\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 147 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 274 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 335 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 316 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 303 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 430 memory used for resident sounds: 150984 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 345 memory used for resident sounds: 476722 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 306 memory used for resident sounds: 2606714 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 268 memory used for resident sounds: 2147140 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 336 memory used for resident sounds: 321878 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 346 memory used for resident sounds: 160592 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 482 memory used for resident sound data: 13356 sum of resident buffer sizes: 3967226 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 482 memory used for resident sound data: 0 sum of resident buffer sizes: 3967226 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 487 memory used for resident sound data: 7488 sum of resident buffer sizes: 3988070 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 485 memory used for resident sound data: 21108 sum of resident buffer sizes: 3988334 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 147 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 274 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 335 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 316 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 303 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 430 memory used for resident sounds: 150984 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 345 memory used for resident sounds: 476722 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 306 memory used for resident sounds: 2606714 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 268 memory used for resident sounds: 2147140 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 336 memory used for resident sounds: 321878 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 346 memory used for resident sounds: 160592 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 482 memory used for resident sound data: 13356 sum of resident buffer sizes: 3967226 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 482 memory used for resident sound data: 0 sum of resident buffer sizes: 3967226 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 487 memory used for resident sound data: 7488 sum of resident buffer sizes: 3988070 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 485 memory used for resident sound data: 21108 sum of resident buffer sizes: 3988334 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 472 memory used for resident sound data: 3976194 sum of resident buffer sizes: 3976194 (should be the same as the memory used for resident sound data.)