\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 167 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 328 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 288 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 465 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 231 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 188 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 255 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 290 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 414 memory used for resident sounds: 879282 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 340 memory used for resident sounds: 16344 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 373 memory used for resident sounds: 1265634 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 443 memory used for resident sounds: 10584 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 314 memory used for resident sounds: 105974 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 509 memory used for resident sound data: 6313882 sum of resident buffer sizes: 6313882 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 527 memory used for resident sound data: 45420 sum of resident buffer sizes: 6624546 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 510 memory used for resident sound data: 64476 sum of resident buffer sizes: 6378358 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 517 memory used for resident sound data: 3168 sum of resident buffer sizes: 6448130 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 513 memory used for resident sound data: 18720 sum of resident buffer sizes: 6397078 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 510 memory used for resident sound data: 64476 sum of resident buffer sizes: 6378358 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 167 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 328 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 288 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 465 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 231 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 188 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 255 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 290 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 414 memory used for resident sounds: 879282 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 340 memory used for resident sounds: 16344 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 373 memory used for resident sounds: 1265634 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 443 memory used for resident sounds: 10584 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 314 memory used for resident sounds: 105974 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 509 memory used for resident sound data: 6313882 sum of resident buffer sizes: 6313882 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 527 memory used for resident sound data: 45420 sum of resident buffer sizes: 6624546 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 510 memory used for resident sound data: 64476 sum of resident buffer sizes: 6378358 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 517 memory used for resident sound data: 3168 sum of resident buffer sizes: 6448130 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 513 memory used for resident sound data: 18720 sum of resident buffer sizes: 6397078 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 510 memory used for resident sound data: 64476 sum of resident buffer sizes: 6378358 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 475 memory used for resident sound data: 6081150 sum of resident buffer sizes: 6081150 (should be the same as the memory used for resident sound data.)