\\ sound data cache \\ * indicates that the sound was never played. number of cached sounds: 82 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 150 memory used for resident sounds: 150504 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 86 memory used for resident sounds: 841252 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 204 memory used for resident sounds: 78242 \\ sound data cache \\ * indicates that the sound was never played. number of buffered sounds: 16 memory used for resident sounds: 88200 // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 115 memory used for resident sound data: 90166 sum of resident buffer sizes: 1047830 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 73 memory used for resident sound data: 663286 sum of resident buffer sizes: 663286 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 193 memory used for resident sound data: 1818372 sum of resident buffer sizes: 1818372 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 252 memory used for resident sound data: 138200 sum of resident buffer sizes: 2844240 (should be the same as the memory used for resident sound data.) // buffered sound data // * indicates that the sound was never played. number of buffered sounds: 252 memory used for resident sound data: 138200 sum of resident buffer sizes: 2844240 (should be the same as the memory used for resident sound data.)