// buffered sound data // * indicates that the sound was never played. number of buffered sounds: 531 memory used for resident sound data: 6774200 sum of resident buffer sizes: 6774200 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 494 memory used for resident sound data: 232608 sum of resident buffer sizes: 6360766 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 185 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 173 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 327 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 379 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 200 memory used for resident sounds: 70632 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 434 memory used for resident sounds: 300852 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 307 memory used for resident sounds: 93434 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 255 memory used for resident sounds: 3145408 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 393 memory used for resident sounds: 184896 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 461 memory used for resident sounds: 23868 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 518 memory used for resident sound data: 75362 sum of resident buffer sizes: 6511714 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 518 memory used for resident sound data: 0 sum of resident buffer sizes: 6511714 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 521 memory used for resident sound data: 49158 sum of resident buffer sizes: 6625692 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 519 memory used for resident sound data: 5724 sum of resident buffer sizes: 6517438 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 519 memory used for resident sound data: 0 sum of resident buffer sizes: 6511714 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 527 memory used for resident sound data: 6694594 sum of resident buffer sizes: 6694594 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 518 memory used for resident sound data: 0 sum of resident buffer sizes: 6511714 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 531 memory used for resident sound data: 6774200 sum of resident buffer sizes: 6774200 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 494 memory used for resident sound data: 232608 sum of resident buffer sizes: 6360766 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 185 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 173 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 327 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 379 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 200 memory used for resident sounds: 70632 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 434 memory used for resident sounds: 300852 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 307 memory used for resident sounds: 93434 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 255 memory used for resident sounds: 3145408 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 393 memory used for resident sounds: 184896 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 461 memory used for resident sounds: 23868 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 518 memory used for resident sound data: 75362 sum of resident buffer sizes: 6511714 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 518 memory used for resident sound data: 0 sum of resident buffer sizes: 6511714 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 521 memory used for resident sound data: 49158 sum of resident buffer sizes: 6625692 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 519 memory used for resident sound data: 5724 sum of resident buffer sizes: 6517438 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 519 memory used for resident sound data: 0 sum of resident buffer sizes: 6511714 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 527 memory used for resident sound data: 6694594 sum of resident buffer sizes: 6694594 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 518 memory used for resident sound data: 0 sum of resident buffer sizes: 6511714 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 487 memory used for resident sound data: 6201282 sum of resident buffer sizes: 6201282 (should be the same as the memory used for resident sound data.)