\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 276 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 346 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 417 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 278 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 446 memory used for resident sounds: 284904 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 492 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 493 memory used for resident sounds: 74700 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 399 memory used for resident sounds: 836568 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 464 memory used for resident sounds: 363470 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 468 memory used for resident sounds: 187442 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 562 memory used for resident sound data: 5282326 sum of resident buffer sizes: 5282326 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 563 memory used for resident sound data: 0 sum of resident buffer sizes: 5290174 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 564 memory used for resident sound data: 19800 sum of resident buffer sizes: 5302126 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 564 memory used for resident sound data: 39708 sum of resident buffer sizes: 5322034 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 567 memory used for resident sound data: 2808 sum of resident buffer sizes: 5345578 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 276 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 346 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 417 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 278 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 446 memory used for resident sounds: 284904 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 492 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 493 memory used for resident sounds: 74700 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 399 memory used for resident sounds: 836568 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 464 memory used for resident sounds: 363470 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 468 memory used for resident sounds: 187442 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 562 memory used for resident sound data: 5282326 sum of resident buffer sizes: 5282326 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 563 memory used for resident sound data: 0 sum of resident buffer sizes: 5290174 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 564 memory used for resident sound data: 19800 sum of resident buffer sizes: 5302126 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 564 memory used for resident sound data: 39708 sum of resident buffer sizes: 5322034 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 567 memory used for resident sound data: 2808 sum of resident buffer sizes: 5345578 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 519 memory used for resident sound data: 11808 sum of resident buffer sizes: 5049314 (should be the same as the memory used for resident sound data.)