\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 58 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 173 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 62 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 316 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 66 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 268 memory used for resident sounds: 190052 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 245 memory used for resident sounds: 214458 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 256 memory used for resident sounds: 14508 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 145 memory used for resident sounds: 1789688 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 223 memory used for resident sounds: 242520 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 141 memory used for resident sounds: 489372 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 359 memory used for resident sound data: 4293452 sum of resident buffer sizes: 4293452 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 359 memory used for resident sound data: 0 sum of resident buffer sizes: 4293452 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 359 memory used for resident sound data: 0 sum of resident buffer sizes: 4293452 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 362 memory used for resident sound data: 14076 sum of resident buffer sizes: 4307528 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 359 memory used for resident sound data: 0 sum of resident buffer sizes: 4293452 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 58 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 173 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 62 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 316 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 66 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 268 memory used for resident sounds: 190052 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 245 memory used for resident sounds: 214458 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 256 memory used for resident sounds: 14508 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 145 memory used for resident sounds: 1789688 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 223 memory used for resident sounds: 242520 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 141 memory used for resident sounds: 489372 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 359 memory used for resident sound data: 4293452 sum of resident buffer sizes: 4293452 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 359 memory used for resident sound data: 0 sum of resident buffer sizes: 4293452 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 359 memory used for resident sound data: 0 sum of resident buffer sizes: 4293452 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 362 memory used for resident sound data: 14076 sum of resident buffer sizes: 4307528 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 359 memory used for resident sound data: 0 sum of resident buffer sizes: 4293452 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 327 memory used for resident sound data: 60200 sum of resident buffer sizes: 4147104 (should be the same as the memory used for resident sound data.)