\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 254 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 259 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 253 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 279 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 293 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 324 memory used for resident sounds: 32724 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 331 memory used for resident sounds: 9360 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 273 memory used for resident sounds: 54036 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 303 memory used for resident sounds: 40790 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 246 memory used for resident sounds: 2524770 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 292 memory used for resident sounds: 38412 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 304 memory used for resident sounds: 75816 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 383 memory used for resident sound data: 10188 sum of resident buffer sizes: 3702872 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 383 memory used for resident sound data: 3717812 sum of resident buffer sizes: 3717812 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 384 memory used for resident sound data: 7848 sum of resident buffer sizes: 3710720 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 383 memory used for resident sound data: 0 sum of resident buffer sizes: 3702872 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 384 memory used for resident sound data: 7848 sum of resident buffer sizes: 3710720 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 254 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 259 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 253 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 279 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 293 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 324 memory used for resident sounds: 32724 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 331 memory used for resident sounds: 9360 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 273 memory used for resident sounds: 54036 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 303 memory used for resident sounds: 40790 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 246 memory used for resident sounds: 2524770 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 292 memory used for resident sounds: 38412 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 304 memory used for resident sounds: 75816 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 383 memory used for resident sound data: 10188 sum of resident buffer sizes: 3702872 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 383 memory used for resident sound data: 3717812 sum of resident buffer sizes: 3717812 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 384 memory used for resident sound data: 7848 sum of resident buffer sizes: 3710720 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 383 memory used for resident sound data: 0 sum of resident buffer sizes: 3702872 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 384 memory used for resident sound data: 7848 sum of resident buffer sizes: 3710720 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 346 memory used for resident sound data: 3457100 sum of resident buffer sizes: 3457100 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 347 memory used for resident sound data: 3168 sum of resident buffer sizes: 3460268 (should be the same as the memory used for resident sound data.)