\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 329 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 294 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 319 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 362 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 231 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 398 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 323 memory used for resident sounds: 653056 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 394 memory used for resident sound data: 185148 sum of resident buffer sizes: 4945608 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 432 memory used for resident sounds: 130060 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 372 memory used for resident sounds: 359966 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 354 memory used for resident sounds: 185426 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 444 memory used for resident sounds: 221182 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 533 memory used for resident sound data: 0 sum of resident buffer sizes: 6547614 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 558 memory used for resident sound data: 0 sum of resident buffer sizes: 6945886 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 537 memory used for resident sound data: 0 sum of resident buffer sizes: 6631350 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 547 memory used for resident sound data: 0 sum of resident buffer sizes: 6614650 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 548 memory used for resident sound data: 0 sum of resident buffer sizes: 6706728 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 309 memory used for resident sound data: 673102 sum of resident buffer sizes: 3910714 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 535 memory used for resident sound data: 6660 sum of resident buffer sizes: 6554274 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 329 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 294 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 319 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 362 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 231 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 398 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 323 memory used for resident sounds: 653056 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 394 memory used for resident sound data: 185148 sum of resident buffer sizes: 4945608 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 432 memory used for resident sounds: 130060 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 372 memory used for resident sounds: 359966 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 354 memory used for resident sounds: 185426 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 444 memory used for resident sounds: 221182 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 533 memory used for resident sound data: 0 sum of resident buffer sizes: 6547614 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 558 memory used for resident sound data: 0 sum of resident buffer sizes: 6945886 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 537 memory used for resident sound data: 0 sum of resident buffer sizes: 6631350 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 547 memory used for resident sound data: 0 sum of resident buffer sizes: 6614650 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 548 memory used for resident sound data: 0 sum of resident buffer sizes: 6706728 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 309 memory used for resident sound data: 673102 sum of resident buffer sizes: 3910714 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 535 memory used for resident sound data: 6660 sum of resident buffer sizes: 6554274 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 554 memory used for resident sound data: 8604 sum of resident buffer sizes: 6821882 (should be the same as the memory used for resident sound data.)