\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 195 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 115 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 287 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 277 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 236 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 369 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 285 memory used for resident sounds: 221796 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 383 memory used for resident sounds: 91404 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 316 memory used for resident sounds: 12636 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 187 memory used for resident sounds: 781078 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 354 memory used for resident sounds: 91872 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 39 memory used for resident sounds: 416448 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 236 memory used for resident sounds: 2237688 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 463 memory used for resident sound data: 3878894 sum of resident buffer sizes: 3878894 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 463 memory used for resident sound data: 0 sum of resident buffer sizes: 3878894 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 463 memory used for resident sound data: 0 sum of resident buffer sizes: 3878894 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 463 memory used for resident sound data: 0 sum of resident buffer sizes: 3878894 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 473 memory used for resident sound data: 6300 sum of resident buffer sizes: 3964142 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 313 memory used for resident sound data: 6552 sum of resident buffer sizes: 2786482 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 195 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 115 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 287 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 277 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 236 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 369 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 285 memory used for resident sounds: 221796 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 383 memory used for resident sounds: 91404 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 316 memory used for resident sounds: 12636 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 187 memory used for resident sounds: 781078 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 354 memory used for resident sounds: 91872 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 39 memory used for resident sounds: 416448 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 236 memory used for resident sounds: 2237688 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 463 memory used for resident sound data: 3878894 sum of resident buffer sizes: 3878894 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 463 memory used for resident sound data: 0 sum of resident buffer sizes: 3878894 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 463 memory used for resident sound data: 0 sum of resident buffer sizes: 3878894 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 463 memory used for resident sound data: 0 sum of resident buffer sizes: 3878894 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 473 memory used for resident sound data: 6300 sum of resident buffer sizes: 3964142 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 313 memory used for resident sound data: 6552 sum of resident buffer sizes: 2786482 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 448 memory used for resident sound data: 3750950 sum of resident buffer sizes: 3750950 (should be the same as the memory used for resident sound data.)