\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 36 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 19 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 273 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 186 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 236 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 339 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 189 memory used for resident sounds: 1480556 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 387 memory used for resident sounds: 27792 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 283 memory used for resident sounds: 1211532 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 340 memory used for resident sounds: 12960 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 106 memory used for resident sounds: 624028 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 486 memory used for resident sound data: 2160 sum of resident buffer sizes: 3668230 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 486 memory used for resident sound data: 0 sum of resident buffer sizes: 3668230 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 486 memory used for resident sound data: 0 sum of resident buffer sizes: 3668230 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 487 memory used for resident sound data: 2160 sum of resident buffer sizes: 3670390 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 489 memory used for resident sound data: 0 sum of resident buffer sizes: 3679678 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 544 memory used for resident sound data: 10728 sum of resident buffer sizes: 4570740 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 36 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 19 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 273 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 186 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 236 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 339 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 189 memory used for resident sounds: 1480556 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 387 memory used for resident sounds: 27792 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 283 memory used for resident sounds: 1211532 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 340 memory used for resident sounds: 12960 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 106 memory used for resident sounds: 624028 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 486 memory used for resident sound data: 2160 sum of resident buffer sizes: 3668230 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 486 memory used for resident sound data: 0 sum of resident buffer sizes: 3668230 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 486 memory used for resident sound data: 0 sum of resident buffer sizes: 3668230 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 487 memory used for resident sound data: 2160 sum of resident buffer sizes: 3670390 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 489 memory used for resident sound data: 0 sum of resident buffer sizes: 3679678 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 544 memory used for resident sound data: 10728 sum of resident buffer sizes: 4570740 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 513 memory used for resident sound data: 36288 sum of resident buffer sizes: 4332852 (should be the same as the memory used for resident sound data.)