d:\data\spl\l05_3_starfighter02.spl \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 274 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 49 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 243 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 264 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 306 memory used for resident sounds: 157430 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 273 memory used for resident sounds: 2785806 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 239 memory used for resident sounds: 2035264 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 307 memory used for resident sounds: 530646 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 318 memory used for resident sounds: 610816 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 480 memory used for resident sound data: 5333672 sum of resident buffer sizes: 5333672 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 41 memory used for resident sound data: 434072 sum of resident buffer sizes: 434072 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 481 memory used for resident sound data: 39478 sum of resident buffer sizes: 5380262 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 484 memory used for resident sound data: 5345062 sum of resident buffer sizes: 5345062 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 478 memory used for resident sound data: 5318890 sum of resident buffer sizes: 5318890 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 274 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 49 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 243 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 264 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 306 memory used for resident sounds: 157430 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 273 memory used for resident sounds: 2785806 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 239 memory used for resident sounds: 2035264 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 307 memory used for resident sounds: 530646 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 318 memory used for resident sounds: 610816 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 480 memory used for resident sound data: 5333672 sum of resident buffer sizes: 5333672 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 41 memory used for resident sound data: 434072 sum of resident buffer sizes: 434072 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 481 memory used for resident sound data: 39478 sum of resident buffer sizes: 5380262 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 484 memory used for resident sound data: 5345062 sum of resident buffer sizes: 5345062 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 478 memory used for resident sound data: 5318890 sum of resident buffer sizes: 5318890 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 460 memory used for resident sound data: 5112618 sum of resident buffer sizes: 5112618 (should be the same as the memory used for resident sound data.)