\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 40 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 108 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 288 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 262 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 295 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 264 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 238 memory used for resident sounds: 3125604 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 400 memory used for resident sounds: 24084 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 308 memory used for resident sounds: 2640368 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 425 memory used for resident sounds: 211928 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 317 memory used for resident sounds: 682140 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 326 memory used for resident sounds: 22932 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 376 memory used for resident sounds: 20700 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 465 memory used for resident sound data: 5942784 sum of resident buffer sizes: 5942784 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 479 memory used for resident sound data: 6107066 sum of resident buffer sizes: 6107066 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 465 memory used for resident sound data: 0 sum of resident buffer sizes: 5942784 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 466 memory used for resident sound data: 4536 sum of resident buffer sizes: 5947320 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 216 memory used for resident sound data: 317920 sum of resident buffer sizes: 3082784 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 465 memory used for resident sound data: 0 sum of resident buffer sizes: 5942784 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 40 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 108 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 288 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 262 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 295 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 264 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 238 memory used for resident sounds: 3125604 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 400 memory used for resident sounds: 24084 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 308 memory used for resident sounds: 2640368 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 425 memory used for resident sounds: 211928 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 317 memory used for resident sounds: 682140 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 326 memory used for resident sounds: 22932 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 376 memory used for resident sounds: 20700 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 465 memory used for resident sound data: 5942784 sum of resident buffer sizes: 5942784 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 479 memory used for resident sound data: 6107066 sum of resident buffer sizes: 6107066 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 465 memory used for resident sound data: 0 sum of resident buffer sizes: 5942784 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 466 memory used for resident sound data: 4536 sum of resident buffer sizes: 5947320 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 216 memory used for resident sound data: 317920 sum of resident buffer sizes: 3082784 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 465 memory used for resident sound data: 0 sum of resident buffer sizes: 5942784 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 436 memory used for resident sound data: 5528514 sum of resident buffer sizes: 5528514 (should be the same as the memory used for resident sound data.)