Copyright (c) 2000, LucasArts Entertainment Company LLC VERSION 0.1 FadeUp Script "Opening Dialog" { WaitUntilEnteredRegion ObiWan "Trigger_QuiGon_WingtipSaylines" //Quigon is on Obi's communicator, so we want sound to originate at Obi's location, //so we have Obi say Quigon's line (still uses Quigon's voice obviously). SayLine ObiWan "/Qui-GonJinn_189/Obi-Wan, we must destroy the repulsor field coils." SayLine ObiWan "/Qui-GonJinn_190/Destroying the coils will force the ships to land OUTSIDE the invasion zone." SayLine ObiWan "/Qui-GonJinn_191/If we can make these two ships land away from their designated landing zones, it should slow down the invasion force." SayLine ObiWan "/Qui-GonJinn_192/More importantly, we'll have fewer Trade Federation enemies to face." SayLine ObiWan "/Obi-WanKenobi_54.27/Yes, Master." } Script "Electric Discharge Dialog" { WaitUntilEnteredRegion ObiWan "rgn_electric_discharge" SayLine ObiWan "/Obi-WanKenobi_186.21/The repulsor coils are heating up! Things could get a bit toasty in here." Event "Electric Sounds" SayLine ObiWan "/Qui-GonJinn_187/Get out of the wingtip area!" SayLine ObiWan "/Obi-WanKenobi_186.02/Acknowledged!" } Script "Wingend Dialog" { WaitUntilEnteredRegion ObiWan "Voiceline_trigger_Wingend" SayLine ObiWan "/Obi-WanKenobi_186.01/Master! I've made it out!" SayLine ObiWan "/Qui-GonJinn_199.01/Well done." SayLine ObiWan "/Obi-WanKenobi_185/Master, I'm at a loss. How do we damage the repulsorlift generators?" SayLine ObiWan "/Qui-GonJinn_1191.1/The Force will present us with a solution." SayLine ObiWan "/Obi-WanKenobi_54.27/Yes, Master." } Script RGNComm_01 { WaitUntilEnteredRegion ObiWan "rgn_BAD_gen_comm01" SayLine "A_BAD_infantry_54" "/BattleDroidInfantry1_205/Step away from the console, Jedi." } Script RGNComm_02 { WaitUntilEnteredRegion ObiWan "rgn_BAD_gen_comm02" SayLine "A_BAD_infantry_54" "/BattleDroidInfantry1_206/Move away from the control console." } Script "Opening Slashable Pipe" { //WaitUntilKilled "A_02_pipe_dstry_engybg_01" //WaitUntilKilled "A_02_pipe_dstry_top_01" WaitUntilKilled "A_02_pipe_destroy_01" Hide "A_02_pipe_destroy_01" }