d:\data\spl\l03_6_starfighter1.spl d:\data\spl\l03_6b_stap01.spl \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 142 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 409 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 285 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 323 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 386 memory used for resident sounds: 189646 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 455 memory used for resident sounds: 1057394 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 290 memory used for resident sounds: 3145534 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 537 memory used for resident sounds: 8388 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 401 memory used for resident sounds: 1353518 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 469 memory used for resident sounds: 61956 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 548 memory used for resident sound data: 0 sum of resident buffer sizes: 6408790 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 556 memory used for resident sound data: 131806 sum of resident buffer sizes: 6540596 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 552 memory used for resident sound data: 70296 sum of resident buffer sizes: 6509758 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 557 memory used for resident sound data: 0 sum of resident buffer sizes: 6509734 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 549 memory used for resident sound data: 5832 sum of resident buffer sizes: 6414622 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 142 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 409 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 285 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 323 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 386 memory used for resident sounds: 189646 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 455 memory used for resident sounds: 1057394 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 290 memory used for resident sounds: 3145534 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 537 memory used for resident sounds: 8388 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 401 memory used for resident sounds: 1353518 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 469 memory used for resident sounds: 61956 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 548 memory used for resident sound data: 0 sum of resident buffer sizes: 6408790 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 556 memory used for resident sound data: 131806 sum of resident buffer sizes: 6540596 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 552 memory used for resident sound data: 70296 sum of resident buffer sizes: 6509758 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 557 memory used for resident sound data: 0 sum of resident buffer sizes: 6509734 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 549 memory used for resident sound data: 5832 sum of resident buffer sizes: 6414622 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 533 memory used for resident sound data: 6312532 sum of resident buffer sizes: 6312532 (should be the same as the memory used for resident sound data.)