\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 204 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 86 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 257 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 303 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 438 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 235 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 369 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 261 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 352 memory used for resident sounds: 374726 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 376 memory used for resident sounds: 170936 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 351 memory used for resident sounds: 83568 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 425 memory used for resident sounds: 193948 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 374 memory used for resident sounds: 379746 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 120 memory used for resident sounds: 493366 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 240 memory used for resident sounds: 109872 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 503 memory used for resident sound data: 6824646 sum of resident buffer sizes: 6824646 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 507 memory used for resident sound data: 6878296 sum of resident buffer sizes: 6878296 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 503 memory used for resident sound data: 0 sum of resident buffer sizes: 6824646 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 515 memory used for resident sound data: 37116 sum of resident buffer sizes: 6902956 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 508 memory used for resident sound data: 28018 sum of resident buffer sizes: 6864256 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 509 memory used for resident sound data: 0 sum of resident buffer sizes: 6854562 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 204 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 86 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 257 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 303 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 438 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 235 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 369 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 261 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 352 memory used for resident sounds: 374726 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 376 memory used for resident sounds: 170936 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 351 memory used for resident sounds: 83568 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 425 memory used for resident sounds: 193948 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 374 memory used for resident sounds: 379746 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 120 memory used for resident sounds: 493366 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 240 memory used for resident sounds: 109872 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 503 memory used for resident sound data: 6824646 sum of resident buffer sizes: 6824646 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 507 memory used for resident sound data: 6878296 sum of resident buffer sizes: 6878296 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 503 memory used for resident sound data: 0 sum of resident buffer sizes: 6824646 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 515 memory used for resident sound data: 37116 sum of resident buffer sizes: 6902956 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 508 memory used for resident sound data: 28018 sum of resident buffer sizes: 6864256 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 509 memory used for resident sound data: 0 sum of resident buffer sizes: 6854562 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 475 memory used for resident sound data: 0 sum of resident buffer sizes: 6264078 (should be the same as the memory used for resident sound data.)