_01 591 PointSoundOneshot_02 592 PointSoundOneshot_03 593 PointSoundOneshot_04 594 PointSoundOneshot_05 595 PointSoundOneshot_06 596 PointSoundOneshot_07 597 PointSoundOneshot_08 598 PointSoundOneshot_09 599 PointSoundOneshot_10 600 PointSoundOneshot_11 601 PointSoundOneshot_12 602 PointSoundOneshot_13 603 PointSoundOneshot_14 604 PointSoundOneshot_15 605 PointSoundOneshot_16 606 PointSoundOneshot_17 607 PointSoundOneshot_18 608 PointSoundOneshot_19 609 PointSoundOneshot_20 //IDs 1000-1099 reserved for music 1000 Music MM Suspense Cue 1001 Music MM Tension Cue 1002 Music MM Battle Cue 1003 Music Level Specific Cue 1004 Music Level Specific Cue 1005 Music Level Specific Cue 1006 Music Level Specific Cue 1007 Music Level Specific Cue 1008 Music Level Specific Cue 1009 Music Level Specific Cue 1010 Music Level Specific Cue 1011 Music Level Specific Cue 1012 Music Level Specific Cue 1013 Music Level Specific Cue 1014 Music Level Specific Cue 1015 Music Level Specific Cue 1016 Music Level Specific Cue 1017 Music Level Specific Cue 1050 LauncherMusic //IDs 1100-1199 reserved for front end 1100 MenuMusic 1101 lec_logo 1110 ui_MainMenu_opn 1111 ui_MainMenu_nav 1112 ui_EnterName_opn 1113 ui_EnterName_nav 1114 ui_EnterName_delete 1115 ui_EnterName_enter 1116 ui_PlayerSelect_opn 1117 ui_PlayerSelect_nav 1118 ui_MissionSelect_opn 1119 ui_MissionSelect_nav 1120 ui_Options_opn 1121 ui_Options_nav 1122 ui_Options_toggle 1123 ui_Options_slider 1124 ui_JediSelect_opn 1125 ui_JediSelect_nav 1126 ui_JediSelect_ok 1127 ui_ArenaSelect_opn 1128 ui_ArenaSelect_nav 1129 ui_ControlConfig_opn 1130 MenuButtonSelect 1131 MenuButtonPressSuccess 1132 MenuButtonPressFailure 1133 MenuButtonPressSpecial 1134 MenuButtonPressCancel 1140 ui_Placard_opn 1141 ui_Placard_m 1150 ui_ControlConfig_choose 1160 ui_FullWin_screen 1161 ui_RoundWin_screen 1165 logo_01_fs 1166 logo_02_fs 1167 logo_03_fs 1168 logo_04_fs 1169 logo_05_fs 1170 logo_06_fs 1171 logo_07_scratch 1172 logo_08_fs 1173 logo_09_fPull1 1174 logo_10_LHit1 1175 logo_11_fPull2 1176 logo_12_LHit2 1177 logo_13_fPull3 1178 logo_14_LHit3 1179 logo_15_ggbounce 1180 logo_16_fs 1181 logo_17_fs 1182 logo_18_fs 1183 logo_19_fs 1184 logo_20_climbUp 1185 logo_21_fs 1190 PDA //IDs 1200-1399 reserved for Obi/character movement 1200 FootConcrete 1201 FootWoodCreaky 1202 FootLadder 1203 WaterWading 1204 WaterSwimming 1205 FootStopDirt 1206 FootStopGrass 1207 FootStopMetal //light 1208 FootStopHMetal //solid 1209 FootStopStone //marble 1210 FootStopSand 1211 FootStopWater //puddle 1212 FootStopWood //solid 1213 FootStopSnow 1214 FootStopGravel 1215 FootStopGlass 1216 FootStopFField 1217 FootStopRug 1218 FootStopIce 1219 FootStopMud 1220 FootStopConcrete 1221 FootStopWoodCreaky 1222 BodySlideDirt 1223 BodySlideGrass 1224 BodySlideMetal //light 1225 BodySlideStone //marble 1226 BodySlideConcrete 1227 BodySlideSand 1228 BodySlideWater //out of water from wade and swim 1229 BodySlideWood //solid 1230 BodySlideGlass 1231 BodySlideMud 1232 BodyFallPriDirt 1233 BodyFallPriGrass 1234 BodyFallPriMetal //light 1235 BodyFallPriStone //marble 1236 BodyFallPriConcrete 1237 BodyFallPriSand 1238 BodyFallPriWater //puddle 1239 BodyFallPriWood //solid 1240 BodyFallPriGlass 1241 BodyFallPriMud 1242 BodyFallSecDirt 1243 BodyFallSecGrass 1244 BodyFallSecMetal //light 1245 BodyFallSecStone //marble 1246 BodyFallSecConcrete 1247 BodyFallSecSand 1248 BodyFallSecWater //puddle 1249 BodyFallSecWood //solid 1250 BodyFallSecGlass 1251 BodyFallSecMud 1252 BodyRollDirt 1253 BodyRollGrass 1254 BodyRollMetal //light 1255 BodyRollStone //marble 1256 BodyRollConcrete 1257 BodyRollSand 1258 BodyRollWater //puddle 1259 BodyRollWood //solid 1260 BodyRollGlass 1261 BodyRollMud 1262 HandSlapSingleDirt 1263 HandSlapSingleGrass 1264 HandSlapSingleMetal //light 1265 HandSlapSingleStone //marble 1266 HandSlapSingleConcrete 1267 HandSlapSingleSand 1268 HandSlapSingleWater //puddle 1269 HandSlapSingleWood //solid 1270 HandSlapSingleGlass 1271 HandSlapSingleMud 1272 HandSlapDoubleDirt 1273 HandSlapDoubleGrass 1274 HandSlapDoubleMetal //light 1275 HandSlapDoubleStone //marble 1276 HandSlapDoubleConcrete 1277 HandSlapDoubleSand 1278 HandSlapDoubleWater //puddle 1279 HandSlapDoubleWood //solid 1280 HandSlapDoubleGlass 1281 HandSlapDoubleMud 1282 HandGrabDirt 1283 HandGrabGrass 1284 HandGrabMetal //light 1285 HandGrabStone //marble 1286 HandGrabConcrete 1287 HandGrabSand 1288 HandGrabWood //solid 1289 HandGrabGlass 1290 HandGrabMud 1291 HandGrabLadder 1292 WaterPuddle // footsteps in puddles 1293 WaterWaistHigh // footsteps in waist high water 1294 WaterDeep // footsteps in deep water 1295 BodyGetUpDirt 1296 BodyGetUpGrass 1297 BodyGetUpMetal //light 1298 BodyGetUpStone //marble 1299 BodyGetUpConcrete 1300 BodyGetUpSand 1301 BodyGetUpWater //puddle 1302 BodyGetUpWood //solid 1303 BodyGetUpGlass 1304 BodyGetUpMud 1305 BodyGetUpWoodCreaky 1306 BodyGetUpHMetal //solid 1307 HandSlapDoubleWoodCreaky 1308 HandSlapSingleWoodCreaky 1309 BodySlideWoodCreaky 1310 HandGrabWoodCreaky 1311 HandSlapDoubleHMetal //solid 1312 HandSlapSingleHMetal //solid 1313 BodySlideHMetal //solid 1314 HandGrabHMetal //solid 1315 BodyRollWoodCreaky 1316 BodyFallSecWoodCreaky 1317 BodyFallPriWoodCreaky 1318 BodyRollHMetal //solid 1319 BodyFallSecHMetal //solid 1320 BodyFallPriHMetal //solid // 1400 - 1499 level specific 1400 trainHorn 1401 QuigonDeathSlice // 1500 - 1599 Drop, Slide, and Mele Hit surface types 1500 DropConcrete 1501 DropDirt 1502 DropGlass 1503 DropGrass 1504 DropMarble 1505 DropMetal 1506 DropHMetal 1507 DropMud 1508 DropSand 1509 DropWood 1510 DropWoodCreaky 1520 SlideConcrete 1521 SlideDirt 1522 SlideGlass 1523 SlideGrass 1524 SlideMarble 1525 SlideMetal 1526 SlideHMetal 1527 SlideMud 1528 SlideSand 1529 SlideWood 1530 SlideWoodCreaky // For Melee Weapons: 1540 HitConcrete 1541 HitDirt 1542 HitGlass 1543 HitGrass 1544 HitMarble 1545 HitMetal 1546 HitHMetal 1547 HitMud 1548 HitWater 1549 HitWood 1550 HitWoodCreaky 1551 HitSand // For Destroyer droids rolling: 1560 RollingConcrete 1561 RollingDirt 1562 RollingGlass 1563 RollingGrass 1564 RollingMarble 1565 RollingMetal 1566 RollingHMetal 1567 RollingMud 1568 RollingSand 1569 RollingRollingWood 1570 RollingRollingWoodCreaky //1600-1699 General Sounds 1600 ForceFlip 1601 BaronDroidPowerUp 1602 BaronDroidPowerDown 1603 AstromechMotorLoop 1604 DroidekaRollStart 1605 DroidekaRollStop 1606 TuskenCheering 1607 ForcePoweredUp 1608 ForceSuperPoweredUp 1609 ForceDrained 1610 GetOutofWater 1611 RepulsorPalletRaise 1612 SuperForceDeath // LandInWater is used for Large 1613 LandInWater_Small 1614 LandInWater_Med 1615 ExtinguishFire 1616 EntityMoving 1617 CharacterStartup 1618 CharacterRun 1619 CharacterStop 1620 BADPoint 1621 Typing 1622 TypingConfirm 1623 NSFMove 1624 NSFThrust 1625 SuperSaberSwingBaron 1626 SuperSaberSwingDestroyer 1627 SuperSaberSwingHuman1 1628 SuperSaberSwingHuman2 1629 SuperSaberSwingBAD 1630 SuperSaberHitBaron 1631 SuperSaberHitHuman1 1632 SuperSaberHitHuman2 1633 SuperSaberHitBAD 1634 SuperSaberHitDestroyer 1635 DSFAttack 1636 ForceSlowMo 1637 DedRollStartup 1638 DedRollRun 1639 DedRollStop