\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 160 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 400 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 243 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 254 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 263 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 340 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 304 memory used for resident sounds: 552794 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 415 memory used for resident sounds: 4500 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 410 memory used for resident sounds: 124236 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 406 memory used for resident sounds: 13464 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 377 memory used for resident sounds: 119278 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 404 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 444 memory used for resident sounds: 10440 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 203 memory used for resident sounds: 1869558 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 483 memory used for resident sound data: 4512180 sum of resident buffer sizes: 4512180 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 30 memory used for resident sound data: 294300 sum of resident buffer sizes: 294300 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 483 memory used for resident sound data: 0 sum of resident buffer sizes: 4512180 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 485 memory used for resident sound data: 7848 sum of resident buffer sizes: 4530576 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 483 memory used for resident sound data: 0 sum of resident buffer sizes: 4512180 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 483 memory used for resident sound data: 0 sum of resident buffer sizes: 4512180 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 160 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 400 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 243 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 254 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 263 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 340 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 304 memory used for resident sounds: 552794 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 415 memory used for resident sounds: 4500 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 410 memory used for resident sounds: 124236 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 406 memory used for resident sounds: 13464 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 377 memory used for resident sounds: 119278 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 404 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 444 memory used for resident sounds: 10440 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 203 memory used for resident sounds: 1869558 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 483 memory used for resident sound data: 4512180 sum of resident buffer sizes: 4512180 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 30 memory used for resident sound data: 294300 sum of resident buffer sizes: 294300 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 483 memory used for resident sound data: 0 sum of resident buffer sizes: 4512180 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 485 memory used for resident sound data: 7848 sum of resident buffer sizes: 4530576 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 483 memory used for resident sound data: 0 sum of resident buffer sizes: 4512180 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 483 memory used for resident sound data: 0 sum of resident buffer sizes: 4512180 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 421 memory used for resident sound data: 4074384 sum of resident buffer sizes: 4074384 (should be the same as the memory used for resident sound data.)