\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 251 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 263 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 262 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 148 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 257 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 321 memory used for resident sounds: 217830 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 354 memory used for resident sounds: 1989568 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 409 memory used for resident sounds: 40990 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 367 memory used for resident sounds: 183276 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 376 memory used for resident sounds: 320904 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 383 memory used for resident sounds: 2105294 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 455 memory used for resident sound data: 6095076 sum of resident buffer sizes: 6095076 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 459 memory used for resident sound data: 14112 sum of resident buffer sizes: 6164448 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 457 memory used for resident sound data: 28018 sum of resident buffer sizes: 6170506 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 459 memory used for resident sound data: 28018 sum of resident buffer sizes: 6203230 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 456 memory used for resident sound data: 47412 sum of resident buffer sizes: 6142488 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 458 memory used for resident sound data: 55260 sum of resident buffer sizes: 6150336 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 251 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 263 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 262 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 148 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 257 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 321 memory used for resident sounds: 217830 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 354 memory used for resident sounds: 1989568 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 409 memory used for resident sounds: 40990 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 367 memory used for resident sounds: 183276 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 376 memory used for resident sounds: 320904 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 383 memory used for resident sounds: 2105294 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 455 memory used for resident sound data: 6095076 sum of resident buffer sizes: 6095076 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 459 memory used for resident sound data: 14112 sum of resident buffer sizes: 6164448 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 457 memory used for resident sound data: 28018 sum of resident buffer sizes: 6170506 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 459 memory used for resident sound data: 28018 sum of resident buffer sizes: 6203230 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 456 memory used for resident sound data: 47412 sum of resident buffer sizes: 6142488 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 458 memory used for resident sound data: 55260 sum of resident buffer sizes: 6150336 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 422 memory used for resident sound data: 5702788 sum of resident buffer sizes: 5702788 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 422 memory used for resident sound data: 0 sum of resident buffer sizes: 5702788 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 350 memory used for resident sound data: 6192 sum of resident buffer sizes: 4228102 (should be the same as the memory used for resident sound data.)