\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 361 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 321 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 253 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 247 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 359 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 241 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 328 memory used for resident sounds: 489506 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 378 memory used for resident sound data: 881760 sum of resident buffer sizes: 5258370 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 383 memory used for resident sounds: 8028 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 406 memory used for resident sounds: 130648 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 386 memory used for resident sounds: 362310 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 205 memory used for resident sounds: 295444 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 531 memory used for resident sounds: 40110 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 49 memory used for resident sounds: 929454 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 545 memory used for resident sound data: 0 sum of resident buffer sizes: 7305152 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 205 memory used for resident sound data: 1326270 sum of resident buffer sizes: 3127494 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 547 memory used for resident sound data: 27680 sum of resident buffer sizes: 7340680 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 549 memory used for resident sound data: 7848 sum of resident buffer sizes: 7333088 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 548 memory used for resident sound data: 37944 sum of resident buffer sizes: 7354256 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 308 memory used for resident sound data: 1375000 sum of resident buffer sizes: 4369302 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 545 memory used for resident sound data: 0 sum of resident buffer sizes: 7305152 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 167 memory used for resident sound data: 2631204 sum of resident buffer sizes: 2631204 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 361 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 321 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 253 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 247 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 359 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 241 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 328 memory used for resident sounds: 489506 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 378 memory used for resident sound data: 881760 sum of resident buffer sizes: 5258370 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 383 memory used for resident sounds: 8028 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 406 memory used for resident sounds: 130648 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 386 memory used for resident sounds: 362310 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 205 memory used for resident sounds: 295444 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 531 memory used for resident sounds: 40110 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 49 memory used for resident sounds: 929454 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 545 memory used for resident sound data: 0 sum of resident buffer sizes: 7305152 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 205 memory used for resident sound data: 1326270 sum of resident buffer sizes: 3127494 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 547 memory used for resident sound data: 27680 sum of resident buffer sizes: 7340680 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 549 memory used for resident sound data: 7848 sum of resident buffer sizes: 7333088 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 548 memory used for resident sound data: 37944 sum of resident buffer sizes: 7354256 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 308 memory used for resident sound data: 1375000 sum of resident buffer sizes: 4369302 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 545 memory used for resident sound data: 0 sum of resident buffer sizes: 7305152 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 167 memory used for resident sound data: 2631204 sum of resident buffer sizes: 2631204 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 511 memory used for resident sound data: 6926756 sum of resident buffer sizes: 6926756 (should be the same as the memory used for resident sound data.)