d:\data\spl\l05_6_naboo_ftr_pth2.spl d:\data\spl\l05_6_naboo_ftr_pth3.spl d:\data\spl\l05_6_naboo_ftr_pth1.spl d:\data\spl\l05_6_naboo_ftr_pth4.spl \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 344 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 449 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 296 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 354 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 456 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 463 memory used for resident sounds: 43876 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 357 memory used for resident sounds: 1012786 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 471 memory used for resident sounds: 5580 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 371 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 430 memory used for resident sounds: 118554 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 520 memory used for resident sound data: 6725098 sum of resident buffer sizes: 6725098 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 520 memory used for resident sound data: 0 sum of resident buffer sizes: 6725098 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 521 memory used for resident sound data: 0 sum of resident buffer sizes: 6732946 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 521 memory used for resident sound data: 7848 sum of resident buffer sizes: 6732946 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 344 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 449 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 296 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 354 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 456 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 463 memory used for resident sounds: 43876 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 357 memory used for resident sounds: 1012786 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 471 memory used for resident sounds: 5580 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 371 memory used for resident sounds: 0 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 430 memory used for resident sounds: 118554 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 520 memory used for resident sound data: 6725098 sum of resident buffer sizes: 6725098 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 520 memory used for resident sound data: 0 sum of resident buffer sizes: 6725098 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 521 memory used for resident sound data: 0 sum of resident buffer sizes: 6732946 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 521 memory used for resident sound data: 7848 sum of resident buffer sizes: 6732946 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 483 memory used for resident sound data: 6275002 sum of resident buffer sizes: 6275002 (should be the same as the memory used for resident sound data.)