d:\data\spl\l05_3_starfighter01.spl \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 348 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 365 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 368 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 373 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 103 memory used for resident sounds: 627802 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 538 memory used for resident sounds: 4752 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 353 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 396 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 418 memory used for resident sounds: 17028 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 430 memory used for resident sounds: 846722 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 555 memory used for resident sound data: 17424 sum of resident buffer sizes: 5838884 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 571 memory used for resident sound data: 31608 sum of resident buffer sizes: 5876684 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 555 memory used for resident sound data: 0 sum of resident buffer sizes: 5838884 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 578 memory used for resident sound data: 22428 sum of resident buffer sizes: 5984536 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 577 memory used for resident sound data: 5112 sum of resident buffer sizes: 5924384 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 203 memory used for resident sound data: 2516502 sum of resident buffer sizes: 2516502 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 574 memory used for resident sound data: 12708 sum of resident buffer sizes: 5920024 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 348 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 365 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 368 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 373 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 103 memory used for resident sounds: 627802 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 538 memory used for resident sounds: 4752 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 353 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 396 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 418 memory used for resident sounds: 17028 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 430 memory used for resident sounds: 846722 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 555 memory used for resident sound data: 17424 sum of resident buffer sizes: 5838884 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 571 memory used for resident sound data: 31608 sum of resident buffer sizes: 5876684 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 555 memory used for resident sound data: 0 sum of resident buffer sizes: 5838884 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 578 memory used for resident sound data: 22428 sum of resident buffer sizes: 5984536 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 577 memory used for resident sound data: 5112 sum of resident buffer sizes: 5924384 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 203 memory used for resident sound data: 2516502 sum of resident buffer sizes: 2516502 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 574 memory used for resident sound data: 12708 sum of resident buffer sizes: 5920024 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 532 memory used for resident sound data: 5630888 sum of resident buffer sizes: 5630888 (should be the same as the memory used for resident sound data.)