d:\data\spl\l05_3_starfighter02.spl \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 78 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 190 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 292 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 274 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 311 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 234 memory used for resident sounds: 3145144 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 288 memory used for resident sounds: 78864 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 313 memory used for resident sounds: 1571722 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 391 memory used for resident sounds: 24062 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 298 memory used for resident sounds: 1787502 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 305 memory used for resident sounds: 331238 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 360 memory used for resident sounds: 251330 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 457 memory used for resident sound data: 6076700 sum of resident buffer sizes: 6076700 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 457 memory used for resident sound data: 6076628 sum of resident buffer sizes: 6076628 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 457 memory used for resident sound data: 0 sum of resident buffer sizes: 6076700 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 459 memory used for resident sound data: 0 sum of resident buffer sizes: 6076700 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 460 memory used for resident sound data: 0 sum of resident buffer sizes: 6083324 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 458 memory used for resident sound data: 7848 sum of resident buffer sizes: 6084548 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 460 memory used for resident sound data: 6091100 sum of resident buffer sizes: 6091100 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 78 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 190 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 292 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 274 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 311 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 234 memory used for resident sounds: 3145144 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 288 memory used for resident sounds: 78864 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 313 memory used for resident sounds: 1571722 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 391 memory used for resident sounds: 24062 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 298 memory used for resident sounds: 1787502 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 305 memory used for resident sounds: 331238 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 360 memory used for resident sounds: 251330 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 457 memory used for resident sound data: 6076700 sum of resident buffer sizes: 6076700 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 457 memory used for resident sound data: 6076628 sum of resident buffer sizes: 6076628 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 457 memory used for resident sound data: 0 sum of resident buffer sizes: 6076700 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 459 memory used for resident sound data: 0 sum of resident buffer sizes: 6076700 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 460 memory used for resident sound data: 0 sum of resident buffer sizes: 6083324 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 458 memory used for resident sound data: 7848 sum of resident buffer sizes: 6084548 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 460 memory used for resident sound data: 6091100 sum of resident buffer sizes: 6091100 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 413 memory used for resident sound data: 5590794 sum of resident buffer sizes: 5590794 (should be the same as the memory used for resident sound data.)