\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 94 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 165 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 200 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 255 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 171 memory used for resident sounds: 1574232 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 403 memory used for resident sounds: 49192 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 418 memory used for resident sounds: 13176 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 144 memory used for resident sounds: 1446618 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 372 memory used for resident sounds: 89208 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 335 memory used for resident sounds: 10620 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 419 memory used for resident sounds: 70452 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 485 memory used for resident sound data: 4389846 sum of resident buffer sizes: 4389846 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 496 memory used for resident sound data: 4469406 sum of resident buffer sizes: 4469406 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 486 memory used for resident sound data: 7524 sum of resident buffer sizes: 4397370 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 485 memory used for resident sound data: 0 sum of resident buffer sizes: 4389846 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 485 memory used for resident sound data: 0 sum of resident buffer sizes: 4389846 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 488 memory used for resident sound data: 38268 sum of resident buffer sizes: 4428114 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 94 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 165 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 200 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 255 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 171 memory used for resident sounds: 1574232 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 403 memory used for resident sounds: 49192 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 418 memory used for resident sounds: 13176 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 144 memory used for resident sounds: 1446618 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 372 memory used for resident sounds: 89208 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 335 memory used for resident sounds: 10620 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 419 memory used for resident sounds: 70452 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 485 memory used for resident sound data: 4389846 sum of resident buffer sizes: 4389846 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 496 memory used for resident sound data: 4469406 sum of resident buffer sizes: 4469406 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 486 memory used for resident sound data: 7524 sum of resident buffer sizes: 4397370 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 485 memory used for resident sound data: 0 sum of resident buffer sizes: 4389846 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 485 memory used for resident sound data: 0 sum of resident buffer sizes: 4389846 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 488 memory used for resident sound data: 38268 sum of resident buffer sizes: 4428114 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 457 memory used for resident sound data: 4150446 sum of resident buffer sizes: 4150446 (should be the same as the memory used for resident sound data.)