d:\data\spl\l04_7_cam1.spl \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 227 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 239 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 217 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 243 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 277 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 305 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 257 memory used for resident sounds: 192242 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 294 memory used for resident sounds: 716052 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 341 memory used for resident sounds: 15012 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 288 memory used for resident sounds: 334318 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 441 memory used for resident sound data: 79992 sum of resident buffer sizes: 4330514 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 442 memory used for resident sound data: 0 sum of resident buffer sizes: 4338362 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 441 memory used for resident sound data: 0 sum of resident buffer sizes: 4330514 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 443 memory used for resident sound data: 8712 sum of resident buffer sizes: 4342898 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 443 memory used for resident sound data: 0 sum of resident buffer sizes: 4342898 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 442 memory used for resident sound data: 7848 sum of resident buffer sizes: 4338362 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 227 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 239 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 217 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 243 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 277 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 305 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 257 memory used for resident sounds: 192242 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 294 memory used for resident sounds: 716052 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 341 memory used for resident sounds: 15012 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 288 memory used for resident sounds: 334318 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 441 memory used for resident sound data: 79992 sum of resident buffer sizes: 4330514 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 442 memory used for resident sound data: 0 sum of resident buffer sizes: 4338362 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 441 memory used for resident sound data: 0 sum of resident buffer sizes: 4330514 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 443 memory used for resident sound data: 8712 sum of resident buffer sizes: 4342898 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 443 memory used for resident sound data: 0 sum of resident buffer sizes: 4342898 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 442 memory used for resident sound data: 7848 sum of resident buffer sizes: 4338362 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 402 memory used for resident sound data: 0 sum of resident buffer sizes: 3993482 (should be the same as the memory used for resident sound data.)