\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 123 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 108 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 181 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 158 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 193 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 169 memory used for resident sounds: 133894 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 171 memory used for resident sounds: 48394 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 154 memory used for resident sounds: 1729786 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 172 memory used for resident sounds: 6588 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 144 memory used for resident sounds: 116200 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 255 memory used for resident sound data: 14940 sum of resident buffer sizes: 2670152 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 256 memory used for resident sound data: 0 sum of resident buffer sizes: 2670152 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 260 memory used for resident sound data: 7956 sum of resident buffer sizes: 2738696 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 257 memory used for resident sound data: 0 sum of resident buffer sizes: 2680448 (should be the same as the memory used for resident sound data.) \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 123 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 108 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 181 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 158 \\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 193 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 169 memory used for resident sounds: 133894 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 171 memory used for resident sounds: 48394 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 154 memory used for resident sounds: 1729786 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 172 memory used for resident sounds: 6588 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 144 memory used for resident sounds: 116200 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 255 memory used for resident sound data: 14940 sum of resident buffer sizes: 2670152 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 256 memory used for resident sound data: 0 sum of resident buffer sizes: 2670152 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 260 memory used for resident sound data: 7956 sum of resident buffer sizes: 2738696 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 257 memory used for resident sound data: 0 sum of resident buffer sizes: 2680448 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 234 memory used for resident sound data: 2505812 sum of resident buffer sizes: 2505812 (should be the same as the memory used for resident sound data.)